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3k Raven Guard v0.4 vs Steel Legion

 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 4:41 pm 
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It ended up being 2-0 Raven Guard in the third with They Shall Not Pass and Take and Hold (the Tacticals that air assault turn 3 are allowed to control the objective right? Just not the Thunderhawk).

Ya, the Shadowsword miss and multiple crits sucked. The assault Marines hit the Artillery company on Turn 1. The THawk took a BM from the Hydra on the way in but the Marines made back the difference in kills.

Yes, I caught the OW on the Speeders just now. It wouldn't have effected the Terminator assault on the Russes but Matt could have screen the Shadowswords with them if later had the OW not been used.

One question I had was can a broken unit embark on a landed THawk? I wanted to embark the Terminators at the end of the Turn 2, but they were broken and already activated. In the end I didn't do it and instead doubled the Tacticals and embarked them instead.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 5:05 pm 
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Quote: 

(the Tacticals that air assault turn 3 are allowed to control the objective right? Just not the Thunderhawk).

That's correct.

Quote: 

One question I had was can a broken unit embark on a landed THawk?

They can.  Any movement can be used to load onto a WE.  Consolidation moves prevent the aircraft from taking off but that's the only restriction.

====

On a different note, thanks a ton for posting all the batreps.  You've used quite a few of the special bits for the list (speeder planetfall, terminator drop pods, planetfall rerolls) and so far it all looks relatively balanced.

Is there anything you've used that you're concerned about at this point?




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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 5:34 pm 
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Ah, so then in order for the broken Terminators to embark the THawk would have had to have been landed and the Terminators would need to have used their withdraw moves to embark. Right?

No problem on the playtests, thank Matt though as he's not a fan of planetfalling armies :p.

I'd like to go best out of 5 with this list and then run a best out of 5 playtest with another list using scouts with Sniper, Land Speeder Storms, RG Assault and Storm Eagles.

Re: the stuff we've already tested

From our after game discussions I'd say the Planetfalling Speeders are neat but no great boon. It's guesswork as always as they can touch down where they can do a lot of hurt or where they're sitting ducks. I definitely don't think it's overpowerful that they're planetfalling scouts, they can stretch out their landing area quite a bit but the scatter helps alleviate perfect positioning (even with a re-roll it's hard). Plus, if they're really stretched out a clipping assault will work them over.

The free Land Speeder Tornadoes feel right so far. I know Hena just bumped these down on the main list, I don't think they'll be a problem.

I've used the scatter re-roll once or twice a game on the Tacticals and Terminators. It's useful but there have been times when it did nothing for me. Haven't had a re-roll that's come up worse than the first one though.

On the Terminators, they're definitely more flexible when they teleport but the drop is a nice option. At some point I'd like to test a list with 5 formations of them dropping. I'm sure Matt is sighing as I type.




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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 5:47 pm 
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Quote: (Dave @ Jan. 28 2010, 16:34 )

Ah, so then in order for the broken Terminators to embark the THawk would have had to have been landed and the Terminators would need to have used their withdraw moves to embark. Right?

Yes.

There's another option, though.  On landing, an empty air transport gets a "free" mount-up option for an infantry formation that is within 5cm.  So, you could land and mount up a broken formation, as long as it was positioned so all units could be within range of the transport.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 6:48 pm 
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Cool, I'll remember that. That works if either the formation has already activated or is broken?

The landing aircraft doesn't have to be empty though right? It just can't disembark a formation and then get the free pickup up another formation within 5cm.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 7:34 pm 
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Quote: 

Drop Pods do because they are technically dismounting from the pods and have an on-board movement.  Just landing does not.


They do? But the droppod is only a marker. There isn't any "real" disembarking.


Nice report btw. The pictures really add to it :)

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 11:10 pm 
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Quote: (BlackLegion @ Jan. 28 2010, 18:34 )

They do? But the droppod is only a marker. There isn't any "real" disembarking.

It's disembarking... that word is even used in the notes.  So, fire away!   :agree:

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 11:21 pm 
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So a planetfalling Thunderhawk which disembarks his transported troop as part of the planetfall deployment you can shoot with Overwatch at the trops too (and not the Thunderhawk?)?

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 11:27 pm 
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Quote: (BlackLegion @ Jan. 28 2010, 22:21 )

So a planetfalling Thunderhawk which disembarks his transported troop as part of the planetfall deployment you can shoot with Overwatch at the trops too (and not the Thunderhawk?)?

It's right in the planetfall rules:

Quote: 

Any units being transported are allowed to disembark immediately
on landing, or stay on board and disembark later. Landing does
not count as movement for the purposes of triggering enemy
overwatch fire. Disembarking triggers overwatch fire as normal.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Jan 28, 2010 11:32 pm 
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My eidetic memory fails me again  :grin:

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Fri Jan 29, 2010 11:03 am 
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just one question........Shadoswords are fearless, arent they? so they cant be destroyed this way when broken....or am i missing something?


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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Fri Jan 29, 2010 11:07 am 
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No - they are only fearless if you have put a commissar in one. So they nearly always end up being fearless

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Fri Jan 29, 2010 5:10 pm 
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Quote: (gandr @ Jan. 29 2010, 10:03 )

just one question........Shadoswords are fearless, arent they? so they cant be destroyed this way when broken....or am i missing something?

None of the IG SHTs are Fearless by themselves, only if you add Commissars.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Fri Jan 29, 2010 7:58 pm 
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oh...my bad :) i thought every WE is fearless by nature :)


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