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Feral Orks
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=83&t=16369
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Author:  Blish [ Fri Aug 07, 2009 10:59 am ]
Post subject:  Feral Orks

I played a a game vs a World Eater test list, which was fun vs Frogbear.

I guess some issues that I notice with the Feral list is the lack of weapons vs Titans and units like termis. How do people deal with these type of units? I guess I just had issues with trying to kill or deal with these units.

Another question is Squiggoths, whey don't they have the walker ability.

:evil:

Author:  Blish [ Fri Aug 07, 2009 11:35 pm ]
Post subject:  Feral Orks

As far as the Terminators go, they made every single save. As far as the Squiggoths go they were not able to get into cc with the terminators.

I'm not totally keen forces such as must take this in order to deal with these, type forces. But that being said I may have to take a Steam Gargant.

I guess if some one is working on the Feral list can they please take into account, that I believe that they should have the walker the walker ability and would make sense to have this.

8v)

Author:  frogbear [ Sun Sep 27, 2009 8:51 am ]
Post subject:  Feral Orks

*deleted*

Question moved to this thread: http://www.tacticalwargames.net/forums....754;r=1




Author:  Blish [ Sun Sep 27, 2009 8:56 am ]
Post subject:  Feral Orks

I think Madboys are restricted to only one unit as they are meant to be a unique type formation were, these orks have actually lost the plot as opposed to the normal orks.

Similar to the very old convicts(forgot there names) for the IG armys.

:blues:

Author:  The_Real_Chris [ Sun Sep 27, 2009 9:10 am ]
Post subject:  Feral Orks

Quote: (Blish @ Aug. 07 2009, 10:59 )

Another question is Squiggoths, whey don't they have the walker ability.

First off, orkesaurus with wyrdboyz are always good for a laugh.

Why no walker? They are massive ungainly beasts, bred to a size far larger than nature intended using a load of orky steroids.

If it helps I imagine failed walker tests not to show tripped beasts, but rather the large, ungainly, poorly secured howdah has fallen off and the squig has scarpered.

Oh termies - grotz them and get them in the assault resolution (and maybe support fire bit if the right assets around). Same as with standard orks.

Author:  Blish [ Sun Sep 27, 2009 9:20 am ]
Post subject:  Feral Orks

Quote: (The_Real_Chris @ Sep. 27 2009, 09:10 )

Quote: (Blish @ Aug. 07 2009, 10:59 )

Another question is Squiggoths, whey don't they have the walker ability.

First off, orkesaurus with wyrdboyz are always good for a laugh.

Why no walker? They are massive ungainly beasts, bred to a size far larger than nature intended using a load of orky steroids.

If it helps I imagine failed walker tests not to show tripped beasts, but rather the large, ungainly, poorly secured howdah has fallen off and the squig has scarpered.

Oh termies - grotz them and get them in the assault resolution (and maybe support fire bit if the right assets around). Same as with standard orks.

Um how do you combine Orkesaurus with Wyrdboyz, I can't seem to find this any time of Feral army list.

:cool:

Author:  frogbear [ Sun Sep 27, 2009 9:24 am ]
Post subject:  Feral Orks

TRC

No opinion on the Madboyz (the reason for reviving this thread)?

Author:  The_Real_Chris [ Sun Sep 27, 2009 12:33 pm ]
Post subject:  Feral Orks

Quote: (frogbear @ Sep. 27 2009, 09:24 )

TRC

No opinion on the Madboyz (the reason for reviving this thread)?

No opinion, correct :) I've only every played against ferals not with them so apart from those 2 comments can't add much more :)

Author:  frogbear [ Sun Sep 27, 2009 12:49 pm ]
Post subject:  Feral Orks

Moving my question to another thread to keep it on topic: http://www.tacticalwargames.net/forums....754;r=1

Author:  Blish [ Sun Sep 27, 2009 12:51 pm ]
Post subject:  Feral Orks

Quote: (Hena @ Sep. 27 2009, 12:22 )

Quote: (Blish @ Sep. 27 2009, 11:20 )

Quote: (The_Real_Chris @ Sep. 27 2009, 09:10 )

First off, orkesaurus with wyrdboyz are always good for a laugh.

Um how do you combine Orkesaurus with Wyrdboyz, I can't seem to find this any time of Feral army list.

There is no definition on where the wyrdboy has to go as it's a character. So you can put him in a Squiggoth / Orkeosaur as well.

I play ferals a bit, and I would never try something dodgey as that. I don't believe you can really do that.

:evil:

Author:  The_Real_Chris [ Sun Sep 27, 2009 12:56 pm ]
Post subject:  Feral Orks

Nope perfectly ok and not dodgy. Its like adding a commissar to a demolisher, marine character to a dreadnought or ork oddboy to a battlefortress.

Only the Chaos Black Legion list does not permit such upgrades to be added to upgrades.

Plus the wyrdboyz like to sit up so high, its gives them a break from being on the same level as so many boyz :)

Author:  Blish [ Sun Sep 27, 2009 1:01 pm ]
Post subject:  Feral Orks

Quote: (The_Real_Chris @ Sep. 27 2009, 12:56 )

Nope perfectly ok and not dodgy. Its like adding a commissar to a demolisher, marine character to a dreadnought or ork oddboy to a battlefortress.

Only the Chaos Black Legion list does not permit such upgrades to be added to upgrades.

Plus the wyrdboyz like to sit up so high, its gives them a break from being on the same level as so many boyz :)

I think we will have to agree to dis agree on this one. I would never ever think about and can't see how people get that out of what is written.

I also can't see where a Oddboyz can be used in a Battlefortress. I know you can for a Gunfortress.

:evil:

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