Tactical Command
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[Oddboyz] Orky weapons and quantum mechaniks
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=83&t=17113
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Author:  Chroma [ Tue Nov 10, 2009 5:28 am ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

First off, WAAAGH!!!

Second, when an Oddboy is added to a unit, when does one make the decision as to whether the upgrade is a Soopagun or a Supa-Zzap-Gun?




Author:  The_Real_Chris [ Tue Nov 10, 2009 7:48 am ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

I have always played it at army creation as there is after all 2 different models. But no its not explicit. I would never dream of 'tailoring' the army to that extend though (I just take 2 supas and 4 zaps :) ).

Author:  nealhunt [ Tue Nov 10, 2009 2:28 pm ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

Quote: (Hena @ Nov. 10 2009, 06:58 )

All OR weapons should be chosen on army creation time.

I agree all weapon loads should be chosen at the time of army creation - gargants, titans, oddboyz, whatever.

Author:  BlackLegion [ Tue Nov 10, 2009 4:54 pm ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

I agree. Else Space Marines could choose which type of Dreadnought they would field every game, too.




Author:  Chroma [ Tue Nov 10, 2009 10:02 pm ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

Quote: (BlackLegion @ Nov. 10 2009, 15:54 )

I agree. Else Space Marines could choose which type of Dreadnought they would field every game, too.

There are Marines taking Dreads?!   :laugh:

Author:  BlackLegion [ Tue Nov 10, 2009 10:03 pm ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

Mine. Almost for every air assault  :cool:

Author:  thefloppy1 [ Wed Nov 11, 2009 12:30 am ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

hmmm..  I really feel that it has to be at army creation.  But both arguments work for nearly every list.

I guess it comes down to sportsmanship.  A sportsman would custom his list as he see's the Op's army.  the Sportsman would have it all sorted at army creation time.

Author:  Chroma [ Wed Nov 11, 2009 1:57 am ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

I've always written my choices into the army list before printing it out, but realized I couldn't recall that way of doing it actually written down anywhere.

As far as I know, only the two Eldar spacecraft specify that you choose their weapons during deployment.

Author:  Evil and Chaos [ Wed Nov 11, 2009 11:17 am ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

Quote: (Hena @ Nov. 11 2009, 07:01 )

Stuff like that is considered to be automatic. Can I write my list after knowing what you will play as that isn't said either ... :smile:.

Well, in some areas you can swap Rhinos for Drop Pods after seeing the enemy army list. :)

Author:  Chroma [ Wed Nov 11, 2009 11:37 am ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

Quote: (Hena @ Nov. 11 2009, 07:01 )

Stuff like that is considered to be automatic. Can I write my list after knowing what you will play as that isn't said either ... :smile:.

Technically, you choose your army lists at the same time, so that *is* covered in the "How to use the army lists" section.

But, when you purchase an Oddboy character, or a Razorback for that matter, when making an army from the army list, that's *all* you're required to indicate, as that's all that's shown in the army lists; there's nothing about indicating "sub-"options at all.

Now, I do agree that such "OR" choices should be decided when making the army, unless otherwise indicated, but there is nothing "automatic", or addressed, about it in the rules.

(And, as a point of interest, I agree with the EpicUK interpretation of the Marine Transports rule, essentially on the basis that Marines should have that kind of flexibility, being both tactical and strategic geniuses.)

Author:  arkturas [ Wed Nov 11, 2009 12:06 pm ]
Post subject:  [Oddboyz] Orky weapons and quantum mechaniks

I always thought Tyranid swarms were selected in full before the game at least that's the impression I have from all the reports on here (Although you can pass stands between formations anyway).

I'd go with pick the oddboy at army list stage.

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