Quote: (Ginger @ 03 Aug. 2009, 13:19 )
Quote: (tneva82 @ 03 Aug. 2009, 08:57 )
Now you can have huge supporting unit supporting tiny assault unit and prevent target formation from FF'ing with bunch of units they would be able to shoot without supporting unit. Gamey as hell and actually makes that huge support unit + token assault unit MORE powerfull because they can limit number of shots assault unit has to face while providing tons of FF attacks in support.
- - - and this is why the 2008 errata changed the assault definitions. To prevent the kind of 'token' assault you are describing, the attackers must survive the defender's fire in order for supporting fire to take place.
Which isn't that hard since they can limit number of defenders that are in range to begin with and the supporting unit will prevent whole bunch of units from being able to counter charge into range. Precicely problem here.
5 land speeders will have jolly good time of surviving when only 3-4 stands are in range with ~6 more being forced to stand outside of range or move AWAY from token unit that assaulted them.
That rule change didn't fix this.
Of course if you can think way how 3-4 IG stands can take out 5 stands feel free to explain. I'm missing solution to that puzzle however. Pure dice luck won't do it because there are more attackers than there are defenders. And then comes world of hurt from supporting units which can shoot with impunity laughing at troops that are forced to counter charge toward them despite being unable to shoot back.