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Ork list issues

 Post subject: Ork list issues
PostPosted: Thu Jan 15, 2009 4:52 pm 
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I wonder if anyone can help me get hold of a working list for the feral orks?
All I am finding is either dead links or files that don't download (even after upgrading my system- file also fails on mate's PC)??

Otherwise some cracking little lists are emerging. Enjoyed Sun Tzorks grots, although I lack numbers to try it. I wonder how a specialist Goff or Bad Moonz list would look? Might even have a crack.

One thing I am also finding is that E:A gargants & titans, even with special lists, seem rather generic and dissappointing, I'm sorry to say. :sad:  We desperately need a more flexible system where players can pick 'n' mix weapons. And that goes across the board, not just for gargants.

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 Post subject: Ork list issues
PostPosted: Thu Jan 15, 2009 4:54 pm 
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Quote: (Dominic @ 15 Jan. 2009, 10:52 )

One thing I am also finding is that E:A gargants & titans, even with special lists, seem rather generic and dissappointing, I'm sorry to say. :sad:  We desperately need a more flexible system where players can pick 'n' mix weapons. And that goes across the board, not just for gargants.

If you like being able to select variable weapons, then have a look at the AMTL and Orkimides lists.

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 Post subject: Ork list issues
PostPosted: Thu Jan 15, 2009 5:08 pm 
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I like the Orkamdeies list overall. My problem is that all the old "standard" weapons appear to now be "custom upgrades". I'm not angling for any mega advantage, but just want to represent the models I have.
Sorry chaps, but I think NeEpic beats EA hands down for this on what I've seen so far- ie: buy your titan "hull" then add weapons, the more potent, the more they cost. It's fair, and all the models, old and new, are covered.

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 Post subject: Ork list issues
PostPosted: Thu Jan 15, 2009 5:23 pm 
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The feral list for EA is on the GW site. Its part of swordwind.

Epic A resources at GW

With Epic A what your models are armed with is abstracted to a large extent. If it walks like a gargant, smells like a gargant and looks like a gargant then it is one! If you want the more detailed approach to Epic then NetEpic is the game for you.


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 Post subject: Ork list issues
PostPosted: Thu Jan 15, 2009 5:25 pm 
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Quote: (Dominic @ 15 Jan. 2009, 11:08 )

Sorry chaps, but I think NeEpic beats EA hands down for this on what I've seen so far- ie: buy your titan "hull" then add weapons, the more potent, the more they cost. It's fair, and all the models, old and new, are covered.

Don't be sorry. I agree with you.

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 Post subject: Ork list issues
PostPosted: Thu Jan 15, 2009 6:02 pm 
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Thanks Mephiston- but the GW site list is another that is playing silly b*ggers. Shame- I have loads of boars and wildboyz that would suit this list perfectly!

Perhaps on the titans score I am looking to have my cake and eat it. By my own admissions, I am a bit nostalgic for old school epic models and perhaps a bit more detail. In E:A the war engines have lost a bit of character perhaps. But on the other hand, I have been pleasantly surprised by the way infantry work- built up combats seem dramatic and decisive. I love having a real mass of orks swamping an enemy position- and grots are, to my amazement, pretty useful in EA too.

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 Post subject: Ork list issues
PostPosted: Thu Jan 15, 2009 6:07 pm 
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Yep, EA is all about combining your armies abilities to their maximum. The titans in the core lists are generic and that was done to allow the initial lists to balance.

Both Titan centric lists are in various stages of development and allow for the customisation of weapons, but come with drawbacks to compensate.


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