Tactical Command
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Defilers
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=11851
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Author:  Ekranoplan [ Tue Aug 07, 2007 5:59 am ]
Post subject:  Defilers

Defilers seem way to fragile for their points cost.  A hundred points a pop wouldn't be to bad if you could mix them in with the covens, thus being able to use their firefight and assault abilities more efficiently.  But as a formation on their own they are either behind a hill lending artillery and wasting their superd assault abilities, or creeping forward and getting shot to peices (even with cover!)

Author:  pixelgeek [ Tue Aug 07, 2007 6:47 am ]
Post subject:  Defilers

Another example of a unit that doesn't make a lot of sense on a battlefield at 6mm scale unfortunately.

Even in 40K they have been given a speed increase

One option (other than the speed increase) is perhaps to assume that they are all daemonically possessed and give them an IS.

Author:  Irondeath [ Tue Aug 07, 2007 5:17 pm ]
Post subject:  Defilers

Well they are supposed to be possessed and have an IS!

Defilers can be garrisoned if one should wish so. They are indeed most effective as a fearless artillery unit tucked away out of LOS, with their assault abilities keeping away less determined attackers.

Author:  pixelgeek [ Tue Aug 07, 2007 5:42 pm ]
Post subject:  Defilers


(Irondeath @ Aug. 07 2007,09:17)
QUOTE
Well they are supposed to be possessed and have an IS!

Shows how often I use them.

Possession is an option in 40K is it not?

With the Dreads and the Defilers I am not sure that anything other than RA will make them fit into the roll they are supposed to have in the game.

I know they increased the speed in the new Codex but did they change the armour of the Defiler as well?

Author:  nealhunt [ Tue Aug 07, 2007 7:27 pm ]
Post subject:  Defilers

Possession is an option in 40K is it not?

It sort of depends on how you look at it.

There is a "Possessed" vehicle upgrade, but by the background all Defilers are possessed by daemonic entities.

Author:  TheLimey [ Thu Aug 09, 2007 2:52 pm ]
Post subject:  Defilers

Not being a 40K player, I'm a little confused on this. What role is a Defiler meant to play?

Images I've seen show this as a combat monster, but the stats show it also having a gun that can lay down a barrage. Neither fish nor fowl sort of thing.

Author:  pixelgeek [ Thu Aug 09, 2007 4:17 pm ]
Post subject:  Defilers


(TheLimey @ Aug. 09 2007,06:52)
QUOTE
Not being a 40K player, I'm a little confused on this. What role is a Defiler meant to play?

I think they are meant to play the "these look really cool" role in a 40K force.

The concept wasn't very well thought out which is why the stats for them got tweaked in the new codex to make the faster and, I think, tougher.

Its a 40K unit so that makes it an infantry support unit. It adds some CC abilities but mostly it allows the force to get additional heavy weapons.

Its not a very well thought out concept and it really doesn't translate well to Epic.

It has all the same problems as the Dreadnought but with none of its drop pod options.

Author:  nealhunt [ Thu Aug 09, 2007 4:30 pm ]
Post subject:  Defilers

If I'm not mistaken, the rumors are also that the 40K CSM Codex removes the indirect fire option from the Defiler battlecannon in order to reinforce its direct-support/charge-into-combat background.

Author:  TheLimey [ Thu Aug 09, 2007 4:32 pm ]
Post subject:  Defilers

perhaps we need to split this into variant defilers? One support, and one the close combat monster.

Author:  BlackLegion [ Thu Aug 09, 2007 4:34 pm ]
Post subject:  Defilers

I would scrap IndirectFire. Give it 20cm move or 15cm and Infiltrate and an extra MW CC attack.

Author:  Nicodemus [ Thu Aug 09, 2007 4:37 pm ]
Post subject:  Defilers

I agree with Black Legion.

Author:  Steve54 [ Thu Aug 09, 2007 5:28 pm ]
Post subject:  Defilers

I usually take a defiler in my BL tournament list for 3 reasons-

- to provide cover
- for that 1bp, always useful for sniping at artillery
- I've taken the trouble to make some and want to use them

Remove that indirect fire and they probably won't be worth it

Author:  pixelgeek [ Thu Aug 09, 2007 5:52 pm ]
Post subject:  Defilers

I agree. We'd need to remodel the entire unit if we took away its 1BP indirect fire option. Without it they are not worth the points.

Author:  TheLimey [ Thu Aug 09, 2007 5:52 pm ]
Post subject:  Defilers

The Desecrator version on the Death Guard list already does not have the 1BP, and instead has a AA value.

Author:  Ekranoplan [ Sat Aug 18, 2007 5:59 am ]
Post subject:  Defilers

I would definetly like to beable to take defilers in cultists covens, in addition to removing their indirect ability and replacing it with a greater move or infiltrate.  They are very handy in a firefight or close combat.

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