Hi All
Before going into this, note that this projcet of developing the addition in place of Fearless for the majority of formations is for the list in the discussion that can be found here :
World Eater Thread - Morgan & FrogbearAfter the various games played with an all Fearless force (8 Games so far with the World Eaters), there are 2 common aspects that are causing us to question the 'fun factor' of an all Fearless force.
1. The OpponentThe opponent appears to feel almost ‘cheated’ when coming up against all Fearless forces. It is not uncommon for the ‘fun factor’ of a game to be effected due to such armies appearing to ‘strain’ the rules.
2. The PlayerAll Fearless armies have the common problem of being expensive, and rightly so due to their effect in a game. This does however lead to smaller activations. I personally have found that after a CC combat, the formation usually decimates the opponent, however they end up themselves being either broken, or on the verge of breaking. In this respect, by Turn 3, you either have all units broken, or they are 1BM away from being so. I never really have more than 2-3 units left (if any) due to such low activations and make it very hard to secure a game.
Now the idea is not to remove Fearless as a rule, but to take it away from rank and file troops (allowing only Daemons, Daemonic Vehicles or characters to keep the rule). In place of Fearless, the Blood Rage rule would incorporate the following lines (in bold)
Note: (Chaos Navy and spaceships are not effected by the Blood Rage Rule) Any formation that fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook) must make an Engage action or Shoot at -1 rather than a Hold action.
Also units effected by Blood Rage (excluding any units with Fearless) may make saving throws against extra hits from losing a combat even if the unit is broken, and when broken or otherwise forced to take a withdrawal move, will take damage only if it ends its move within 5cm of the enemy rather than 15cm.The above will mean point drops in the formations to allow another unit or two to be taken in an average 3000 point force. In addition, it may tackle the above two issues raised from a player (more activations) and opponent (units that can actually die) perspective.
Daemons, character units, Dreadnoughts and Juggernauts are scheduled to keep Fearless at this time.
So what are people’s thoughts on removing Fearless from World Eater Berserkers, Terminators, Bikes, and Chosen, in favour of the extension to the Blood Rage rule?
Any other suggestions?