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[Oddboyz] Orky weapons and quantum mechaniks http://www.tacticalwargames.net/taccmd/viewtopic.php?f=83&t=17113 |
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Author: | Chroma [ Tue Nov 10, 2009 5:28 am ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
First off, WAAAGH!!! Second, when an Oddboy is added to a unit, when does one make the decision as to whether the upgrade is a Soopagun or a Supa-Zzap-Gun? |
Author: | The_Real_Chris [ Tue Nov 10, 2009 7:48 am ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
I have always played it at army creation as there is after all 2 different models. But no its not explicit. I would never dream of 'tailoring' the army to that extend though (I just take 2 supas and 4 zaps ![]() |
Author: | nealhunt [ Tue Nov 10, 2009 2:28 pm ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
Quote: (Hena @ Nov. 10 2009, 06:58 ) All OR weapons should be chosen on army creation time. I agree all weapon loads should be chosen at the time of army creation - gargants, titans, oddboyz, whatever. |
Author: | BlackLegion [ Tue Nov 10, 2009 4:54 pm ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
I agree. Else Space Marines could choose which type of Dreadnought they would field every game, too. |
Author: | Chroma [ Tue Nov 10, 2009 10:02 pm ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
Quote: (BlackLegion @ Nov. 10 2009, 15:54 ) I agree. Else Space Marines could choose which type of Dreadnought they would field every game, too. There are Marines taking Dreads?! ![]() |
Author: | BlackLegion [ Tue Nov 10, 2009 10:03 pm ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
Mine. Almost for every air assault ![]() |
Author: | thefloppy1 [ Wed Nov 11, 2009 12:30 am ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
hmmm.. I really feel that it has to be at army creation. But both arguments work for nearly every list. I guess it comes down to sportsmanship. A sportsman would custom his list as he see's the Op's army. the Sportsman would have it all sorted at army creation time. |
Author: | Chroma [ Wed Nov 11, 2009 1:57 am ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
I've always written my choices into the army list before printing it out, but realized I couldn't recall that way of doing it actually written down anywhere. As far as I know, only the two Eldar spacecraft specify that you choose their weapons during deployment. |
Author: | Evil and Chaos [ Wed Nov 11, 2009 11:17 am ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
Quote: (Hena @ Nov. 11 2009, 07:01 ) Stuff like that is considered to be automatic. Can I write my list after knowing what you will play as that isn't said either ... ![]() Well, in some areas you can swap Rhinos for Drop Pods after seeing the enemy army list. ![]() |
Author: | Chroma [ Wed Nov 11, 2009 11:37 am ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
Quote: (Hena @ Nov. 11 2009, 07:01 ) Stuff like that is considered to be automatic. Can I write my list after knowing what you will play as that isn't said either ... ![]() Technically, you choose your army lists at the same time, so that *is* covered in the "How to use the army lists" section. But, when you purchase an Oddboy character, or a Razorback for that matter, when making an army from the army list, that's *all* you're required to indicate, as that's all that's shown in the army lists; there's nothing about indicating "sub-"options at all. Now, I do agree that such "OR" choices should be decided when making the army, unless otherwise indicated, but there is nothing "automatic", or addressed, about it in the rules. (And, as a point of interest, I agree with the EpicUK interpretation of the Marine Transports rule, essentially on the basis that Marines should have that kind of flexibility, being both tactical and strategic geniuses.) |
Author: | arkturas [ Wed Nov 11, 2009 12:06 pm ] |
Post subject: | [Oddboyz] Orky weapons and quantum mechaniks |
I always thought Tyranid swarms were selected in full before the game at least that's the impression I have from all the reports on here (Although you can pass stands between formations anyway). I'd go with pick the oddboy at army list stage. |
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