The map was nothing to do with me. Lokkatmybiglongname (from now on refered to as 'E') did it. It had one flaw which was seen in deployment or not enough terrain around the edges (the opposite of Warhammer and ancients games actually

).
Also a random person turned up half way through and started dumping terrain and models onto the table.
I guess its probably best to password things to stop someone just deleting everything.
I recomend the password taccoms so we all know it

I am completely happy with the ability of the tau to defend when getting on overwatch. Indeed then they become damn formidable, the disrupt weaponry is a nightmare for assault troops.
Otheriwse the formations I wouldn't be as confident with as they are guard without the commissars and often with less numbers.
The armour is good so they can move in the open well. And their are tricks like putting the skimmers in front to confound CC troops.
I think if you can eliminate any enemy barrage weapoins you can go into close order which helps a bit to.
I think you need to erode the enemy a bit to make them slightly ragged then hit off the enemies centre so not everything can come back at you. With such high firepower massing it makes best use of markerlights aas well as the number of dice.
Now I'd like to play orks because there you have high infantry numbers in target formations that are also intended to operate at 15cm. This would be an interesting test of the massed firepower charge.
Once that is rolling I think losing formations from a high activation army is fine.
Also the high mobility of the attacking formations means you can strike from a long way away, so its only the counterattacks you have to worry about.
And really there is nothing special in the taus weakness there, small formations always get battered by assault specialists, i think the Tau have the difference of being able to strike from further out and can castle on overwatch very well.
Also I still reckon the Manta is great, just will avoid crossfire

Also the transported mech formation I think worked very well, but it does mean not activating the manta first unless you want to do a combined shot on something.
Still reckon the Manta should have 2 seekers!