Good news, everyone!Well, finally, there is an hypothetical public release of a Vassal module that may or may not exist. From here, progress will slow down for some months as focus will be put on the paper units on
https://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=33143&start=32 and other EA related projects
The changelog will be short. This is a summary as the list is several hundreds of lines long:
Module v1.54 >>> v1.6.2- Huge quantity of bug fixing
- Filesize of the module has gone down by around 20% compared with 1.5.4
- Big and numerous optimization related changes
- The premade maps go from 10 to 44, from several authors.
- The module now has a manual, in .pdf format
- The measuring bubbles now go on 5cm intervals from 15cm ones, more adapted to the size of the miniatures, and add text that tells the radius of each
- Added 15cm measuring bubble to objectives
- Added 15cm measuring bubble to terrain, so they can work as objectives too
- Added another thread for measuring for the second player, and for complex measurements
- Tool for fire arcs checking which incorporates measuring by 1cm intervals
- Each type of terrain on tables now is more distinct from others and easier to identify
- Hills now work on any type of terrain and table. Theoretically, there is now up to 768 different hills from around less than 10 there was. Hills come with a snowed version to use with any type of table.
- Hills and roads now appear below other types of terrain.
- Terrain pieces for all the types on the rulebook that were missing till now and a few more, including lava, acid, sludge, swamps, bottomless pits, jungles, bridges, shrubs, frozen lakes
- Pre-made building/apartment complexes have been added for easier creation of tables
- Terrain pieces are now more adapted to be used for the game and to create maps
- Roads have gotten curves
- Dirt roads, rivers and lakes now blend well with others of the same type
- Added fords to rivers, wide enough for a Great Gargant to pass through
- Infantry bases are now 40x12mm like official ones instead of 40x10mm
- Spacecraft has options like other units, and can be deleted like them
- 25 objectives to choose from, to make then stand out from the terrain or blend in
Adeptus Mechanicus v2.1.2 >>> v2.1.4- Fixed bugs and issues, or added new options, common to many units from any factions
- The boxy Warlord now is close to the official size and can fit through places the others can
Agents of the Imperium v0.3 >>> v1.4- Fixed bugs and issues, or added new options, common to many units from any factions
- The entire Ordo Hereticus has been added, based on EpicUK's list on the details as it is more stable.
Chaos v1.2.5 >>> v1.2.7- Fixed bugs and issues, or added new options, common to many units from any factions
- The Death Wheel now has a size close to its official one.
- The Banelord now is close to the official size and can fit through places the others can
Dark Eldar v1.0.2 >>> v1.0.3- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed a bug that added Dark Eldar related menus on the Eldar ones
Eldars v1.3.2 >>> 1.3.4- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed a bug that made Exarchs multiply spontaneously. Had to rewrite the module from scratch to fix this one and others, so games with Eldar recorded or saved on previous versions may not work well, sorry
- Added Phantom Titan and Wraithgate
- Added a second colour scheme for Phantom Titan
- Fixed colour issue on Revenant and Warlock Titans
Imperial Guard v1.1.1 >>>v1.1.2- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed an issue that made really hard to select infantry
Imperial Navvy 1.0.3 >>> 1.0.4- Fixed bugs and issues, or added new options, common to many units from any factions
Necrons v1.1 >>> v1.2- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed an issue that made really hard to select infantry
- Added Scarabs, Overlord for Warriors, Inmortals and Pariahs, and Lord for Pariahs
Orks v1.0.3 >>> v1.2- Fixed bugs and issues, or added new options, common to many units from any factions
- Added Mekboy Speedsta, Warbike Nobz, Bad Ork Bikerboy, and Trukk to the Speed Freks. Sub-faction is complete
- Added Wyldboyz, Squig Katapults, Madboyz, Wyrdboyz, Warlord, Boarboyz, Junkatrukks, Squigoths, Orkeosaurus, and Steam Gargants to the Feral Orks. The last two come with colour options. Sub-faction is complete
- Added Warlord for Great Gargant, Gargant, Stompa, Nobz, Komandos, and Stormboyz, and Nobz Stormboyz in Ghazghkull Orks. Sub-faction is complete
- Added colour versions to Stompas for easier identification.
Marines v1.6.4 >>> 1.7.1- Fixed bugs and issues, or added new options, common to many units from any factions
- Added the entire Scions of Iron chapter
- Added Thunderhawk Gunships for all chapters that were missing it, and Thunderhawk variants for chapters that have them on lists
- Added Predator Incinerator to Salamanders
- Added characters to lots of vehicles that were missing them
- Added Whirlwind, Hunter, and Land Raider to White Scars
- Added Hunter to Dark Angels and Imperial Fists
Tau v1.0 >>> 1.1- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed an issue that made really hard to select infantry
- Added Remora Drones, Crisis with Ethereal (to represent that option on the background and official list), and Scopionfish-Narwahl-Arrowtooth
- "Added" Whiteshark and Moray
- Added colour differences between all Devilfish chassis units
- Added options to change colour on all Devilfish chassis units
- Reworked most infantry for easier identification and to make then closer to what they are in EA
Tyranids v.0 >>> v1.0.2- Created Tyranid extension and moved existing units to it
- Fixed bugs and issues, or added new options, common to many units from any factions
- Added Scout special rule's bubble to Lictors, Genestealers, Spore Mine Clouds
- Added Hierodule, Hierophant, Malefactor, Exocrine, Dactylis, Haruspex, Trygon, and Synapse Node/Hyve Nest
- Adapted Dominatrix, Zoanthropes, and Biovores to the official size