First off, a huge thanks to everyone who's helped get the Iron Warriors v3.1 list approved (especially Onyx)!
That was a long time in coming, and I'm glad the list has made it to Approved status. However, between playtesting both official and unrecorded, a bit of soul-searching, and a healthy dose of feedback from folks like Graf Spee and others who have been using the list over the past few years, I've put together a list of tweaks I'd like to playtest:
11th December 2019 V3.2a - Playtest 1) Iron Warriors Company gains the ability to upgrade two Chaos Space Marines to Havocs for +25 points (Fire Support - provisional name).
2) Defilers reduced in cost from 425 points to 400 points for 6. Upgrade drops to 1 for 75 points, 2 for 125 points, 3 for 200 points.
3) Armoured Assault Company reduced in cost from 250 to 225 points for 6. Upgrade remains flat at 35 points each.
4) Artillery Battery reduced in cost from 325 points to 300 points for 4.
5) Demonic Artillery reduced in cost from 325 points to 300 points for 3. Not convinced they've ever been worth 325 points.
6) Havoc Company moved from Siege Assault (0-1 per core) to Siege Support (0-2 per core).
7) Obliterators moved from Siege Assault (0-1 per core) to Siege Support (0-2 per core).
8 ) Ordinatus Medrengard reduced to 600 points, gains Fearless, critical hits are reduced to +1 additional point of damage (see reference sheet).
9) Siege Hammer Company increased to 1 Lord and 8 units for 225 points.
10) Siege Hammer Company can take Land Raiders (again) as a unit upgrade.
11) Siegelord brought into parity with the Banelord; tail gains the battle cannon shot, titan gets the EUK battlehead (Heavy Flamer + small arms EA +1) and FF is reduced to compensate, power claw is upgraded to a Doomfist (+ Deathstorm shots).
The majority of the changes are slight points tweaks and adjustments to the force selection tables. There's a lot of useful upgrades or alternative ways of playing (dreadclaws, anyone?) that are hard to reach for in the existing list while staying competitive. I think Onyx kept some units conservatively priced for the initial list in order to avoid creating something too OP (which is laudable!), but I think the needle might have shifted a little too far that way. Additionally, I think the current version of the list is way too Siege Assault -heavy, especially considering the relative cost of most of the core formations needed to unlock them and still maintain a competitive list.
Some units (Siege Hammer Company, Siegelord) as they currently exist are either too weak, or underpowered for their intended purpose, so I'm hoping to make them a little more attractive this way. As for the Ordinatus, I'm looking to bring it a little closer in line with the EUK list (Fearless, cost), but am considering a change to the crit to make it slightly more durable.
I'm hoping to collect feedback on some of these tweaks over the next couple of months, i.e., are certain units (Havocs, Siege Hammer) a little more attractive as options now? has anyone else actually fielded a Siegelord in a 3000-4000pt game? Is anything in here actually game-breaking on the tabletop?
The goal will then be to lock in a final list of changes, get a few more battle reports in to lock them in, and then propose the revision for the tournament pack.
Iron Warriors v3.2 Playtest (link below)https://drive.google.com/file/d/1WgKBh_6WoN-M-6jxJkBGB57gFGK6tUSF/view?usp=sharingIn the meantime, if there's anything anyone particularly wants to see or expected to see that I haven't included in this initial playtest list, please let me know here and we'll talk it through. Certainly appreciate any and all feedback (including whether or not the hyperlink to my google drive there is working!

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