mordoten wrote:
hello guys.
Adding a rule about Gargant formations (Gargant, great Gargant and Mega Gargant) always get +2 when applying the "Mob Rule" special rule.
Great Gargants and Mega-gargants already have that, since you count starting DC for purposes of mob size. The gargant gets the +1 for being 8 DC, so that doesn't really seem necessary. Did you remember this in your battle report?
Quote:
Adding to and tweaking some of the weapons and upgrades a bit.
There's something odd about the Soopa Lifta Droppa being cheaper than the regular Lifta Droppa. I get the idea behind making it more powerful, and compensating by making it shorter range, so maybe that's just how it should be costed. But it's still irrationally bothersome.
Other than that, it's kinda hard to come up with new weapons when they already are so generalized (which also shows in the ones we have now - almost all MW barrage, or TK(D3).
If you are looking for more weapon options, then there was some talk about a big belly gun with multiple profile options. How about something like:
Gutbuster (Belly gun only) - either 60cm, 4+D6 BP - OR - 45 cm, 3 BP, MW, TK(1), slow firing
That way you can fire the TK profile maybe once per game (or twice, if you are lucky/opponent is careless), and the "regular" profile can be fired the rest of the time and gives a nice range from one extra template/no extra blast markers to two extra templates/two extra blast markers, depending on roll of dice - but no MW. Or 11-16 BP, if you have two twin Soopa guns!