So way back in the day...
The list originally had 2 concepts, Gargants and Mekboy stuff. That second idea is the Orkamedies "legendary mekboy" angle and was far more pronounced than the current incarnation. Those didn't always jive. For example, the Zzap Fortresses and attendant Fortress Mobz, while mekky, detracted from the focus of the list. However, I think the idea of "Gargants plus crazy Mek stuff" is still a good concept.
It may also be a way to distinguish "the" OGBM list from the supplement list, so you don't end up with "just like that list, but one has more."
Evil and Chaos wrote:
1 - Remove the unit upgrades from the Gargant formations.
2 - Likewise, remove the unit upgrades from the Supa Stompa formation, for the same reason.
Rationale: I can't see them ever being taken, really. The lesser units just slow down or add BM vulnerability to the Gargant (making it easier to break) whilst Stompas are too expensive to take.
The options can be trimmed significantly, but I can see two possible uses. One of them strikes me as Orky and seems to fit the list.
The first is a token flakwagon that would hide behind the WE to avoid being targeted, because the list is light on AA. Of course, that may not be desirable so if it goes away, so be it.
The other would be for one of the smaller Krawla formations to have attached infantry, similar to tough/slower Fortress mobz. Having, say, Stormboyz that can jump out and CC an opponent who would otherwise like to clip the Supastompa Krawla would definitely be effective and seemingly orky. You could also do the same thing with separate formations using the WE transport rules, but that would require having lots of warband options. Allowing attached infantry keeps the option available but gargant-focused.
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3 - Remove Killa Kans, Dreadnoughts and Stompas from the Warband unit upgrades.
Rationale: My vision for this list would be to concentrate mainly on the biggest walkers (The Gargants and Supa Stompas), and I feel that Kans, Dreadnoughts, would detract from this theme.
I don't think they will appear in Warbands enough to detract from the focus. I find it far more likely that people will take mechanized warbands to provide the speed Gargants lack.
Personally, I like the "russian doll" esthetic of a walkermob being transported in a gargant - big, walker, gargants, disgorgning smaller walker dreads and kans, which have in side them smaller walker orks and grots - but that may just be me.
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4 - Remove the Stompa Mob and Snappa Mob formations.
Rationale: As with #3, I feel that the list would be better if it concentrated on the extreme ends of things (The big Gargants, and a few Infantry mobs) rather than having AV units in between too.
This style of list construction would fit well with my plan for the army lists in the Epic: Mechanicus Supplement, where I plan to have one list that concentrates on the walkers in the Kan to Supa Stompa range ("Gobgutz Badfang's Stompy Onslaught"), and another list that concentrates on the units in the Supa Stompa to Mega Gargant range (Gargant Bigmob).
No objection to cutting Snappa Mobz. It's probably overdue. I can live with the Stompas being cut (even though I kind of like them and think they are big enough).
I definitely like the Stompy Onslaught concept for a list.
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5 - Remove the Tellyporta rule.
Rationale: Whilst I love Drop Roks, I've never been keen on teleporting Gargants into battle.
I feel it detracts from the uniqueness of Drop Roks.
I'd like to keep the Mekboy super-gadget idea to the extent reasonable. There doesn't seem to be a balance problem with the Tellyporta. Since we slashed the fast gargant options it might now have a niche. I'd like to see it tested a bit with the newer version.
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6 - Remove the "More Dakka" Kustom Bit.
Rationale: I feel it overlaps with the Gattling Kannon upgrade too much, and doesn't have a good WYSIWYG way of showing the upgrade either.
I'm not married to it. I stuck it in for a FF-heavy option. If you like that idea, maybe a mid-ground would be less ranged firepower on the Gatling Kannon with more FF. If not, just cut it.
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Going back to the "how to distinguish between 2 gargant lists" issues, one possibility would be to go with a more "Mek Gadget" idea versus a more traditional Ork force. Something like...
Tellyporta deepstrike in Mek-theme, Drop Roks in the other.
Wyrdboy Tower AA (traditional) versus a "flakturne" battery (Mek)
Extra Power Fields upgrade (Mek) versus extra DC
Lots of other options exist as well.
Maybe different CC weapons - Snappa CC weapon (Mek) versus Ripper Fist
Maybe different TK weapons - Lifta Droppa versus Zzap gun
Maybe different warband options - Stormboyz, Kommandoes, how available Oddboyz are, etc.
Maybe different "extra" options for Gargant formations.
Maybe a "pre-built" Krawla package (to capture the submarine-krawla carriers in the Armageddon fiction), e.g. Krawla + X infantry as a formation for a slight discount.
Maybe look at aircraft/air assault options to be a bit different (warband choice obviously affects air assault options).