Hi folks,
Thanks again for all the help you've given this new player. I'm really enjoying the Orks and apologise if the questions are never ending!
Speaking of never ending questions, I once again have a question about Landas!
Under the notes it states:
Quote:
DC3, Planetfall, Reinforced Armour, Transport (ten of the following units: Boyz, Dreadnought, Grotz, Killa Kan, Kommandos, Nobz, Skorcha, Stormboyz, Warbikes, Warbuggy; plus four units of Grotz, Light Vehicles and Dreadnoughts count as two units each). Critical Hit Effect: The unit and all units on board are destroyed.
I also read a fantastic strategy post
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=95&t=18429 that indicated:
Quote:
Some prefer taking Kults of Speed (10 Warbikes for CC or 10 Skorchas for FF - 250 points) for the extra tactical flexibility after the initial assault. In the Speed Freeks list, the option to take 10 Outriders with the price cut for a Big formation is quite effective. If you're in an especially Orky "leave 'em behind if they can't keep up" mood, you could take a Kult of Speed with 2 Boyz/Grotz. Sacrifice them in the initial assault and if any survive, just drive off without them (You get BMs for the units being "killed" but, Hey! You're an Ork!)
My confusion perhaps comes from my interpretation of the rules (I hope!) My reading of the notes section under the Landa entry lead me to believe that it can hold 10 'slots' of units plus 4 grots, and that Dreads and light vehicles counted for 2 slots. However reading the excellent article above makes me think I'm misinterpreting this rule because he mentions having 10 Skorchas in a Landa. Would someone mind steering me down the correct path as to what I can put in my Landa?
Thanks!
Joel
P.S. What do you put in yours? I like the boyz and grots myself, but a Kult of Speed sounds fun!