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Stalker
Include the Stalker - it provides a different AA option 100%  100%  [ 22 ]
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Stalker

 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 6:05 pm 
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Quote: (BlackLegion @ Jan. 26 2010, 16:48 )

Quote: (Chroma @ Jan. 26 2010, 02:26 )

Quote: (Laylo @ Jan. 26 2010, 01:17 )

but trying to shoot down a bomber on the altitude of 20000ft or more :flyboy:  with an infantry heavy weapon (like those from 40k they can morph) seems idiotic.

Well, the aircraft making attacks in EPIC are not performing that kind of high altitude/strategic bombing, but are doing Close Air Support strafing/dive-bombing, so it seems reasonable for infantry-portable weapons to engage them, especially morphed energy weapons.

When was the last time infantry shot down an aircraft (not helicopter )with an unguided weapon?
Even at a low altitude strafing run jet engine aircrafts are way to fast to be shot down with ..say...an ordinary missile launcher or MG.

What relevance is that? We could equally talk about how titans would not work as they would sink into the ground or how poor psykers have been in afghanistan

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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 6:10 pm 
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Quote: 

...how poor psykers have been in afghanistan

lol  :grin:

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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 6:19 pm 
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lol  :grin:

But it is of relevance in order to cement the arguments why Obliterators shouldn't have an AA-system.

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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 6:45 pm 
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How does saying what real world weapons can do cement what a mutatated chaos marine with morphing energy weapons can do?

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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 7:14 pm 
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In general you would just look at what "energy weapons" represent in Warhammer 40,000 (typically, they are vaguely analogous to AT guns, or low shot volume armour penetrating weapons at any rate).

Aren't there some aircraft armed with Lascannons that have "anti aircraft mounts" in Warhammer 40,000?

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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 7:56 pm 
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The aircrafts with AA-Moutns are in the minority in Wh40k Apocalypse.

- The Imperial Thunderbolt has an AA-Mount for his two Twin Autocannons.
- The Ork Fighta-bommer has an AA-Mount in his four front Big Shootas.
- The Eldar Nightwing is an Interceptor which results that all his weapon (two Shurikencannons and two Bright Lances) are threated as if they had an AA-Mount.
- The Eldar Phoenix has an AA-Mount on his two Shuriken Cannons.
- The Tau Barracuda has an AA-Mount on his Ioncannon.
- The Dark Eldar Raven is an Interceptor which results that all his weapon (twin Dark Lance and Lb Splinter Cannon) are threated as if they had an AA-Mount.

No other aircrafts (not even the Ork Fighta or Imperial Lightning) have an AA-Mount on any of it's weapons.




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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 8:27 pm 
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I don't mind one way or the other if the obliterator has some AA ability, what I mind is when that AA ability is somehow better than a hydra.

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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 9:53 pm 
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Better- and how!

Infantry vs AV
Fearless vs not
4+ Reinforced Armour vs 5+
6+ Inv vs not
2+ Firefight vs 5+
Additional Macro Weapons in CC vs 6+
Teleport/Drop Pod vs ground

Oh yeah, and as you mentioned- it's AA is better...

For what? 25pts more? (or equal to a SM Hunter?), it reads like a fanboys wet dream unit rather than one that was properly tested and balanced.

Dropping the AA still leaves it with a ridiculous number of perks but slightly less ridiculous.


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 Post subject: Stalker
PostPosted: Tue Jan 26, 2010 10:49 pm 
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In all fairness - the relevance is towards realism. I know it's a game. I know it's sci-fi, but still it is not Transformers or pokemon.

Obliterators in 40k can morph into: lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked melta gun, twin-linked flamer. I cannot find any other specified weapons in the fluff and no AA-type weapons whatsoever.

Lascannons can be AA, however they are never counted as such in Infantry units. If Oblits should have AA why not give AA to any other lascannon wielding infantry? Why not? they have an 'energy weapon' so you just point it at a flying airplane, go 'bzzzzz' and it should blow up. In case someone mentions 'Obliterators morphing targetting systems' - please give me an actual quote and by Perturabo, I will shut my yapper  :grin: Instead of making obliterators fluffy , they seem to be AA oriented which has no proof in the fluff. We're trying to make Obliterators omnipotent. They can't morph into a battlecannon, but somehow they can morph in to AA designated weapons. IMO this doesn't add up.

a quote in the rulebook (pg 48) concerning aerospace units:
Quote: 

This sheer speed means that only specialised ground units and other aerospace units are capable of engaging them.

I cannot find any proof of oblits being specialised in AA or have any AA abilities and the quotation above should remind us what we are dealing with here.  :)

Laylo





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 Post subject: Stalker
PostPosted: Wed Jan 27, 2010 12:18 am 
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The background, whilst important, is highly subjective and can be interpreted to support any argument- just look at mine and others discussions on the nature of Tyranids.

For me, it is the gameplay that comes first. The Oblit with AA is so different (read more powerful) than any other AA it stands out as odd.
Every other AA ground unit is a vehicle with fragile armour and no other purpose.


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 Post subject: Stalker
PostPosted: Wed Jan 27, 2010 12:34 am 
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Jeridian : You forgot SR4 instead of SR2.  :whistle:

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 Post subject: Stalker
PostPosted: Wed Jan 27, 2010 12:38 am 
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Quote: (Evil and Chaos @ Jan. 26 2010, 23:34 )

Jeridian : You forgot SR4 instead of SR2.  :whistle:

Hydras *do* have 30cm move though...  :laugh:

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 Post subject: Stalker
PostPosted: Wed Jan 27, 2010 1:10 am 
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Quote: (Jeridian @ Jan. 26 2010, 23:18 )

The Oblit with AA is so different (read more powerful) than any other AA it stands out as odd.
Every other AA ground unit is a vehicle with fragile armour and no other purpose.

Precisely. A unit that probably shouldn't be AA, performs a multum of other roles, and is still better at AA than AA-designated units.

Both the fluff and gameplay aspects are far-fetched at best, while the Stalker + removal of AA on oblits wouldn't be problematic. In addition, though the stalker doesn't feature as an official model, it's really easy to convert.


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 Post subject: Stalker
PostPosted: Wed Jan 27, 2010 8:22 am 
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Quote: (Laylo @ Jan. 27 2010, 00:10 )

Quote: (Jeridian @ Jan. 26 2010, 23:18 )

The Oblit with AA is so different (read more powerful) than any other AA it stands out as odd.
Every other AA ground unit is a vehicle with fragile armour and no other purpose.

Precisely. A unit that probably shouldn't be AA, performs a multum of other roles, and is still better at AA than AA-designated units.

Both the fluff and gameplay aspects are far-fetched at best, while the Stalker + removal of AA on oblits wouldn't be problematic. In addition, though the stalker doesn't feature as an official model, it's really easy to convert.

Except that it changes the nature of the list forcing a move to a more mechanised marine with daemons style of list.

In a straight hydra/oblit comparison what does the hydra restrict it formation form doing? by comparison the oblit forces its formation to walk.

Anyway this and the arguments in this thread are rehashing discussions that have gone on for several years - no new factors have been brought up. That the argument has dragged on for years means that all sides have heavily entrenched views.

At this stage playtesting is what is needed - we are dragging behind most of the other NetEA list, as the list needs to be ready for the NetEA book within a couple of months.
So items for testing
- Does the stalker work at its stats/cost? -I'm not sure I've ever seen a report of it being used
- Have the changes to the oblit downgraded it sufficiently?
- Is having both INF+AV AA units too good?

Results in the playtest thread please

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 Post subject: Stalker
PostPosted: Fri Jan 29, 2010 4:03 pm 
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Quote: (hello_dave @ Jan. 26 2010, 07:33 )

What I'm not in favour of is 2 ground units with AA, because then everyone will have stalkers in their mobile formations and Oblits in their garrisons and teleporters, arguably a worse situation than we have now.
The more I think about it the more I am coming around to the Stalker and an AA-less Obliterator as a good solution, I still think that the Armoured Company (which then becomes one of the AA-carrying formations) needs looking at though, does anyone take them on a regular basis?

With respect Steve, while you have taken a 'compromise position', opinions are also changing (see above). Furthermore, because the air-game is so abstract, I am not sure how playtesting will provide further evidence either way:-
- The in-game dynamics of Oblit AA vs air is already known (reducing power does not really affect this)
- Having Oblits with AA does not really influence the choice of other AA (Hellblades)
- Arguably, including the 'AA Stalker' actually reduces the need for Hellblades.

Rather than insisting on playtesting, could we get people to post lists that they would use giving reasons why they have chosen the relevant formations / units and how they would play them.

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