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EA Lost and Damned 2.5 army list
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=11915
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Author:  wraeththu [ Fri Jul 15, 2005 7:55 pm ]
Post subject:  EA Lost and Damned 2.5 army list

Hello all,

I have made the necessary updates to the L&D list.  So here is v2.5 which includes:

? Changed the structure of the list combining the Cultist and Traitor PDF.

? The points cost are changed for various Daemon Engines and a few stat changes to the Khorne Daemon Assault Engines and the Nurgle Contagions.

? Added back the Aspiring Chaos Marine (See the Arch Heretic)

? Changed the coven so you can choose both cultists and mutants in the initial coven and as upgrades.

? Changed a few things on the Traitor vehicles numbers and types.

? I am sure there are some other little things I forgot.

So go download it and get to play testing.  Once the summoning is worked out I plan on having the official 3.0 posted to the Specialist Games site.  I look forward to getting feedback.

http://oubliette.tranquility-base.us/DL ... edv2.5.pdf

-Audrey

Author:  Tas [ Sat Jul 16, 2005 1:27 am ]
Post subject:  EA Lost and Damned 2.5 army list

Great - Thanks Audrey! :D

Author:  Math Mathonwy [ Sat Jul 16, 2005 8:45 am ]
Post subject:  EA Lost and Damned 2.5 army list

Sorry for a silly question, but am I correct in thinking that "cultist aircraft" refers to Firelords and Doomwings so that they have 2+ Initiative, even though they are Daemon Engines? While reading the list it somehow occured to me that I might be wrong in thinking this.

Author:  wraeththu [ Mon Jul 18, 2005 6:44 pm ]
Post subject:  EA Lost and Damned 2.5 army list

Quote (Math Mathonwy @ 16 2005 July,08:45)
am I correct in thinking that "cultist aircraft" refers to Firelords and Doomwings so that they have 2+ Initiative, even though they are Daemon Engines?

That is correct.  My wording in the list could be better.  Basically aircraft do not benefit from having the +1 bonus for not having a hated faction near by.  So that is why aircraft is 2+.  A 3+ just seems rather steep and I doubt many people would take them then.

-Audrey

Author:  vaudania [ Wed Jul 20, 2005 8:45 pm ]
Post subject:  EA Lost and Damned 2.5 army list

nice work as always ..
read it for the french translation .. like the new division in 2  characters of the Archi Heretic ...

just get one matter with the wording of the new summoning ... think intermingled with the old one  :;):
last ? of 1.1.1

about this wish if we could have an overall view of what this will be ...

no no i'm not trying to *put the hand* on the chaos warp secrets ...
just, like we say in france,  that i would like to know *at which sauce we will be eat*
:;):

Author:  Taladryel [ Mon Jul 25, 2005 3:20 am ]
Post subject:  EA Lost and Damned 2.5 army list

Just wanted to check in - I'll be test-driving this list heavily starting in a couple of weeks. Any commentary/results will be posted in this sub-forum, unless anyone objects.

Over and out.

Author:  wargame_insomniac [ Sat Aug 06, 2005 2:54 pm ]
Post subject:  EA Lost and Damned 2.5 army list

Hi

Played a game against L&TD on Wednesday. I won't post a detailed batrep as neither were playing with points optimal forces (plus I have forgotten all the detailed maneuvers). :D

My friend Jim took a Khornate L&TD force. 2 covens of cultists each with land transporters and 2 support covens with 2 Lord of battles apiece.  My SM force was using the rest of Jim's painted figures, which meant that I had some bikes, 1 tactical detachment, 1 sole warhound and a dozen Land Raiders.

It meant for an interesting game - my massed Land Raiders with reinforce armourd against his 4 Lords of Battles with reinforced armour. That was a lot of shots and a lot of saves! ?:D

I managed to rout the covens in sucessive turns and then after winning strategy roll use quick bike squads to catch them whilst still broken.

I am used to bigger Titans than Warhounds, so I initially struggled to use it right. However when I took some heavy fire from paired Lord of Battles in second turn (stripping my void shield and doing a couple of voids) it forced me to play them a bit cagey. I think by chance I stumbled on the right way to use them, diving behind hill to recharge void shields and plasma before nipping out onto flanks in following turn to hit enemy with recharged Plasma Blastgun.

With all of those 4+ saves I found it hard to take down the Lords of Battles without any MW weapons. I had to rely on sheer weight of firepower.

Learning points for me & Jim about the L&TD list-
1) Lord of Battles are hard unless you pick an army designed to take them out. Then again we were n't playing with metagame points-efficiant armies and I guess many tournament armies would have easier time taking them down- e.g. IG with Shadowsword companies.

2) Unless you take some of the smaller support covens then L&TD are easy to out-maneuver. After seeing the damage my SM bikes did speeding in & wiping our already broekn units, I expect to see some Traitor rough riders & sentinels in Jim's future L&TD lists.

Cheers

James

Author:  daemonkin [ Wed Aug 17, 2005 10:22 am ]
Post subject:  EA Lost and Damned 2.5 army list

Just reading through the 2.5 list.

Any reason why you have limited the daemon engines to 1 per coven and why did you make the slaanesh knights 4?

Just wondering.
Going to play few games with each list and will write up what happens

Keep on truckin'
D.

Author:  Irondeath [ Wed Aug 17, 2005 10:53 am ]
Post subject:  EA Lost and Damned 2.5 army list

2 formations of DEs per Coven was just too much, especially with them going from 3 to 4 units for break point reasons.

It was really easy to have 600+Pts of DE support a >300Pts Coven, and this surely didn?t feel right.

As to the Daemon Knights, this was for consistency as all the DE formations are now made up of 4 units.

Author:  woodelf_dave [ Fri Aug 26, 2005 5:18 pm ]
Post subject:  EA Lost and Damned 2.5 army list

2 formations of DEs per Coven is probably too much. However
should those covens led by Daemon Princes be allowed to take 2 formations of DEs each ?  Daemon Prince / Daemon Engines : seems quite appropriate and not too overpowering.

Author:  MC23 [ Fri Aug 26, 2005 5:48 pm ]
Post subject:  EA Lost and Damned 2.5 army list

Quote (wraeththu @ 18 2005 July,13:44)
That is correct. ?My wording in the list could be better. ?Basically aircraft do not benefit from having the +1 bonus for not having a hated faction near by. ?So that is why aircraft is 2+. ?A 3+ just seems rather steep and I doubt many people would take them then.

-Audrey

I've told you. The way Chaos Initiative rules are written causes more problems then they are intended to solve. Questions like this keep coming up and will always have to be answered in a Q & A if it remains the way it is. The current rules makes you take 3 lefts to take a right turn. The "Keep it Simple Stupid" principle in this case really should override the "forgetting your army special rule should be disadvantageous to you" principle.

Now to further one step further than I have before in this long standing debate, How is forgetting chaos rivalries on the game really an advantage? In the EPIC scale and in what everything has, I see nowhere any instances the Chaos rival powers work better together and must be separated for game balance. NOWHERE. The rule exists only for color and nothing more.

I'll repost this idea in expanded form on the GW Specialist forum this weekend for Black Legion review as well (and hopefully it won't be deleted like the majority of my other posts have been).

Author:  wraeththu [ Mon Aug 29, 2005 4:02 pm ]
Post subject:  EA Lost and Damned 2.5 army list

About the initiative, there just is not an easy way to do it. ?It was proposed giving chaos a set initiative and then only when a hated faction was near by it would drop the initiative by -1. ?Basically CSM would have a 1+ and L&D a 2+ with a -1 if a hated faction was near by. ?But Jervis said no. ?He want's the rules so that if a player forgets a rule it is against them not a benefit. ?For example, if a L&D player forgets the +1 bonus of hated faction not within 30cm rule then they use the 3+ Initiative. ?Which does not benefit the player but it also does not hurt the opponent. ?If it was the other way around and the L&D player forgot to apply the -1 for an enemy within 30cm or their opponent did not know of the rule, then they would be using the 2+ Initiative which would be an advantage for the chaos player. ?So basically Jervis doesn't want a forgotten rule to unjustly benefit the player. ?I can understand his point, but it makes for a messier initiative rule. ?I hope that makes sense :P . ?Of course you can always use the above suggested version as a better way to play understand the whole intitiative and hated faction thing.

-Audrey

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