Apocolocyntosis wrote:
Is the eldar gate style warp rift the only 'warp deployment' method that has been tested?
Other options might include teleport, as has been mentioned, or a warp rift 'spacecraft' – eg a giant rift appears in the sky one turn and daemons pour out of it onto the planet below.
Self-planetfall was something I was looking into to provide a way of teleporting, with at least some risks involved (scatter etc), or possibly the looking into giving some formations the ability to teleport (flamers?)
LordotMilk wrote:
@ApoloXXX: I understand the list design. My intent was not to change it, but as it is the list has no chance of accomplishing its design unless the opponent actually voluntarily rushes into it...
Perhapy you could go and take a look at the Harlequin thread to get some ideas of multiple teleport, multiple gate armies. Especially the original list.
I agree that as it stands the list would struggle against a castled up opoonent sat on OW. I agree that the list needs work - what aspects of the harlequin list do you think would be useful?
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Things to address:
Ability to popcorn - 18 max activations in 3 k with half of them fearless!
Too many, too cheap, support fms.
Ranged fire
Teleport / planetfall / multi gates
Stats/cost - Fiends, Spawn, Chariots.
Are these useful for their points?
How can they be differentiated from other units?
Spawn probably need to go up to 50pts.
Lack of big expensive fm - titan equivalent