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Vassal Development Thread

 Post subject: Re: Vassal Development Thread
PostPosted: Fri Nov 28, 2025 7:28 pm 
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This time, for the fourteenth preview come what got me first into fiddling with Vassal: the maps.

1. I'll be showing the new ones so people know what to expect, plus the ones that were on the module but got necessary changes besides replacing with the last version of the hills.

2. Maps come from several sources: given to me by other forum members, taken from Shadowlord's module, made by me from scratch based on Vassal battle reports here, and made by me with no base from here.

3. At least on most of the maps i made, long side deployment, corner deployment, and short side deployment have been taken into account, like its shown on this one.

Attachment:
Vassal_Preview_Terrain_10b.jpg
Vassal_Preview_Terrain_10b.jpg [ 83.58 KiB | Viewed 359 times ]



So on the actual maps:

120x90 Cathedral: taken from ShadowLord's version of the module. Thanks.
Attachment:
120x090_Cathedral.jpg
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120x90 Stalingrad: taken from ShadowLord's version of the module.
Attachment:
120x90_Stalingrad.jpg
120x90_Stalingrad.jpg [ 68.15 KiB | Viewed 359 times ]


120x120 City in the jungle: made this one, to test the assets added into the module.
Attachment:
120x120_City in the jungle.jpg
120x120_City in the jungle.jpg [ 84.25 KiB | Viewed 117 times ]


120x120 City with park: this one i made, appeared two years ago above on the previous page of this thread, but got some rework.
Attachment:
120x120_City with park.jpg
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120x120 Half Green and urban: based on a Vassal battle report here from Helge.
Attachment:
120x120_Half green and urban.jpg
120x120_Half green and urban.jpg [ 66.65 KiB | Viewed 117 times ]


120x120 Road Y: an attempt i made at a simple map for introductory games. Not much good, i have to admit.
Attachment:
120x120_Road Y.jpg
120x120_Road Y.jpg [ 68.44 KiB | Viewed 117 times ]


120x180 Airbase tango charlie: this one has existed on the module for many years, but found out there was some airplanes that disappeared of which only were left the silhouettes if clicking on top, so i added them.
Attachment:
120x180 Airbase tango charlie.jpg
120x180 Airbase tango charlie.jpg [ 89.93 KiB | Viewed 359 times ]


120x180 Ancient Ruins: taken from ShadowLord's version of the module.
Attachment:
120x180 Ancient Ruins.jpg
120x180 Ancient Ruins.jpg [ 100.49 KiB | Viewed 117 times ]


120x180 Ashen Hell: an attempt i made of an ashen world or Khorne Daemon World (those white and red parts are bones), focused on no LOS-blocking area cover, and hills.
Attachment:
120x180 Ashen hell.jpg
120x180 Ashen hell.jpg [ 109.85 KiB | Viewed 117 times ]

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Last edited by Abetillo on Tue Dec 09, 2025 9:41 pm, edited 2 times in total.

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 Post subject: Re: Vassal Development Thread
PostPosted: Wed Dec 03, 2025 6:28 pm 
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Here comes the second batch of maps:

- 120x180 Crossroads: taken from ShadowLord's version of the module.
Attachment:
120x180 Crossroads.jpg
120x180 Crossroads.jpg [ 75.63 KiB | Viewed 117 times ]


- 120x180 Desert and corner dunes: adapted from a Vassal battle report from PFE.
Attachment:
120x180 Desert and corner dunes.jpg
120x180 Desert and corner dunes.jpg [ 103.75 KiB | Viewed 292 times ]


- 120x180 Desert, trees, and tiny structures: file from Dave.
Attachment:
120x180 Desert, trees, and tiny structures.jpg
120x180 Desert, trees, and tiny structures.jpg [ 93.58 KiB | Viewed 292 times ]


- 120x180 Desert, hills and roads: based on a Vassal battle report from PFE.
Attachment:
120x180 Desert, hills and roads.jpg
120x180 Desert, hills and roads.jpg [ 90.51 KiB | Viewed 120 times ]


- 120x180 Hills, tress, and buildings: based on a Vassal battle report from Vaaish
Attachment:
120x180 Hills, trees, and buildings.jpg
120x180 Hills, trees, and buildings.jpg [ 101.17 KiB | Viewed 120 times ]


- 120x180 Hills and others aligned: based on a Vassal battle report from PFE
Attachment:
120x180 Hills and others aligned.jpg
120x180 Hills and others aligned.jpg [ 115.52 KiB | Viewed 120 times ]


- 120x180 Hills and small buildings: file from Dave
Attachment:
120x180 Hills and small buildings.jpg
120x180 Hills and small buildings.jpg [ 73.87 KiB | Viewed 120 times ]


- 120x180 Hills and urban areas on corner: based on a Vassal battle report from Vaaish
Attachment:
120x180 Hills and urban areas on corner.jpg
120x180 Hills and urban areas on corner.jpg [ 110.53 KiB | Viewed 120 times ]


- 120x180 Hills in center, forests and scrub screens: This one comes entirely from my head.
Attachment:
120x180 Hills in centre, forests and scrub screens.jpg
120x180 Hills in centre, forests and scrub screens.jpg [ 76.53 KiB | Viewed 120 times ]


Also, as some of you might have noticed, some of the backgrounds have been edited. Upper ones are the previous, bottom ones the newest:

Attachment:
Vassal_Preview_Terrain_11.jpg
Vassal_Preview_Terrain_11.jpg [ 132.47 KiB | Viewed 120 times ]


- On the grey one, there was almost no texture to it, so gave it one.
- On the dark green and and first light green, the tiling was too noticeable, so created a new texture for it.
- On the last one, as it was pretty much like the previous with a small tone of color change only noticeable if like this both were to be put one close to the other, i heavily modified it, to create something different for variety, and asthe name was temperate, created an autumn themed one, that goes well with the other assets like that. Ended up a lot better than i though.

These should fix the issue of some maps looking too bland and lacking detail when there is large areas without terrain on top and ta the same time without adding much noise that hides the terrain pieces.

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 Post subject: Re: Vassal Development Thread
PostPosted: Sun Dec 14, 2025 1:02 pm 
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Third batch of showing which the new maps are going to be. As usual there could be tiny differences with the released version.

120x180 Hills on half, roads on the other: based on a Vassal battle report from Mordoten.
Attachment:
120x180 Hills on half, roads on the other.jpg
120x180 Hills on half, roads on the other.jpg [ 101.85 KiB | Viewed 47 times ]


120x180 Jungle&swamp's crossroads: this one i made from scratch
Attachment:
120x180 Jungle and swamps crossroads.jpg
120x180 Jungle and swamps crossroads.jpg [ 97.77 KiB | Viewed 39 times ]


120x180 King of the hill with roads: based on a Vassal battle report from Jaggedtoothgrin
Attachment:
120x180 King of the hill with roads.jpg
120x180 King of the hill with roads.jpg [ 113.51 KiB | Viewed 43 times ]


120x180 King of twin snowed hills: based on a Vassal battle report from Mordoten
Attachment:
120x180 King of the twin snowed hills.jpg
120x180 King of the twin snowed hills.jpg [ 97.5 KiB | Viewed 43 times ]


This last four are a special case: an acquaintance was having issues with getting varied uses of his very small as usual with printed ones buildings so i wanted him to see there was ways to group them and variety on area terrain or TLOS that did not gave too many LoS discussions, by using on Vassal similarly shaped and sized buildings and ruins to his. The later ones i went a bit overboard and half forgot the initial intent so they were of less use to him.

120x180 Q_central and roads and buildings 1
Attachment:
120x180 Q_central road and buildings 1.jpg
120x180 Q_central road and buildings 1.jpg [ 90.89 KiB | Viewed 41 times ]


120x180 Q_central and roads and buildings 2
Attachment:
120x180 Q_central road and buildings 2.jpg
120x180 Q_central road and buildings 2.jpg [ 113.69 KiB | Viewed 41 times ]


120x180 Q_central and roads and buildings 3
Attachment:
120x180 Q_central road and buildings 3.jpg
120x180 Q_central road and buildings 3.jpg [ 110.04 KiB | Viewed 41 times ]


120x180 Q_central and roads and buildings 4
Attachment:
120x180 Q_central road and buildings 4.jpg
120x180 Q_central road and buildings 4.jpg [ 120.65 KiB | Viewed 41 times ]


And to end it, as while i said before that making maps was what got me into working with Vassal, what i actually wanted to change first and noticed the fastest when i first saw a Vassal EA battle report was the fact that it was hard to see the objectives, so i added lots so the player can choose the ones that stand the most, or the most camouflaged. The first two are the ones the module have had till now.

This was quite fun to do so i went with so many:
Attachment:
Vassal_Preview_Terrain_10.JPG
Vassal_Preview_Terrain_10.JPG [ 109.44 KiB | Viewed 41 times ]

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