Quote: (GlynG @ Sep. 29 2009, 11:40 )
Or are they just simply not able to get close enough to the enemy to get enough damage / victory conditions irrespective of time?
A 15cm move creature should still be able to get to the opposing playing half no? So long at it keeps doubling, as orks automatically can.
Objective placement plays a large part as well.
The opponent will put their own Blitz at the maximum distance, back in the corner, which is ~140cm from the closest point in the deployment zone. You only get 120cm with 4 double moves at 15cm if you move in a straight line, which doesn't capture the Blitz. You are forced to have at least one turn of Marching to even have a chance at the Blitz and that assumes 1) the opponent doesn't sacrifice a formation to slow you down at some point, and 2) you don't divert to actually attack anything.
For other goals, if the opponent puts their objectives deep in the Feral side, it's easy to get around slow formations and grab them but very hard for an all-slow force to divert. Placing them far apart in addition to deep aggravates that, as it makes it harder to divert and means the Ferals cannot hold the widely spaced objectives without breaking the force up into smaller groups which can then be isolated.
That means TSNP, DTF and Blitz goals are nearly impossible. If the opponent has a fast BTS formation, that goal is nearly impossible as well because you can't catch it to kill it. The chances of winning on goals is virtually nil.
So... hunker down with your hoard-o-war-engines and hope that you can contest enough to keep the opponent from winning while outlasting the opponent on points.