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Gobgutz Badfang's Ork Waaagh!

 Post subject: Gobgutz Badfang's Ork Waaagh!
PostPosted: Wed Jul 21, 2010 7:36 pm 
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So I've been mulling over some "Modern Ork" army list ideas, and here's that mulling, all stuck together in a nice PDF.

The list lacks Gargants as it's intended for use in a supplement which will also have a Gargant bigmob, and clearly all the Gargants are with the bigmob!
Likewise there are no Ork spacecraft available for most of the story, so there are no spacecraft or landas.

Please be nasty to it. :)


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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Wed Jul 21, 2010 7:41 pm 
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Why would the Choppa Boyz get a Big Shoota, but the Shoota Boyz not? A mistake I presume?


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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Wed Jul 21, 2010 7:42 pm 
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zombocom wrote:
Why would the Choppa Boyz get a Big Shoota, but the Shoota Boyz not? A mistake I presume?

Balance.

With a Big Shoota, they're just better.

Feel free to think of a better way to balance them that lets them keep the big shoota...

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Wed Jul 21, 2010 7:45 pm 
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It makes no sense. Stick to a single ork type I think.


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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Wed Jul 21, 2010 7:59 pm 
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Other options are:

- Drop 'em.
- Make a new formation type with a different points cost for 'em (Possible due to less formation types in this list as compared to the Armageddon list)
- Save 'em for a Bad Moons list or something.

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Wed Jul 21, 2010 8:35 pm 
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Meganobz only Speed 10cm? Even Eldar which have Fleet in Wh40k don't get any faster in Epic.

How about more specialalisation of the Boyz? Tankbustas (only AT shots) and Burnas (ok this could be Choppas without Big Shoota but Extra Attack?)?

No Lifta Droppa Wagon?

You renamed the Ork Battlewagon to Ork Trukkand the Ork Gunwagon to Ork Gun Trukk (but with 30cm range than 45cm). Ok...now waht's with a proper Wh40k style Battlewagon and Gunwagon?

Your Bommer can transport 2 more unts than its Wh40k counterpart...oh well the Thunderhawk too...

How about Fightas? Fighta-Bommer without Tankbusta Rokkits.

No Kill Tanks? 3DC WE, 4+RA, 30cm move. 1 Soopagun or Giga Shoota and 1 Twin Big Shoota. Transport 2 (+1 Grotz). Crit = immobile.

No Big Trakk? Slow and lighter armoured Gun Wagon but with Walker.

I know that adding an Oddboy would represent th ebigger guns mounted on certain vehicles but in Wh40k this usually means loosing most or the entire transport capacity while in Epic it doesn't.

How about the 'Deathrolla' Battle Fortress? 2DC WE, 15cm move, CC4+, FF4+, 4+RA, 3 Big Guns and 2 Twin Big Shootas. Transport of 4 (+2 Grotz)

How about 'Skullhamma' Battle Fortress? 3DCWE, 30cm move, CC6+, FF4+, 4+ Armour, 1 Big Gun, 2 Twin Big Shootas, 1 Soopagun. Transport of 6 (plus 3 Grotz)?

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Wed Jul 21, 2010 10:28 pm 
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BlackLegion wrote:
Meganobz only Speed 10cm? Even Eldar which have Fleet in Wh40k don't get any faster in Epic.

Eldar get their full consolidate after engagements and their movement special rules to represent their extra speed.

I ain't into special rules if they can be avoided, so thus Meganobz are 10cm speed. :-)

Quote:
How about more specialalisation of the Boyz? Tankbustas (only AT shots) and Burnas (ok this could be Choppas without Big Shoota but Extra Attack?)?

Perhaps better fitted to variant Clan lists?


Quote:
No Lifta Droppa Wagon?

Nope.

Quote:
You renamed the Ork Battlewagon to Ork Trukkand the Ork Gunwagon to Ork Gun Trukk (but with 30cm range than 45cm). Ok...now waht's with a proper Wh40k style Battlewagon and Gunwagon?

Well, the "Kustom Battlewagon" is in there, which is meant to be like the 40k Battlewagon only renamed because the "Battlewagon" name is already taken.

Quote:
Your Bommer can transport 2 more unts than its Wh40k counterpart...oh well the Thunderhawk too...

Needed to up the transport capability to be able to fit a formation into it.

Quote:
How about Fightas? Fighta-Bommer without Tankbusta Rokkits.

Probably better suited to the Speed Freaks list.

No Kill Tanks? 3DC WE, 4+RA, 30cm move. 1 Soopagun or Giga Shoota and 1 Twin Big Shoota. Transport 2 (+1 Grotz). Crit = immobile.

Quote:
No Big Trakk? Slow and lighter armoured Gun Wagon but with Walker.

Nope, don't want to over-stuff the list.

Quote:
I know that adding an Oddboy would represent th ebigger guns mounted on certain vehicles but in Wh40k this usually means loosing most or the entire transport capacity while in Epic it doesn't.

Could add a note that the Kustom Battlewagon's transport capacity is halved if it takes an Oddboy (Thus making it into a 40k Gunwagon, near enough).


Quote:
How about the 'Deathrolla' Battle Fortress? 2DC WE, 15cm move, CC4+, FF4+, 4+RA, 3 Big Guns and 2 Twin Big Shootas. Transport of 4 (+2 Grotz)

How about 'Skullhamma' Battle Fortress? 3DCWE, 30cm move, CC6+, FF4+, 4+ Armour, 1 Big Gun, 2 Twin Big Shootas, 1 Soopagun. Transport of 6 (plus 3 Grotz)?


Maybe on the former, no on the latter. Possibly best in an Ork "Armoured Army" list, which could also have the FW "Kill" class tanks.

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Thu Jul 22, 2010 9:54 am 
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Ah overlooked the Reinforced Armour on the Kustom Battlewagon. Good :)

Is it intentional that the Kustom Stompa's Supa-Kannon has the same stats as the Mekboy Stompa's Deth Kannon?

For more distinction between Choppa Boyz and Shoota Boyz: Make Choppa Boyz the default (without any shooting attack). Add the option to upgrade any Choppa Boyz to Shoota Boyz (with Big Shoota each).

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Fri Jul 23, 2010 3:48 am 
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At what points cost?

Perhaps +25 to +50 for every six stands or part thereof? Possibly too complex/non-intuitive?

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Fri Jul 23, 2010 6:07 am 
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Like BL, I don't see a need for name changes for the sake of name changes. If it talks like a duck, walks like a duck, don't call it a rabbit.

The Kult of Speed Big Mob size seems to be improperly pointed. Standard Progression should be 250/400/550.

I'm assuming the Bomma can still do a regular Ground Assault (ala TheunderHawk/Landa/Vampire) with it's Stormboyz Cargo?Just without adding anything to the fight except size. The special note seems a little interpretable.

On the Choppa/Shoota thing, it's hard to gauge the intent. If it's a background thing, I can't really help you there. If it's purely to add a more firefighty option, change Shoota Boyz to Burna Boyz, give them a 15cm AP5+ attack (not IgCover, and mebee even just a 6+), and keep the rest of the stats as they are.

On the Airborne KoS, why so pre-packaged on the Boyz/Kommandos? Given that you're adding 100pts at a minimum for a capacity WarKopta, having to fudge around a bit seems a bit strange. If you take Boyz, you need to take Kommandos or Nobz else your Grotz screw up your allocations. Taking a single Nobz has the same issues. What was wrong with 25pts for Boyz+Grotz, 25 for Kommandos, and 50 for Warkopta?

No opinion yet on the War Engines. Will take a closer look over the weekend.

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Mon Sep 13, 2010 1:48 am 
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Evil and Chaos wrote:
BlackLegion wrote:
How about more specialalisation of the Boyz? Tankbustas (only AT shots) and Burnas (ok this could be Choppas without Big Shoota but Extra Attack?)?

Perhaps better fitted to variant Clan lists?

Just a quick comment but my vote would go to adding both Burna Boyz and Tankbustaz as unit options in the modern ork list as they are in W40k (I would suggest having them as add-ons to a Warband but not including them in any core formations, possibly making the add on 0-1 or 0-2 too), but not bothering to differentiate between Choppa and Shoota orks in this scale (both would very likely have heavy weapons in W40k and it doesn't feel right to have Shoota boyz shooting less than the Choppa Boyz).

Good to see this list generally though :)


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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Mon Sep 13, 2010 8:42 am 
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Morgan Vening wrote:
I'm assuming the Bomma can still do a regular Ground Assault (ala TheunderHawk/Landa/Vampire) with it's Stormboyz Cargo?Just without adding anything to the fight except size. The special note seems a little interpretable.

I'd want to deny that being allowable.

Quote:
On the Airborne KoS, why so pre-packaged on the Boyz/Kommandos? Given that you're adding 100pts at a minimum for a capacity WarKopta, having to fudge around a bit seems a bit strange. If you take Boyz, you need to take Kommandos or Nobz else your Grotz screw up your allocations. Taking a single Nobz has the same issues. What was wrong with 25pts for Boyz+Grotz, 25 for Kommandos, and 50 for Warkopta?

Will poke it.

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 Post subject: Re: Gobgutz Badfang's Ork Waaagh!
PostPosted: Mon Sep 13, 2010 8:43 am 
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GlynG wrote:
Evil and Chaos wrote:
BlackLegion wrote:
How about more specialalisation of the Boyz? Tankbustas (only AT shots) and Burnas (ok this could be Choppas without Big Shoota but Extra Attack?)?

Perhaps better fitted to variant Clan lists?

Just a quick comment but my vote would go to adding both Burna Boyz and Tankbustaz as unit options in the modern ork list as they are in W40k (I would suggest having them as add-ons to a Warband but not including them in any core formations, possibly making the add on 0-1 or 0-2 too),

Mmmmmmmm.

Quote:
but not bothering to differentiate between Choppa and Shoota orks in this scale (both would very likely have heavy weapons in W40k and it doesn't feel right to have Shoota boyz shooting less than the Choppa Boyz).

That's definitely going to be dropped.

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