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Suns of Damnation Army List

 Post subject: Suns of Damnation Army List
PostPosted: Wed Feb 03, 2010 6:55 pm 
Purestrain
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Suns of Damnation 0.1.

Layout is still rough.  I included Skylok in the Appendix models.  I don't have Imperators in it but I did include some conceptual notes in the Appendix models on how I would do them if I am convinced it can work.

Concerns include...

Point costs, of course.  The titan chassis are more expensive than in AMTL because they have better FF.  I don't have the pricing premiums for duplicate weapon systems for now.  I want to see what the results are with the more expensive chassis and whether it will be needed.

Generally low movement.  The only thing faster than 20cm at the moment are scout titans and disc riders.  I have a note about whether transport is needed for the corrupted skitarii to help make up for that.

Similarly, all the titan cult formations are pure assault, except the skitarii.  That basically leaves only titans and aircraft to shoot.

Whether the 3+ Initiative on cult formations w/ bonus for being near their gods is going to be too fiddly.  I did give them all a point break for the difficult command and control.

How the overall composition of the army plays.  Titans should mostly be in the 625-850 range.  Cult formations are 175-300 points.  That means the minimum "block" for buying a titan is ~1300 points and you could run more than 2000 points with a single titan.  That puts titans in the range of 30-50% of the points of the army.  I think with the weaknesses of the cult formations that the most effective composition is going to be along the lines of 1 titan and 3 cults for ~1500 points and close to 50% titan points.  If that does not give a sufficiently titan legion feel, it's possible to change the cults to 2-4 per titan instead of 3-5.

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 Post subject: Suns of Damnation Army List
PostPosted: Wed Feb 10, 2010 11:42 am 
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i read the armylist and think that with the 3+ initiative (+1 for 15 is useless , maybe if is 30 cm is more usefull) cult is a little too bad. Maybe is better the 2-4 ratio so we can put 1 more titan (is a titan legion after all). Another thing , the aa cannon cost 50 but in the other titan list i think they have dropped to 25 , is correct?


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 Post subject: Suns of Damnation Army List
PostPosted: Wed Feb 10, 2010 3:01 pm 
Purestrain
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Location: Nashville, TN, USA
Quote: (lilith @ Feb. 10 2010, 10:42 )

i read the armylist and think that with the 3+ initiative (+1 for 15 is useless , maybe if is 30 cm is more usefull) cult is a little too bad.

I did cut the points substantially to make up for it.  I'd like to see how they play.

Quote: 

Maybe is better the 2-4 ratio so we can put 1 more titan (is a titan legion after all).

I think this will be done.

Quote: 

Another thing , the aa cannon cost 50 but in the other titan list i think they have dropped to 25 , is correct?

Not sure.  I'll check.

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 Post subject: Suns of Damnation Army List
PostPosted: Wed Feb 10, 2010 10:46 pm 
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another thing , you forgot to write the strategy rating i think is high but how much you think exactly?  For the chaos spawn what model do you use or you think to use?


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 Post subject: Suns of Damnation Army List
PostPosted: Wed Feb 10, 2010 11:37 pm 
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the warhound is 275 because can choose 2 of the same weapons? Argent runes is one use only right? because it isn't writed, maybe you just forgot right?Is inspiring upgrade worth 50 points? in my opinion no


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 Post subject: Suns of Damnation Army List
PostPosted: Thu Feb 11, 2010 4:38 am 
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I'll give these a spin this weekend.


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