MikeT wrote:
BlackLegion wrote:
It's consistency.
One name = one stat
Same in Wh40k.
that's not really a reasonable explanation though; any reasonable person would expect that medium-calibre-gun-mounted-in-a-direct-fire-bracket would have a different statline to medium-calibre-gun-mounted-in-an-anti-air-bracket, and they would both have different statlines to medium-calibre-gun-carried-by-infantry.
The actual name of a weapon has no in game baring and shouldn't be used as a limiting factor in and balance decisions.
Umm, so you are suggesting that a 20mm cannon mounted in a Spitfire wing should have different stats from a 20mm cannon mounted on a truck. . . .
Well there are a whole lot of variables in there to be sure, but the 20mm shell still causes the same amount of damage irrespective of the gun that shot it
The basic point here is that E:A is very abstracted and so we tend to overlook the fine details that govern accuracy etc in favour of a degree of simplicity, not least because of game constraints like the use of D6 dice. A number of conventions are used; "Twin" mounted weapons tend to get +1, while aircraft weaponry tends to have a much reduced range; and where there is a specific need to make some other distinction we tend to add the unit name to the weapon so "Revenant Pulsar" rather than "Pulsar".
However where the same weapon is used throughout the rules, the convention is to use the same stats wherever possible both because they are known and understood and because they generally translate to the W40K world (well until Grandma Wendy changes them in a fit of sales marketing pique
)