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Feral Orks and Trappas |
rpr
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Post subject: Feral Orks and Trappas Posted: Fri Nov 30, 2007 10:06 am |
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Brood Brother |
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Joined: Fri Aug 03, 2007 1:32 pm Posts: 516
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Trappas seem a bit over-priced... double price for being scouts? Compare them to Kommandos or Stormboyz in "main" Ork list. You could claim that scout is much more usable for Ferals, but they can already garrison a lot and have huge formations to claim territory.
100 points would sound more appropriate for Trappas.
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nealhunt
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Post subject: Feral Orks and Trappas Posted: Fri Nov 30, 2007 3:08 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Good point. They probably are too expensive. Scout ability doesn't double their effectiveness (6 Wildboyz = 75 points v 6 trappas = 150).
Scout ability runs ~4-5 points in the core Ork list (comparing Boyz to Kommandoes, which are Boyz with Infiltrate and Scout). I think that's pretty close to what we used for the Bike/Outrider comparison in the Freeks list.
you have to assume that there will be a Nob added to most Trappa formations. The Nob gets the Scout upgrade but only costs normal, so it's a good deal to buy the Nob and get the "free" scout ability. 6-7 units x 4-5 points = ~+30 points.
75 points for the base units, +30 for the Scout ability would be ~105. On top of that, the Trappas don't have the normal Ork option of Big/Uge and effectively no Extra options.
125 might be better for the sake of being conservative, but I think rounding it down to 100 would be probably be okay.
_________________ Neal
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