Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 323 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22

[EXPERIMENTAL] Lost and the damned redux v0.2

 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue Apr 14, 2020 7:10 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2757
Pics or it didnt happen :)

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Mon Feb 15, 2021 12:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 09, 2010 8:14 pm
Posts: 568
Location: Galicia, Spain
Played yesterday against Space Marines (Scions of Iron, lots of Land Raiders and two Warhounds, + Terminators).

I fielded Chaos undivided, the typical Covens with Cultist+Land Transporter+ 2 Technicals. Upgraded 2 cultists in each to Big Mutants for the extra resilience and FF4+. All support was Undivided: Hellcannons + Defilers.

The Plasma Blastguns on the Warhounds were quite precise and annoying, making a lot of damage to the Daemon Engines, but being Fearless is a blessing.

The Flamers of Tzeench seem fine at FF3+ ( ;D but it's hard, being used to such FF beasts - I know they were a bit OP though). I barely caused any damage due to RA on Land Raiders, Shields on Warhounds, and lucky saves, but I had the numbers on my side.

Ended in a draw (1-0, just the Blitz taken by LatD).


Attachments:
003.jpeg
003.jpeg [ 282.65 KiB | Viewed 2681 times ]
001.jpeg
001.jpeg [ 391.97 KiB | Viewed 2681 times ]

_________________
Epic Armageddon in Spanish (from Spain): http://www.box.net/shared/3u5vr8a370

Konig Armoured Regiment FanList: https://www.tacticalwargames.net/taccmd ... 41#p581941


Last edited by lord-bruno on Mon Mar 22, 2021 4:28 pm, edited 1 time in total.
Top
 Profile Send private message  
 
 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Fri Mar 19, 2021 6:04 pm 
Brood Brother
Brood Brother

Joined: Fri Feb 05, 2010 2:42 am
Posts: 200
Just noticed an error - the Daemon Knight's Castigator Cannon has the "Disrupt" and "Indirect Fire" abilities.

_________________
"Live off the land. Go to find war. Kill wot comes close. The old ways are best." - Grodd, Ork Snakebite Runtherd


Top
 Profile Send private message  
 
 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Mon Jan 03, 2022 1:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 09, 2010 8:14 pm
Posts: 568
Location: Galicia, Spain
Could someone confirm that the Flame Cannons of the Tzeencht airforce are 15cm range instead of 30m (they are 30 cm in the PDF).

Anyway to push the list forward?? the original LatD list seems utterly obsolete (CSM get same formations with better SR and Ini for less points)...

_________________
Epic Armageddon in Spanish (from Spain): http://www.box.net/shared/3u5vr8a370

Konig Armoured Regiment FanList: https://www.tacticalwargames.net/taccmd ... 41#p581941


Top
 Profile Send private message  
 
 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Mon Jan 03, 2022 3:21 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9476
Location: Worcester, MA
I'd go with current approved stats, so 15cm.

I e-mailed MikeT before the holidays, asking if I could take over to get it approved in the next few months. We have enough reports except for those from the AC, so I'd be doing those in that time. I haven't heard back so I'll try once more this week.

No changes planned, except for corrections and bringing all the Chaos stuff in-line with one another.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Mon Jan 03, 2022 5:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 14, 2013 3:43 pm
Posts: 1431
Location: Devon, UK
Dave wrote:
No changes planned, except for corrections and bringing all the Chaos stuff in-line with one another.

Does that include bringing the Plague Tower Speed back down to 15 cm?

_________________
The Wargaming Trader
NetEA Death Guard Army Champion


Top
 Profile Send private message  
 
 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Mon Jan 03, 2022 9:10 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9476
Location: Worcester, MA
Probably, given the current and UK stats, but nothing's set in stone. I know gunslinger007 has some thoughts on it, and quite a few locals play LatD (Redux or original) or Death Guard as well. We can always poll the audience to see where people land on hot button issues.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue Jan 04, 2022 2:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 09, 2010 8:14 pm
Posts: 568
Location: Galicia, Spain
Dave wrote:
I'd go with current approved stats, so 15cm.

I e-mailed MikeT before the holidays, asking if I could take over to get it approved in the next few months. We have enough reports except for those from the AC, so I'd be doing those in that time. I haven't heard back so I'll try once more this week.

No changes planned, except for corrections and bringing all the Chaos stuff in-line with one another.


So I can confirm I have been using the wrong stats (the ones in the PDF for Plague Tower, Flamers, Doomwings...) all these years.

Back to the starting point with testing I guess...

_________________
Epic Armageddon in Spanish (from Spain): http://www.box.net/shared/3u5vr8a370

Konig Armoured Regiment FanList: https://www.tacticalwargames.net/taccmd ... 41#p581941


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 323 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net