frogbear wrote:
Smaller Formations of 4 or 6 units who:
- within a certain range of an enemy give +1 to hit (much like marker lights with the Tau) due to them giving the position away and not needing a line of sight, just a proximity
- would have a short range on Firepower (15 or 30cm) that could act as either Ignore Cover, Indirect Fire or even both signifying the boiling of the blood etc.
You can reference the multiple iterations of the Tau Markerlight/GM mechanics and discussions to get a good example of the hefty number of challenges involved in this kind of interaction between formations. Even with it being an iconic Tau feature there were multiple discussions about whether it should just be scrapped.
If the units should have these kinds of capabilities based on the support of psykers, then I would just abstract out the exact position of the support psykers and give the abilities to the units outright.
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I see that you have priced them to be more so are you intending to keep Silver Towers at the 1+ initiative?
I just left them the same pending a final determination by Steve. If he goes 2+, I'm fine with it. They'll probably stay a bit pricier than L&D because of the superior SR, but I'd drop the cost to something closer to L&D levels.
Of course, they aren't really daemon engines, but that's another discussion entirely...
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Thralls
If used, do you remove the unit it is a part of? It is not made clear.
How would they be represented on a table?
Can they be attacked in an Engage action?
Can they be targeted by Sniper fire?
They work just like characters. Using the character's abilities doesn't change the underlying unit. Characters cannot be interacted with directly, only by affecting the unit it's attached to.
I'm open to point cost adjustments but for the existing units playtests show them to be pretty accurate. I want to see how they work in the new environment before I start adjusting.
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Scarab Occult: I think I spotted part of the issue. I typoed the Adeptus stats. They are supposed to have the ability to Teleport so the Scarab Occult formation can Teleport. I'm sure that accounts for some of the difference in valuation.
This is long after the fact, but as far as points, I estimated it something like this...
Adeptus are basically CSMs with some upgrades. Invulnerable adds about 25% to the toughness (it takes ~5 hits to kill 2 units versus 4 hits to kill 2 normal CSMs). It adds First Strike to both CC and FF, which is hard to judge but let's call it about 15-25% boost to assaults. CSMs are ~35 points each, so that puts Adeptus in the 40 point per unit range.
Exempla adds roughly +50% firepower, doubles the toughness via armor and adds Fearless. That's pushing a 75 point unit, not counting the SC abilities.
On other factors, the Exempla makes your Supreme Commander 4+RA and Fearless, which is brutally tough to remove, creating a multiplier effect for its cost (and for any characters attached to the Exempla if you decide to). There is a slight premium for boosted SR. Neither of those is especially worthy in terms of outright point costs but when in doubt there is justification to round up.
5x40 (Adeptus) + 75 (Exempla) + 50-75 (SC) + 25-50 (Teleport) = 350 to 400 points.