Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

CSM typos

 Post subject: CSM typos
PostPosted: Sat Jul 21, 2007 2:43 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand

(BlackLegion @ Jul. 21 2007,00:16)
QUOTE
Yes it's abit too powerful.
Player A: Yea my Warlord stomped your Bloodthirster for 1DC. Now critical..uh a 6...now again...6...your Bloodthirster is toast!
Player B: And your Warlord too. Hehehe.

I would suggest nothing stronger than 'any unit within 5cm takes a TK(1) hit on a roll of a 6', which would keep the character of the effect, while not being so miserably random in terms of game balance.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Sat Jul 21, 2007 4:45 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta
I need to clarify it with Neal and Audrey but IIRC the rewording was to specify that only friendly units and/or daemonic units were pulled into the warp.

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Sun Jul 22, 2007 12:35 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta

(Hena @ Jul. 14 2007,23:30)
QUOTE
Also there is plural used for those upgrades which allow more than one. Except Dreadnought. So should that be Dreadnoughts?

It does say Dreadnoughts. In the Upgrades section (at least where I am looking so I might be looking at the wrong section). Where are you seeing this?

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Sun Jul 22, 2007 12:53 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta

(BlackLegion @ Jul. 13 2007,06:49)
QUOTE
In the stats it said Great Daemon of XXX but it should be Greater Daemon of XXX.

Fixed

Personally, I like (Base contact) as Small arms and Assault weapons are capitalised, but it seems that (base contact) is the most "proper" format.


Fixed

1. Campion -> Champion in the fluff text at the beginning

Fixed

2. Missing word?

Fixed. Nice catch on both of those.

3. Battlehead. Is it fine to have a fire arc in engage weapon?

Yes. It can't be used if the enemy assaults you from the rear

4. Ravager titans Doom Burner. It's notes are missing bits.

Fixed

Waiting for confirmation from Neal, Greg and Audrey re: the Critical effect and the Hated Unit effect

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Sun Jul 22, 2007 12:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta

(Hena @ Jul. 11 2007,04:32)
QUOTE
1. Armoured Company and Assault Company.

2. AND and OR weapons. Please change them. http://www.tacticalwargames.net/cgi-bin....;t=9137

It has caused threads like this
http://forum.specialist-games.com/topic ... C_ID=11231

3. Weapons with TK (such as Demon Prince) shouldn't need to have Macroweapon in the weapon notes.

4. Thousand Sons and Obliterators. Those entries seem to have dot '.' instead of comma ',' in the unit notes. Same in Demonic Beasts, Bloodthirster, Great Unclean One, Lord of Change, Keeper of Secrets, Daemonnette, Screamers, Chaos Spawn, Furies.

5. Feral Titan. Death Storm has Forward in notes. Should be Forward Arc?

6. Could the Assault Weapons range be '(base contact)' as it is in rulebook instead of '(base)'.

1 The wording is now

"Four to eight vehicles (may choose either Chaos Predators or Chaos Land Raiders or a combination of the two)"

Assault Co wording is

"One to three vehicles (may choose Decimators or Death Wheels or a combination of the two)"

2. AFAIK these are correct and the weapons cannot operate in both functions at the same time so "or" is appropriate.

3. Removed

4. This was all over the place and I think I caught them all

5. Fixed

6. Fixed

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Fri Jul 27, 2007 7:28 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta
The GD Critical in the LatD list is the way I remember us changing it

"The greater daemon is hurled back into the warp and destroyed. Any daemonic units within 5cms will be dragged  back into the warp with the greater daemon and destroyed on a roll of 6. "

Not sure why it didn't make it into the CSM list

I will update it with the new critical and then double check the Titan arcs and if there are no other issues I will send this to Andy on Monday

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Mon Jul 30, 2007 5:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta

(Hena @ Jul. 29 2007,21:06)
QUOTE
What about the wording on the initiative modifier? Any changes to it?

And is it right that the Undivided units automatically get +1 for there is no-one that they hate?

Edit: And does that include enemy demons as well :D.

I'll email Audrey and Neal about the initiative again.

Undivided units do indeed always get 1+ but then they can only ever summon Beasts so I think that the benefits of taking Undivided units is a mixed blessing in some respects.

Not sure what your last comment is in reference to.

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Mon Jul 30, 2007 5:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(Hena @ Jul. 30 2007,05:06)
QUOTE
Edit: And does that include enemy demons as well :D.

I think Hena is asking if "enemy" daemons are also at risk of being sucked into the warp if a Greater Daemon goes *pop*.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Mon Jul 30, 2007 6:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta

(Chroma @ Jul. 30 2007,09:22)
QUOTE
I think Hena is asking if "enemy" daemons are also at risk of being sucked into the warp if a Greater Daemon goes *pop*.

They are. Its a giant rift into the Warp and it does indeed take in any daemons that it can.

BTW the initiative bonus is only removed by friendly hated units.

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Mon Jul 30, 2007 6:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Wow. It's the first time i noticed the Defiler has Twin Lascannons!

Why? In Wh40k the default weapon is a Reaper-Autocannon. The Twin Lascannons are optional.

Why is the DeathWheel and Decimator listed under Chaos TITAN Legions? They aren't titans.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Mon Jul 30, 2007 6:54 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
They're friendly... but hated.  Two great emotions that taste great together!  :p

Does that seem wrong to anyone else?

==

Seriously, it could be justified either way, but if you don't make it friendly-only you start to run into issues with other chaos lists.  If you make the hatred mod count for enemy units, then you have to put the rules in all the chaos lists.  Otherwise, the Nurgle-aligned Black Legion is at an Initiative disadvantage for fighting the hated Thousand Sons while the reverse is not true.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Mon Jul 30, 2007 7:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I've never understood why the initiative mod is worded as a bonus when out of range of hated formations... surely it's more elegant to do it the other way around?




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: CSM typos
PostPosted: Mon Jul 30, 2007 7:47 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA

(Evil and Chaos @ Jul. 30 2007,19:02)
QUOTE
I've never understood why the initiative mod is worded as a bonus when out of range of hated formations... surely it's more elegant to do it the other way around?

Are you ready for the party line?

All special rules and modifiers in an army list are to be put in as positive modifiers. - paraphrased from JJ

The reasoning is that the player should be as or more familiar with their own list as their enemy's list.  If a person makes a mistake and forgets a bonus because they do not know their own army list sufficiently well, it benefits the opponent.

OTOH, with penalties in the special rule if the person forgets, they gain the advantage.  That puts the onus for knowing the army list onto the opponent because you have to know whether your opponent is "forgetting" about the penalty in their special rules.

===

That said, I think a hatred penalty would have been better.

I generally defer to Jervis' instincts because I think he is an excellent game designer.  However, I think time has proven that this "universal positive" concept is just plain counterintuitive in this case.  "Hatred equals penalty" is so intutive that I seriously doubt that having it in as a penalty would really have caused any substantial issues.

_________________
Neal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net