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Vraksian Traitors v1.04

 Post subject: Vraksian Traitors v1.04
PostPosted: Mon Jun 08, 2009 8:32 pm 
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Latest Version :

Version 1.04


Changes:

V1.04
- Added Reinforced Armour to all Malcador vehicles (should have been there all along).
- Added unit texts for half the unit entries.

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Jun 09, 2009 12:44 am 
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Hmm didn't Hell Blades get no armour save?




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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Jun 09, 2009 1:18 am 
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Quote: (BlackLegion @ 09 Jun. 2009, 00:44 )

Hmm didn't Hell Blades get no armour save?

According to the Black Legion playtest changes, they have a 6+ save.

They also have AA5+, but I've followed the AA6+ of the Red Corsairs list... why did that happen?

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Jun 09, 2009 1:30 am 
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Strange. I remember copying this stats from a webside Lord Inquisitor linked to. Now i see thereis an actual thread with a downloadable document with the stats?

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Jun 09, 2009 1:41 am 
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So the first thing I need to do is give the Hellblades AA5+...

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Jun 09, 2009 1:42 am 
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Jup. I will update the Red Corsairs and IronWarriors accordingly.

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Sep 08, 2009 11:34 am 
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The Vraksian Renegate Militia didn`t had acsess to any aircrafts. Only with the arriving of the Anarchy's Heart Hell Blades and Hell Talons where encountered on Vraks.

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Sep 08, 2009 11:37 am 
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Technically they didn't have access to any super-heavies, titans or malcadors either, but that makes for a boring list.

The 40k vraks list allows them though, for playability reasons, so it's sensible to follow suit.




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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Sep 08, 2009 11:41 am 
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Yes no titans and superheavies. But Malacdors they have.

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Sep 08, 2009 11:44 am 
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This list is set mid-way through the war, so the heretic aircraft have arrived.

No Harbinger bombers were actually present on Vraks, but I think it can be included in order to represent a typical traitor army.

I'm probably going to add Traitor Titans too, as the Legio Vulcanum also entered the Vraks war at the same time as the chaos aircraft arrived.

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 Post subject: Vraksian Traitors v1.04
PostPosted: Tue Sep 08, 2009 11:56 am 
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Then you could add support formations of single super-heavy tanks too because the Vraksians captured DeathKorps tanks and used them for themselfe :)

Perhabs you should state in the armylist that the army represents a mid-war army and state which units should not be selected when building an early-war army.

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 Post subject: Vraksian Traitors v1.04
PostPosted: Wed Sep 09, 2009 1:33 am 
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Oh and what about fortifications? If youreally want to represent the Vraksian Renegate Militia on Vraks then you need to include trenches, bunkers, turret emplacements, sentry guns, etc

And what about Worker Rabble? CC and FF6+, no ranged attack. Large Formation with Initiative 3+ as Support Formation.

And any plan to represent the variable Leadership values? You could roll a die at the start of the game: 1-3 Initiative is 2+, 4-5 Initiative is 3+.
Or an other idea: the first time in a given turn a Vraksian formation is shot at it gets 2 Blastmarkers for coming under fire instead of only one. If it get shot at a second an subsequent time in the same turn it will get only 1 Blastmarker as usula buti f it get shot at in the next turn it gets 2 Blastmarkers, etc.




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