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(NetEA) BL+LatD playtesting http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=17618 |
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Author: | Steve54 [ Thu Jan 07, 2010 3:08 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
The new BL+LatD lists are now on the wiki. As I have proposed before can we now have as much testing as possible of these lists in the next month. At then end of the monthany revisions - based upon playtesting, will be made and then the lists are finalised. |
Author: | Evil and Chaos [ Thu Jan 07, 2010 3:20 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
Am I misunderstanding; just three weeks of testing before the lists are finalised? |
Author: | Dave [ Thu Jan 07, 2010 3:20 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
Nevermind, found the other thread. ![]() |
Author: | Steve54 [ Thu Jan 07, 2010 5:58 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
A months testing form now - at the end of that any revisions that need to be made due to playtesting will be made plus any chnages that have not been implemented yet - Raptors, Terminators. |
Author: | Steve54 [ Fri Jan 15, 2010 9:31 am ] |
Post subject: | (NetEA) BL+LatD playtesting |
1st test last night - thanks to the snow last week. I tried E&Cs decimator list to test the new structure Retinue+Oblit Retinue+Prince Retinue+Rhinos Retinue Feral Feral Feral Decimator Decimator Decimator Decimator Report to follow when I've deciphered my notes ![]() |
Author: | frogbear [ Fri Jan 15, 2010 9:58 am ] |
Post subject: | (NetEA) BL+LatD playtesting |
Wow! Decimators as a Core option. I must have missed that one. Other than the Marine Thunderhawk, and Orks in general, are there any other forces that have such Cheap WE as a core choice? |
Author: | Steve54 [ Fri Jan 15, 2010 10:07 am ] |
Post subject: | (NetEA) BL+LatD playtesting |
No its an elite-support option - so 1 per retinue |
Author: | frogbear [ Fri Jan 15, 2010 10:33 am ] |
Post subject: | (NetEA) BL+LatD playtesting |
Quote: (Steve54 @ Jan. 15 2010, 18:07 ) No its an elite-support option - so 1 per retinue Ah. Missed that also I should read things more ![]() |
Author: | hello_dave [ Sat Jan 16, 2010 11:15 am ] |
Post subject: | (NetEA) BL+LatD playtesting |
Played a 4k game on Thursday and took the following (sub optimal I know, because I wanted to try as many of the new units as I could squeeze in). Retinue 275 Daemon Prince 50 Chaos Warlord 25 Obliterator (2) 170 Defiler 75 Ravager Titan 650 Raptor Cult Raptor (6) 240 Daemonic Pact 25 Raptor Cult Raptor (6) 240 Daemonic Pact 25 Chaos terminators Terminator (4) 260 Obliterator 85 Daemonic Pact 25 Dreadclaws 25 Retinue 275 Obliterator (2) 170 Cult Marines (Thousand Sons) 150 Devastation Cruiser 150 Bike Company 300 Daemonic Pact 25 Chosen 125 Daemonic Pact 25 Dreadclaws 20 Hell Talons 175 Hell Talons 175 Daemon Pool Lesser Daemon (12) 240 The main highlight of the game from the viewpoint of the new units was the Hell Talons, my opponent (Eldar) only had a vampire so there were no intercepts taking place, they did however cause a significant amount of damage to ground forces, being able to hurt tanks in a meaningful way with them under these circumstances was a refreshing change to the Hell Blades I've tended to use in the past (a four strong but broken post-engagement formation of falcons withered away under one ground attack, and a couple of wave serpents full of aspects under another). Can't really comment on the up-gunned Ravager, as thanks to the Eldar's silly special rules (aka popping up skimmers) the only targets that he was able to open up on over the game were some Guardians where the titan killer change didn't make any difference and a Warlock titan, which owing to it's silly Holofield was able to shrug off all the shots ![]() Generally I missed multiple forlorn hopes, but the ability to take several Raptor formations goes some way to making up for it, like the new Hell Talons and think that the Oblits are now more reasonable, although still a sore thorn in my opponent's side. Very interested to see how Steve got on with the Decimtor and Feral horde... |
Author: | stompzilla [ Sat Jan 16, 2010 8:46 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
The short-rangedness of him does make it slightly inferior to the reaver in terms of shooting but the extra attacks from the battlehead and TK D3 shot at close range do really make him a very aggressive and speedy battle titan. Although There were few targets of opportunity presented to you this game I still rate the Ravager and would definately choose one over a Reaver. I was pretty impressed with the Hell Talons too. They were pretty damned decent and are even possibly a bit cheap at 175pts (Although probably not worth 200, so I can live with it). Obliterators are still a bit OTT IMO (Although we did forget about the losing their inv save but it didn't have a great impact on the game so no biggie). 3 x 6+ AA shots is still pretty damned good, especially if you double up on them. Is there any way they could have a reduced no of AA shots? 2 x 6+ or 1x 5+ seems pretty fair. |
Author: | hello_dave [ Sun Jan 17, 2010 10:27 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
I'd support losing a shot too, so 2 6+ AA might be enough for them. That makes the Stalker worth taking then, as it packs double the shots, with a slightly shorter range, and makes mechanised retinues more viable imho... |
Author: | Irisado [ Mon Jan 18, 2010 11:07 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
Quote: (Hena @ Jan. 17 2010, 22:45 ) I'd really like peoples thoughts about the LatD. I playtested it and felt that the factions change really has wrecked my list. Since this is finished list I feel like that the change is too great. LatD with Demon Engines is rather dependent on getting multiple factions. I field a similar list to yours, and while I didn't get the chance to play it using the proposed change (I only saw this thread after playing the game), it would have completely wrecked my list as well, as i use a combination of Khorne and Tzeentch fomations with Daemon Engines and Daemons providing the bulk of the hitting power, and not being able to deploy within close proximity would be a major issue. I really do think the factions rule should stay as it is. |
Author: | Chroma [ Wed Jan 20, 2010 5:42 pm ] |
Post subject: | (NetEA) BL+LatD playtesting |
Quote: (Hena @ Jan. 17 2010, 22:45 ) I'd really like peoples thoughts about the LatD. I playtested it and felt that the factions change really has wrecked my list. Since this is finished list I feel like that the change is too great. LatD with Demon Engines is rather dependent on getting multiple factions. I like the new Factions rule, as I don't think Cultists should be "reliable", especially when you're mixing various worshippers together. One change I do think would be valid is reducing the range the Faction modifier takes effect at to 15cm instead of 30cm, that way you'd only really suffer it when trying to set up support or pickets, not just sitting on the battlefield. |
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