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Gargant Bigmob 3.04

 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Mon Feb 06, 2012 2:35 pm 
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Am I missing something, or is it intentional for the list to not have the mob up rule, nor to have the +2 to double/engage?


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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Mon Feb 06, 2012 4:20 pm 
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Ommission by error; definitely meant to have that.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Mon Mar 19, 2012 7:43 pm 
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Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Some gaming experience with this list from last turney in Germany:
Not from me i only act as translator.
Quote:
Three games:

1. 3:0 lost against Space Wolves
The Mega-Gargant was down to 1DC due to a double punch of two Terminator formationsin drop pods.
2. 3:0 lost against Speed Freaks
Mega-Gargant was destroyed in intense close combat agaonsthordes of Orks.
3. undecided against Necrons
This resulted in unbelievable luck of dice rolls else the OGBM would have lost.

Result: Army looks good but is total crap.
Mega-Gargant is to expensive but doesn't absorbs asmuchdamage as the Great Gargant. To low on activations - holdingof Objectives is nearly impossible with this low formations count. The list is composed poorly with a lot of unclear language.
Compared to previeus incarnationof this list a clearstep backwards.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Mon Mar 19, 2012 8:54 pm 
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Can I see the army list this fellow used?

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Mon Mar 19, 2012 9:00 pm 
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I will ask. For now here is a picture of the army:
Image

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Mon Mar 19, 2012 10:21 pm 
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A great gargant and a mega gargant in one list?
I'm surprised he didn't lose all three games.

You can't take two gargants of that cost and then complain about a low activation count. You just can't.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Mar 20, 2012 6:08 am 
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hmm. I don't see how that (approx) list would have been better under the old list? tellyporting gargants?

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Mar 20, 2012 2:02 pm 
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I do think of Gargant list as one mainly played for fun. If I ever was going to field it in tournie then it would only be with 2 Gargants, 4 Supa Stompas and pair of Fighta Bommerz. Playing a Mega grgant would be only be because you the model and it looks cool.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Mar 20, 2012 8:00 pm 
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What's unclear I'll get it fixed.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Wed Mar 21, 2012 3:17 am 
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beelzemetz wrote:
Oh, yes, and I think that a 4+save is not enough, 5+ reinforced would be more appropriate.
For a 1050-point-Unit, it died to easily.


Could possibly giving it more DC's help this issue? I see how the reinforced would make it close to unkillable as people have mentioned, what about giving it a couple more DC's so it is killable just last longer? Or is something like this out of the question as it has 16 DC's and power fields as is?


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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Wed Mar 21, 2012 6:20 am 
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give it more power fields then.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Wed Mar 21, 2012 9:22 am 
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Every mega gargant list I've seen has then blitzed on other big stuff too.

Was thinking of a new modification, each Gargant type could open up a different number of non-gargant formations:

- Gargant - 2 non-Gargant formations
- Great Gargant - 3 non-Gargant formation
- Mega Gargant - 4 non-Gargant formations

That'd help getting more of the cheaper activations into the Mega Gargant list?

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