It is not exactly the place, but i played a 8k game of AMTL vs OGBM and put a battle report of it here on Taccom. The problem as it was two years ago it was made with Mordoten's version instead of this one, but there are some parts which apply this one too.
https://www.tacticalwargames.net/taccmd ... 84&t=34230First, there is a single weapon which stood up amongst the rest by a large margin: the Mega Lobba. I expected it to stand out of the rest as in theory taking a single one per Titan makes wonders even if two or three is not as good, but it surpassed my expectations by far. It kept breaking things around ( one Warlord was broke on each turn by only them and one shoot from a set Soopagunz even though it was all the time hidden from any Ork ground unit) and was the one who did the most work as the loses on shields and DCs on the Imperial side were low even though they were on the open for most of the time. Overall they did, just by themselves:
9 BMs and 2 shields on the first turn and 11 BMS and 2 shield on the second, by only five Mega Lobbas on the first turn and six on the second, not counting the BMs for coming under fire.
Soopagunz added 6 more BMs, one or two shields and one DC. The rest of the army added 11 shields and 12 Dcs down, with almost every DC down from TK weapons.
While they did almost no damage as they were hitting on 6+ and 7+, Mega Lobbas took out more BMs than the rest of the army combined, broke formations five times almost by themselves and the rest of the weapons only one more, with only five/six weapons from the thirty Titan weapons and thirty-six Big Guns in total which got to fire.
The Imperial player told me after the battle that he felt a bit helpless, as i was pouring 2-4 BMs with each of those activations, which he could not avoid with cover, as it is a one third change of 2BMs no matter the penalizers for shooting, which make it, from an Ork point of view a Disrupt weapon, as it puts a BM on a 5+ instead of the 6+/7+ which is the normal if it were Disrupt, even if there is more dices thrown. He told me also that this was a concern from the times of Nealhunt's version of the lists, which surprises me. It makes me wonder if we were to have put a Mega Lobba on each Gargant on play or if we were not playing against a Fearless army what would have happened, as they would have killed the enemy by pure BM onslaught.
The Leader upgrade felt useful as so much fire was raining down, but as it was more than usual getting back to zero BMs was hard.
Supa-Stompas felt a bit underwhelming, but that's normal as Soopagunz work worse against this kind of list and they do not have anything else save for the Gaze.
The missiles continue to be an auto-take for me as they do more damage with both than a single Deathstrike for the same cost, most of the times are better than taking a Deth Kannon, and they are a lot more valuable than in a Imperial army, so now that some years have passed I see the change on this Gargant list on the missiles as a good one which also fits Orks better.
The Orks felt quite low on numbers compared with the Imperials from a Ork point of view which is a pity. Imperials can take lots of smaller Titans and even two per formation but Gargants can only take a few Supa-Stompa Gargants and never more than one per formation which feels both strange, and out of place for the faction.
The Imperial side reported that felt quite helpless against so many DCs, but from the Ork side we felt something similar, as we only got a single Battle Titan close to destruction, another at half, and destroyed a Warhound. If analyzing the damages, the Imperials lost 14 DCs and 15 shields and the Orks lost a lot more with 20Dcs and 34 shields. Probably that feeling came from so many formations broken by Mega Lobbas which halted his advance on both flanks but not on the center as there was no Mega Lobba there.