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2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 3:57 pm 
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agreed

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 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 5:02 pm 
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Yuss, that'd be great!


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 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 7:06 pm 
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I'd try it out, but the all Kommando formation is higher up on my "port it from the EUK list" list.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 7:15 pm 
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Personally I'd rather see that in a specialist list

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 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 7:16 pm 
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I've used the commando formation dozens of times. It's fine for balance. As for theme, I think it's ok, but YMMV.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 9:50 pm 
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Iif units are hardly used in the list then that is a problem. If EUK has a solution that works then great, port them all.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 9:53 pm 
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gaz is already bordering on jabba the hut sized. do we need MOAR options?

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 Post subject: Re: 2017 - Ork Review
PostPosted: Thu Jun 15, 2017 11:54 pm 
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Yes ;)

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 Post subject: Re: 2017 - Ork Review
PostPosted: Fri Jun 16, 2017 4:41 am 
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Are there any options that would make sense to cut from Gaz but leave in Speed Freaks? The two lists are pretty dang similar.


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 Post subject: Re: 2017 - Ork Review
PostPosted: Fri Jun 16, 2017 7:08 am 
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The Ghaz list is the closest one we have to a kitchen sink that isn't horribly skew-able and remains pretty damn balanced, I say chuck a few more options in and be done with it.... ;)

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 Post subject: Re: 2017 - Ork Review
PostPosted: Fri Jun 16, 2017 7:13 am 
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So far theese sounds good to me:

Lower Stompa costs
Raise Supa-Stompa costs
Oddboy option with power fields for Battle- and Gunfortresses.
All Kommando formations.
Walker on Orkesaurus and Squigoths.

Then i just had an idea about giving Boyz, Nobz and Grots "infiltrate" to get them into CC more easily?

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 Post subject: Re: 2017 - Ork Review
PostPosted: Fri Jun 16, 2017 7:51 am 
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I get warbands into CC sometimes by activating them last, marching them up next to a target, and winning the strategy roll.

Nobody wants to make death koptas useful. :(

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 Post subject: Re: 2017 - Ork Review
PostPosted: Fri Jun 16, 2017 9:03 am 
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Well thatsan good idea to.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Fri Jun 16, 2017 9:41 am 
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Aren't they already useful for soaking AT fire for Blitz Brigades and for faster approaching? I have seen them used like that sometimes by forum members here. Of course they aren't as useful as Gunwagons with Oddboyz or Flakwagons, but they have their role, like Buggies and Warbikes.

I also think that Ghazghkull won't hurt from having more options, Kommandos would fit it well, and while i can understand that it can seem too open compared with so many lists out there with core to support, even more to those highly restricted with 1:2 and 1:1 ratio, it fits this list completely, as it does with SM.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Fri Jun 16, 2017 10:24 am 
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I have not forgotten this thread - just not had time to work on options. Will try and do so once RL stops taking up all my time.

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