Turn 4.Avatar arrives near the central hill.
Strategy Roll: Eldar
Keen to do something the shining spears engage the warhounds. In a final display of incompetence they all miss, 5 attacks on 4+ no hits, nil, zero, zilch

. The warhounds kill one unit and the support of the revenants can only strip a shield. So the imperials go in to the resolution at +2 but.....LOSE! So that breaks the warhounds and the shining spears move off to contest the right hand imperial objective.
The revenants then retain and marshal, shooting at the baneblades. One more point of damage is inflicted. They only manage to remove 2 blast markers, leaving them with two.
The baneblades, one bm from breaking decided that marshalling is the best option too, but the order gets messed up resent and still not accepted! They break and move away a bit.
Nightwings one once again attack the leman russes for no hits but breaking the formation once again.
The infantry company advance towards the shining spears but fail to do more than place a blast marker.
Storm serpent 2 now doubles forward to catch shadow sword 2 in a crossfire with the shining spears. One hit one damage and with the bonus bm for crossfire one broken shadow sword!
The commissar rough rider advances towards the beach objective to claim it.
The remaining bits of guardians one double to fire on the leman russes wiping them out.
Thunderbolt two then attacks the shining spears breaking them without any loses to the spears.
Nightwings two move in to attach the lone vulture breaking it before it gets to activate.
The reaver advances to take the Eldar blitz
The Phantom doubles back to take the imperial beach objective destroying the lone rough rider in the process.
Thunderbolt one then swoops in to shoot at... something that's not in my notes! For the record they hit once for no kills!
So Eldar have the Avatar and the Imperium the Imperator. It's 2 - 2 at this point.
The avatar doubles and throws his sword at the Imperator for the blast marker.
So to win the Imperator must activate and double to bring all its weapons to bare on the Revenants. The dice is thrown and comes up............. 5

(or

if your imperial!). The shooting takes two more points of damage off the revenants who are now broken, but still standing.
End of Game:Imperium 2 (Blitz and Take and Hold) - Eldar 0.
A truly Epic game and a wonderful start to gaming in 2009.
Thanks to Gary for hosting this on a great table.