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Blood Axe Orks

 Post subject: Blood Axe Orks
PostPosted: Wed Aug 06, 2008 6:30 pm 
Purestrain
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Posts: 9617
Location: Nashville, TN, USA
Quote: (old_gamer @ 06 Aug. 2008, 14:24 )

Well, that was quick. Cheers!

We aim to please!  :D

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 Post subject: Blood Axe Orks
PostPosted: Mon Aug 11, 2008 4:30 pm 
Purestrain
Purestrain

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Location: Nashville, TN, USA
Okay, unless there are last-minute suggestions/complaints, here are my proposed changes based on the last wikiwikiwar file:

None. v1.2 might have a few problems because we haven't tested everything, but everything we've tested so far has been about right.  The only remaining questions are the Lobbawagonz and maybe the Lobba, both of which were toned down considerably (but, again, haven't been tested).

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 Post subject: Blood Axe Orks
PostPosted: Mon Aug 11, 2008 5:24 pm 
Hybrid
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Location: Worcester, MA
I would suggest new data sheets for the spacecraft (possibly renaming them). You could eliminate the Krooza and Battlekrooza special rule that way. It took me a while to find how I could get formations in Drop Kanz with the current approach. :p

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 Post subject: Blood Axe Orks
PostPosted: Mon Aug 11, 2008 8:12 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Thanks for the suggestion.  I think I'll try making the special rules more clear first but if it still causes issues, I may do that.

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