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World Eaters 1.1

 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 7:09 am 
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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 7:52 am 
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You sure you want to take out the Stalker?

You will make Morgan happy having fixed the dreadnought to a set attack instead of D3.

I will look at the rest later.

BTW, what happened to the grey encompasing the terminators on the last page. Looks like a colour bleed :)

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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 1:53 pm 
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Small typo: It`s Berzerker/Berzerk not Berserker/Berserk :)
And still no love for Slaughterfineds?
And shouldn't the Dreadnought habe Armour 3+ as per the Space Marine ERC Tourney mod? I know the Black Legion ERC Tourney mod does't have it but a Dreadnought is a Dreadnought. Unless its worse armour represents the Chaos Dreadnought madness that he doesn't think much of his own safety.
@DameonEngine Formation: Souldn't it be 2 Brass Scorpions OR 3 Blood Slaughterers OR 4 DaemonAssault Engines? And Defilers should be allowed there.




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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 2:22 pm 
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The only major point is does the battleship have slow and steady or not? Oh and if I buy a greater demon or lesser demon I have brought a core formation? And surely those hellblades are worth more than 200 for 3?! They are fantastic at those stats! Better intercept and ground attack than thunderbolts and 25 points less?!
Do I have to take an SC to get a DP?
Are drop pods getting an attack when they land?
Otherwise sure you want modern space ships not as old as possible vessles (though not sure how these nutters have managed to keep them going!).

First army to occur to me is a dropish legion

475 Retinue, 2 Dreds, Dreadclaws, pact
425 Retinue, 1 Dred, Dreadclaws, pact
525 Terminators, SC, DP, pact
200 Strike Cruiser
195 Forlorn Hope, 2 rhinos
195 Forlorn Hope, 2 rhinos
200 Cannon (my god are these chaps garrisoning on overwatch!
180 9 lesser demons
200 Helltalons
200 Helltalons
200 Helltalons


Plenty of air support, and I reckon 23 fearless unitss that when they fail to activate they get to charge should deal with eneny AA (and be a nightmare to shift!). Might drop dreds and get another forlorn hope to help with the drop.

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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 4:14 pm 
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what happened to the grey encompasing the terminators on the last page

Curses! yep cut and paste error... grr

And still no love for Slaughterfineds?
No sorry BL. hard to incorporate a single unit transport vehicle in an 8-unit formation.... Plus there's no model and i wanted to keep the engine type stuff to a minimum-ish size.

DameonEngine Formation: Souldn't it be 2 Brass Scorpions OR 3 Blood Slaughterers OR 4 DaemonAssault Engines?
yes! see your point will edit it.

shouldn't the Dreadnought habe Armour 3+
Dammit! missed that one too grr

does the battleship have slow and steady or not?
Well being as there is no battleship, I'll say no.  :;):

And surely those hellblades are worth more than 200 for 3?!
Best ask Lord I. I copied his BL playtest changes document listing....


Are drop pods getting an attack when they land?
Nope. Makes that unprepped landing zone a bit more worrisome eh? Adds a little spice to a 'zerkers life  :))

Do I have to take an SC to get a DP?
What does it say under DP notes and in the list...?

Otherwise sure you want modern space ships not as old as possible vessles (though not sure how these nutters have managed to keep them going!).
I'm pretty sure the army would include other personnel other than berserkers.... I'm sure the commander would be able to coerce many a service out of slaves and dark servants etc. How do World Eaters invade worlds if they don't have a fleet?

475 Retinue, 2 Dreds, Dreadclaws, pact
425 Retinue, 1 Dred, Dreadclaws, pact
525 Terminators, SC, DP, pact
200 Strike Cruiser
195 Forlorn Hope, 2 rhinos
195 Forlorn Hope, 2 rhinos
200 Cannon (my god are these chaps garrisoning on overwatch!
180 9 lesser demons
200 Helltalons
200 Helltalons
200 Helltalons

Well you won't be able to drop that with a Strike cruiser for starters. Too many units....
I believe the DP can't teleport am I correct? So your terminators make too many units to drop as you can only drop 20 units from a cruiser.

There is no forlorn hope - I'm pretty sure you mean Legionnaires....

The cannon have not been addressed as much as I'd like. I had contemplated reducing them somewhat but didn't get to that. Did I see alternate stats for these somewhere? More like 30cm range deal?

Only 3 retinues and on foot? hmmm slow. Hope you don't get too much Overwatch on you when you activate  :laugh:

Plenty of air support, and I reckon 23 fearless unitss that when they fail to activate they get to charge should deal with eneny AA (and be a nightmare to shift!). Might drop dreds and get another forlorn hope to help with the drop
You might want to use a Black legion army list then if you want that extra forlorn hope  :;): Although it will let you actually planetfall this army if you do remove the dreads. Also i hope when you fail that activation that you don't end up running towrds the sentinel formation instead...  :vD





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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 4:24 pm 
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@Slaughterfiend: Well as an upgrade it could be enough units to carry the formation not a single Slaughterfiend. Conversion is easy, just add two front legs of O-mans Petite Crabe in place of the arm-weapons and put a single Berzerker on top of it as a rider :)

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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 4:46 pm 
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Quote: (BlackLegion @ 24 Jul. 2009, 13:53 )

Small typo: It`s Berzerker/Berzerk not Berserker/Berserk :)

Not if you happen to be English.

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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 4:49 pm 
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In GW terms BL is right however - it should be Zs

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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 4:58 pm 
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Damnable GW selling out our proud mongrel language. :))

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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 5:00 pm 
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Yep. I thought z is pronounced as s in german. In german it is the other way around  so english Berzerker sounds the same as german Berserker :laugh:

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 Post subject: World Eaters 1.1
PostPosted: Fri Jul 24, 2009 5:40 pm 
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Quote: (Dobbsy @ 24 Jul. 2009, 16:14 )

does the battleship have slow and steady or not?

Well being as there is no battleship, I'll say no.

Sorry, battlebarge :) Its slow and steady everywhere else or can I really do a massive drop turn one?

Also modern marine vessels were held to come after the heresy, prior they had the old navy vessels.


Are drop pods getting an attack when they land?
Nope. Makes that unprepped landing zone a bit more worrisome eh? Adds a little spice to a 'zerkers life  :))

Are you going with the increased accuracy idea, or just a plain drop?

Do I have to take an SC to get a DP?
What does it say under DP notes and in the list...?

In notes it says If. In list it says replacement. If it is a replacement it is effectively 2 of the three upgrades for a formation?

How do World Eaters invade worlds if they don't have a fleet?
Slowly

Well you won't be able to drop that with a Strike cruiser for starters. Too many units....
I believe the DP can't teleport am I correct? So your terminators make too many units to drop as you can only drop 20 units from a cruiser.

It is 19 units for the drop (16 zerkers and 3 dreds). The Demon Prince according to his notes can indeed teleport.

There is no forlorn hope - I'm pretty sure you mean Legionnaires....
Yes, but I can't spell the latter.

Only 3 retinues and on foot? hmmm slow. Hope you don't get too much Overwatch on you when you activate  :laugh:

You've never used lots of fearless formations in the back table half before then? :)

Also i hope when you fail that activation that you don't end up running towrds the sentinel formation instead...  :vD

Thats fine, better than shooting or marshalling.

Its not a 'killer' army, merely more of a nightmare, designed to put a lot of pressure on the opponent (though a lot of it revolves around those aircraft). And it does seem perfectly ok according to the army list - or are there mistakes in the file?

Hopefully I would get to use it tomorrow on vassel!




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 Post subject: World Eaters 1.1
PostPosted: Sat Jul 25, 2009 12:05 am 
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I've had a quick look at the list and I notice a few issues that I can see from the list.

I would have thought the cannons of khorne would or should have a 60cm range.

The world eaters bikers should have a FF 5+ as they only have combi bolters.

The World Eaters Berserkers seem way to cheap for there 2+cc as with the terminators.

Also the Hellblades seem better suited to 250pts for the 3.

I guess those are the major issues that I would have with these issues.

The only army that appears that will be able to stand upto this type of army is the Eldar, as basically you can't go CC with a decent eldar force.

:alien:


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 Post subject: World Eaters 1.1
PostPosted: Sat Jul 25, 2009 1:42 am 
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Quote: (Blish @ 25 Jul. 2009, 00:05 )

The only army that appears that will be able to stand upto this type of army is the Eldar, as basically you can't go CC with a decent eldar force.

:alien:

Nope

I have played 2 games with these and both would have played out to turn 4 and a count-back.

I will play you next Blish if you want. Take your green horde against it. You may be well surprised.

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 Post subject: World Eaters 1.1
PostPosted: Sat Jul 25, 2009 1:44 am 
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Quote: (The_Real_Chris @ 24 Jul. 2009, 17:40 )

Well you won't be able to drop that with a Strike cruiser for starters. Too many units....
I believe the DP can't teleport am I correct? So your terminators make too many units to drop as you can only drop 20 units from a cruiser.


It is 19 units for the drop (16 zerkers and 3 dreds). The Demon Prince according to his notes can indeed teleport.

Correct

That is how I have been playing it, he teleports with my terminators.

Please don't take away the teleport from the DP. Even in the fluff the Primarchs were able to teleport..

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 Post subject: World Eaters 1.1
PostPosted: Sat Jul 25, 2009 1:56 am 
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Quote: (Dobbsy @ 24 Jul. 2009, 16:14 )

The cannon have not been addressed as much as I'd like. I had contemplated reducing them somewhat but didn't get to that. Did I see alternate stats for these somewhere? More like 30cm range deal?

In my last game I took 2 of these units and they both garrisoned on overwatch.

They both ended up shooting at a Warhound formation of two, downing all the shiels on 1 and causing 2 wounds. That was with 2 units firing on Sustained however.

75cm is large (I will admit), however under the fluff they used to be unlimited. To be honest, I have not looked at the Apocalypse stuff but I have been concentrating on other units and like Dobbsy, will get to discussing it eventually. Blish advised 60cm which in itself is not unreasonable either. It is either the range or the speed IMO that will need to be considered IF a change is required. More playtests should be made with these units. In effect, they are really the only support unit they get barring War Engines.  

30cm range is just crap and will ensure they never get used.

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