Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 129 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next

BL Review: Structure

 Post subject: BL Review: Structure
PostPosted: Sat Feb 11, 2012 2:23 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
Pre the latest changes the BL, rightly or wrongly, was felt to be overpowered or at least to have some overpowering units. These were addressed as were the number of 0-1 and 1 per limts in the list via a core/elite/support structure. Largely these changes have worked, however IMO they have also produced some problems.

The structure of having to select 3 275pt+ retinues plus the the downgrading of Obliterators AA to a level where fighters must be taken as air cover has exarcebated the activation issues which have always affected BL (plus they may have been more covered up by the crutches of oblits+ferals). Due to these activation issues BL are now, In my and others opinions they are now one of the weaker.

To address this I'd like to suggest the following

Armoured Company moves to Core
- a cheaper core activation to help with activation numbers
- a different core formation to allow different builds

Decimators move to WE section
- reduces number of fearless WEs available
- reduces choice in elites

Add Havoc formation to Support section 225pts 4 Havocs, Lord, 2 rhinos upgrades Prince, Land Raiders
- provides another troop choice without having to take retinues

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Sat Feb 11, 2012 2:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
That does allow the possibility of an entirely AV/WE army... not really sure about that.

Perhaps other infantry based core... Or price drops for support?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Sat Feb 11, 2012 2:37 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
If you only went AV then a can't see a horde of predators+LR with no air cover being very effective. Also added further structure suggestion to post

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Sat Feb 11, 2012 3:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Definitely agree with the Havoks.

How about some Elite Cult formations?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Sat Feb 11, 2012 5:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta
Steve54 wrote:
The structure of having to select 3 275pt+ retinues plus the the downgrading of Obliterators AA to a level where fighters must be taken as air cover has exarcebated the activation issues which have always affected


One issue that came up a long, long time ago when we were discussing the Obliterators was that the main problem with them was in Terminator formations where they were able to withstand a lot of firepower and still stick around.

IIRC the split between people who thought they were overpowered and people who thought they were too expensive was caused by one group seeing them as a boon in Terminator formations and the other trying to fit them into Retinues.

My suggestion at the time was to remove them from Terminator formations and actually leave them the same and possibly make them slightly cheaper.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Sat Feb 11, 2012 5:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I think Obliterators are absolutely fine right now.

Their AA is slightly worse than a Hydra (1/2 a hit per Oblit rather than 2/3rds of a hit), but they're also super in other ways.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Sun Feb 12, 2012 1:33 am 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Some spit balling:

Retinues of 6-8 CSM and a lord for 225 for 6, +25 each for each?
Havoc/Cult Marine upgrades split to 2 for 75, or 4 for 150
Havoc/Cult Marine upgrades that replace CSMs

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 2:46 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Mech. Armies seem very rare; perhaps a core formation that comes with Rhinos pre-bought, for a modest discount over the current Upgrade cost (25pts more instead of 40pts more?)?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 3:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta
Evil and Chaos wrote:
Mech. Armies seem very rare;


Maybe we should reduce the cost of Rhinos in the list in general. I always though that they were expensive as heck and having a fully mobile formation was always too expensive.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 3:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
AC as Core seems strange mostly because I never got the impression the BL were that big into tanks (or had that many to spare).

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 3:24 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Armoured Core more suits Iron Warriors than Black Legion IMO.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 4:10 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta
Evil and Chaos wrote:
Armoured Core more suits Iron Warriors than Black Legion IMO.


Its meant to be a generic Chaos list though. If it gives people another Core choice without unbalancing the list then it might be worth testing to see if it makes the list more flexible.


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 5:55 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
"Generic" should be a curse word.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 6:42 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta
Evil and Chaos wrote:
"Generic" should be a curse word.


Why?


Top
 Profile Send private message  
 
 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 9:38 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Because it tends to create bland unfocused lists that are very difficult to balance. One of the core principles of Epic list development as laid down by JJ was that lists should be specific and limited in scope, in general, to avoid this problem.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 129 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net