Here comes the second batch of maps:
- 120x180 Crossroads: taken from ShadowLord's version of the module.
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120x180 Crossroads.jpg [ 75.63 KiB | Viewed 52 times ]
- 120x180 Desert and corner dunes: adapted from a Vassal battle report from PFE.
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120x180 Desert and corner dunes.jpg [ 103.75 KiB | Viewed 227 times ]
- 120x180 Desert, trees, and tiny structures: file from Dave.
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120x180 Desert, trees, and tiny structures.jpg [ 93.58 KiB | Viewed 227 times ]
- 120x180 Desert, hills and roads: based on a Vassal battle report from PFE.
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120x180 Desert, hills and roads.jpg [ 90.51 KiB | Viewed 55 times ]
- 120x180 Hills, tress, and buildings: based on a Vassal battle report from Vaaish
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120x180 Hills, trees, and buildings.jpg [ 101.17 KiB | Viewed 55 times ]
- 120x180 Hills and others aligned: based on a Vassal battle report from PFE
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120x180 Hills and others aligned.jpg [ 115.52 KiB | Viewed 55 times ]
- 120x180 Hills and small buildings: file from Dave
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120x180 Hills and small buildings.jpg [ 73.87 KiB | Viewed 55 times ]
- 120x180 Hills and urban areas on corner: based on a Vassal battle report from Vaaish
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120x180 Hills and urban areas on corner.jpg [ 110.53 KiB | Viewed 55 times ]
- 120x180 Hills in center, forests and scrub screens: This one comes entirely from my head.
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120x180 Hills in centre, forests and scrub screens.jpg [ 76.53 KiB | Viewed 55 times ]
Also, as some of you might have noticed, some of the backgrounds have been edited. Upper ones are the previous, bottom ones the newest:
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Vassal_Preview_Terrain_11.jpg [ 132.47 KiB | Viewed 55 times ]
- On the grey one, there was almost no texture to it, so gave it one.
- On the dark green and and first light green, the tiling was too noticeable, so created a new texture for it.
- On the last one, as it was pretty much like the previous with a small tone of color change only noticeable if like this both were to be put one close to the other, i heavily modified it, to create something different for variety, and asthe name was temperate, created an autumn themed one, that goes well with the other assets like that. Ended up a lot better than i though.
These should fix the issue of some maps looking too bland and lacking detail when there is large areas without terrain on top and ta the same time without adding much noise that hides the terrain pieces.