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[EXPERIMENTAL] Lost and the damned redux v0.2

 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue Apr 14, 2020 7:10 am 
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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Mon Feb 15, 2021 12:27 pm 
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Played yesterday against Space Marines (Scions of Iron, lots of Land Raiders and two Warhounds, + Terminators).

I fielded Chaos undivided, the typical Covens with Cultist+Land Transporter+ 2 Technicals. Upgraded 2 cultists in each to Big Mutants for the extra resilience and FF4+. All support was Undivided: Hellcannons + Defilers.

The Plasma Blastguns on the Warhounds were quite precise and annoying, making a lot of damage to the Daemon Engines, but being Fearless is a bless.

The Flamers of Tzeench seem fine at FF3+ ( ;D but it's hard, being used to such FF beasts - I know they were a bit OP though). I barely caused any damage due to RA on Land Raiders, Shields on Warhounds, and lucky saves, but I had the numbers on my side.

Ended in a draw (1-0, just the Blitz taken by LatD).


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