Quote: (zombocom @ Feb. 13 2010, 14:21 )
A few thoughts from quickly flicking over the list:
Awesome!
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World Eaters Bezerkers: 2xCC3+ is a LOT better than CC2+. Do they really deserve to be that much better? 2xCC4+ is still an improvement for example...
It is all they can do really, so we wanted to make sure that when they did get into CC (which is not always that easy to do) they have an impact. As many armies offset CC with Skimmer, we have not found this to be an issue at all. 23 playtests will show that it really has had mixed results, with a majority not that great.
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The basic retinue seems cheap and spammable with awesome CC. Have you tested spamming them? I suspect it may be too cheap.
That is 13 activations of 8 units all foot slogging it across a table. Any additions to the formations really reduces this. Putting it like that, do you see it as spamming? I am curious. Remember also that unlike other forces, these guys have no shooting.
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Chosen: 30cm and jump packs is a lot better than scout.
I always find the 'scout ability' with Slaughterfiends far superior myself. 30cm is good yet you have to determine where they will start and what impact 4 units are going to have on a battle. I would use them for objective reasons, or drop pods, but that is it really. How do you see them used?
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Bloodgors / Ogryn Bezarkers: For my Servants of Slaughter list I had CC4+/FF- on bloodgors, mostly because the latest 40k information doesn't allow them any ranged weapons. Our ogryn bezerker stats are identical

I'm concerned about the
disposable, for both internal and external balance reasons. Externally it seems a cheap way to make retinues awesome, but internally the abhumans upgrade costs the same for retinues as it does for attack squads, even though the retinue gets
disposable thrown in for free. Do they really need
Disposable? I'd likely take them anyway.
It is being considered that I remove the whole 'Abhuman' upgrade. I think that alone will answer this whole paragraph.
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World Eaters Terminators: The Power+Assault weapons should be separated into two separate weapons for clarity. It's unclear currently.
hehehe. I reduced this because eypyeash advised that it looked like they were carrying a rack of weapons into combat. I can definitely put another line in.
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World Eater Bikers: Why FF4+? Why not FF5+? As with many units in the army they just seem better in all ways than the standard versions. Introduce more downsides in the units to compensate for the amazing CC.
The army falls over to Skimmer armies without these guys. The army cannot combat skimmers without a 4+ FF. TRC has also suggested that they should be 5+ FF so you are not the only one to ask about this. Skimmers have such an advantage in the game, that a whole army of 1 attack 5+FF is simply not competitive. Any suggestions if I do move them to 5+ FF?
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World Eaters Rhino: Why CC5+? That seems a bit fanboyish. The notes about who can and can't buy rhinos belong in the tournament army list, not the unit rosters.
Happy to place them back to CC6+. I increased the Rhino costs to 25 points for 2 and Morgan suggested that the increase in CC was an acceptable addition. I am happy to play them at CC6+ with the price increase either way as it makes putting an army together very easy.
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There seem altogether too many war engines, 4 titan types is just too many.
Any idea on which one(s) I should remove? My preference would be to remove the Ravager if any.
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I'll go through in more detail at a later date, but overall many units just seem to be better than the standard versions with no downsides. There's also a lot of clutter in the list that should be cleared out; it needs simplifying.
Any advice from Mr Z will be well taken indeed
