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Death Guard 0.8

 Post subject: Death Guard 0.8
PostPosted: Thu Jan 18, 2024 10:32 pm 
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After several years of silence, I've restarted work on the NetEA Death Guard list, woo!

Previous version: https://www.tacticalwargames.net/taccmd ... 82&t=34027

Overall, this simplifies several of the more fiddly units, removes unique names if the unit isn't unique, and generally brings the army more in line with the other Chaos lists.

Please let me know your thoughts on the changes, and on the list as a whole.




Changelog for version 0.8: (2023/01/18)

Blight Drones
I've replaced the old Blight Drones with Bloat Drones which are less tough (LV rather than AV) and slightly slower, but better in CC and with a Fleshmower melee option. The formation is now 4-7 models.

Armoured Vehicles
Inspired by the EA Ragnarök Death Guard list, Invulnerable Saves have been removed from most vehicles, in return for an extra 'pip' of Armour. As this has a bigger impact than an INV Save, they have mostly seen a small increase in points cost. This covers Rhinos, Predators, and Vindicators.

Land Raiders have lost the INV save and are now slightly cheaper.

Character Names
Where Characters are identical to the other Chaos lists I have changed their names to match the other lists.

Blightlord Terminators
I've removed the special INV Save and Mounted, and returned their Thick Rear Armour. They are now 'normal' Fearless Terminators again, but effectively with Heavy Flamers.

Nurgle's Rot
This is now an army-level rule for testing. If any formation causes casualties in an assault, you gain a Lesser Daemon on a roll of 5+.

Daemonic Pact
As a result, Daemonic Pact has gone back to normal, and includes a Lesser Daemon in the points cost.

Lesser Daemons
I've added Beasts of Nurgle and Plague Drones as Lesser Daemon options for testing, and removed the non-summoned Beast of Nurgle profile.


Attachments:
Death Guard v0.8.0.pdf [220.1 KiB]
Downloaded 75 times

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 Post subject: Re: Death Guard 0.8
PostPosted: Fri Jan 19, 2024 12:26 pm 
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For people who don’t have the previous version in front of them, the points cost changes from 0.7.2 to 0.8.0 are:

Vindicator Company up from 250pt to 275pt.
Vindicator as an upgrade up from 35pt to 40pt.
Predators up from 50pt to 55pt.
Rhinos up from 10pt each to 25pt for two.
Land Raiders down from 75pt to 70pt, and from 125pt per pair to 120pt per pair.

Small changes, but they’re going to add up when the list is already activation-constrained. Especially the extra 25pt per Vindicator formation and the extra 10pt on mechanised Plague Marines.

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 Post subject: Re: Death Guard 0.8
PostPosted: Fri Jan 19, 2024 1:01 pm 
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Great! Any chance of porting this to armyforge?

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 Post subject: Re: Death Guard 0.8
PostPosted: Fri Jan 19, 2024 1:03 pm 
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Temporary Armyforge page: https://ijw.on-rev.com/armyforge_temp/c ... g080_NETEA

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 Post subject: Re: Death Guard 0.8
PostPosted: Fri Jan 19, 2024 1:06 pm 
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Nitpick wrote:
Great! Any chance of porting this to armyforge?

;D ;D ;D
Posts that pass in the ether!

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 Post subject: Re: Death Guard 0.8
PostPosted: Wed Jan 24, 2024 2:05 pm 
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Wow! That was very very nice indeed! Thanx!

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