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LatD question

 Post subject: LatD question
PostPosted: Thu Jun 11, 2009 4:54 pm 
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Generic Daemons only for Undivided formations.

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 Post subject: LatD question
PostPosted: Fri Jun 12, 2009 8:52 am 
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Poo :(

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 Post subject: LatD question
PostPosted: Mon Jun 15, 2009 3:51 pm 
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hello again, I've another question perplexing me.

Support formations, do they need to be of the same markings as your core formations? i.e. If i buy a khorne coven can I then purchase a formation of doomwings, or, am i stuck with Khorne/Undivided support?


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 Post subject: LatD question
PostPosted: Mon Jun 15, 2009 3:57 pm 
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Quote: (Couchmonster @ 15 Jun. 2009, 15:51 )

hello again, I've another question perplexing me.

Support formations, do they need to be of the same markings as your core formations? i.e. If i buy a khorne coven can I then purchase a formation of doomwings, or, am i stuck with Khorne/Undivided support?

Aligned Daemon Engines require a Coven of the same alignment. Undivided Daemon Engine formations can go with any core formation, regardless of alignment.

I'm fairly certain that non-Daemon Engine support formations are not restricted by any sort of core formation alignments.  So, a Tzeentch Coven could be used to provide a support slot filled by a Khorne Traitor Rough Rider formation.  However, I don't have it handy to confirm and might be mistaken.




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 Post subject: LatD question
PostPosted: Mon Jun 15, 2009 5:49 pm 
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A quick question (as this thread jogged my memory) - Factions. Is it basically that the LaTD all have an initiative of 2+ unless there are hated enemy within 30cm? So, if I had an all Nurgle LaTD they would all be 2+ initiative?
If this is the case, then surely it would be easier to give them a 2+ initiative and a -1 if hated?
Or have I got this ALL wrong (possible)?  :smile:


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 Post subject: LatD question
PostPosted: Mon Jun 15, 2009 5:56 pm 
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alakazam: Correct, they effectively all have a 2+ initiative most of the time, but it was deliberately phrased in the awkward manner due to Jervis' insistence that all special rules should be phrased as an advantage rather than a disadvantage if possible, so that if the player forgets to use the rule ingame he doesn't gain an unfair advantage.




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 Post subject: LatD question
PostPosted: Mon Jun 15, 2009 5:58 pm 
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No, you've got it pretty much right. That's long been a point of controversy. The idea is that rules should be expressed in terms of bonuses rather than penalties if possible: that way players are penalised if they forget how their own army works rather than benefiting from forgetting the penalty. This is only sensible; knowing the rules for your own army is your responsibility and your opponent shouldn't lose out because you forgot something about your own troops.

However, although a good idea in general, it does make for a very odd and awkward rule in this particular case, and I gather quite a few people feel it would be a lot better if an exception were made.

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 Post subject: LatD question
PostPosted: Mon Jun 15, 2009 6:52 pm 
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I agree with the idea behind the rule but I think it's been pretty clearly shown that it doesn't work.  It's a roundabout way of getting where you want to be and more importantly, doesn't really stop people from "forgetting a penalty."  You get used to it and just assume all your chaos troops are 1+/2+ (depending on whether you're CSM or Cultist) and then you "forget the penalty" anyway.

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