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Fallen Titan Legions/Dark Mechanicus

 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 12:06 pm 
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Time to see an army list. :)


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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 12:06 pm 
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British As for the 'tails'....hmm...an Undivided Weapons Pool that all four allignments can choose from?

Yes please! What other weapons could be in there? The Warhound close-combat Bidents (could always be modelled howsoever players choose with something close-combaty). Chaos Energy Whip could be a good call too? (or should they be kept for Slaaneshi titans?)

I would make them a weapon choice. Not an extra weapon but combined with a weapon. So say a tail fills an arm slot though is represented by both. Likewise a mark means you get a sterotypical weapon from that god with the mark.

Alternatively limit the number of weapons for each hull and let the weapons/tails/heads/marks be a modeling option representing the 4 you have picked.
I'd like Tails to be additional to to the weapons the way they always have been, having to have a Warlord with one less weapon to have a tail would look and seem wrong. I would only want them to only be of smallish extra effect though and only ok, or if anything a smidgen over-priced, so that they're not default choices for every Titan. Having to choose between a close combat or shooting one might make sense too. Maybe just something like +1CC or FF attack?

Of yes, if you are going to have things other than war engines they should be limited to what was availible in 1st edition. I can give you a list with pics if you like :)
I'd go with the sorts of things the current background has available in the Heresy, which is similar but different. The four Horus Heresy background books (relating to the CCG) have loads of good background and illustrations for the Dark Mechanicus and the Heresy in general and would be a good read.

I like Jealously a lot though possibly allow all Titans in an army to be that allegiance, but allow undivided ones along too?

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 12:12 pm 
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Quote: (GlynG @ 30 Jun. 2009, 12:06 )

I would make them a weapon choice. Not an extra weapon but combined with a weapon. So say a tail fills an arm slot though is represented by both. Likewise a mark means you get a sterotypical weapon from that god with the mark.

Alternatively limit the number of weapons for each hull and let the weapons/tails/heads/marks be a modeling option representing the 4 you have picked.

I'd like Tails to be additional to to the weapons the way they always have been, having to have a Warlord with one less weapon to have a tail would look and seem wrong. I would only want them to only be of smallish extra effect though and only ok, or if anything a smidgen over-priced, so that they're not default choices for every Titan. Having to choose between a close combat or shooting one might make sense too. Maybe just something like +1CC or FF attack?

Well you get different classes of weapon. A simple CC/FF weapon would be just an arm mount. A more expensive heavier one would be arm and tail slots (so two hardpoints but filled with one choice).

I like Jealously a lot though possibly allow all Titans in an army to be that allegiance, but allow undivided ones along too?

Still like the idea of one mmark per warlord :)

Still how about as I don't think there are mixed faction legions doing a list for each Titan legion. So no mixing allowed?

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 12:23 pm 
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Still how about as I don't think there are mixed faction legions doing a list for each Titan legion. So no mixing allowed?


I would have thought that was implicit in the 'Jealousy' rule  and there is nothing to deny the existance of Undivided Titans in an army once a Patron has been chosen - for example the only Titans that would ultimatley be implicitly Tzeentch would be the initial Favoured Titan and those that choose to select from his weapon pool - selection from the undivided weapons pool would still be possible as it is accessable to all the gods.




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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 12:35 pm 
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As E&C said, it's time for a list, input so far has been really helpful, let me get a PDF together and then critism can start.

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 4:42 pm 
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Quote: (British @ 29 Jun. 2009, 19:47 )

While I'm not the most experienced of EA players, I've enjoyed Chaos and Evil's AMTL list, but I can't help but think of the need for Chaos to have its own Titan legions take the field of Battle - as of the moment we do have plenty of Titans lying around as Warmachine Detatchments for the major Chaos lists but I feel the urge to work on generating a list of the Fallen members of the Adeptus Titanicus - and the Dark Mechanicus as a whole,though at the moment this is in the brainstorming stage I have a few ideas for the list thus far, at the moment the plan is somewhat to use C&E's list as a model to evolve from,currently brainstormed stuff as follows:

Core Formations:

Emperor-class Battle Titan - this is one I'm not sure on, I'm deathly certain that a Chaos Emperor should be in the list given the precident of Dies Irae, but I'm not to sure on how to impliment it, my feeling as it stands is to only allow them in limited numbers or compensate for the rarity and age of such things with increased points cost - like I said though not sure as of yet.

For Traitor Titan Legions you might want to take a look at the current in-production-version of my Titan game. (Btw the version I posted on the board is not the current one, I already made lots of changes.)
The list I indluded is a straight Traitor Legion list without Cult Titans (i.e. no Banelord, Feral Titan etc), these are supposed to become a separate list. As counterweight against the Emperor Class Titans (most crews stayed loyal according to background) I invented the Chosen Warlord Titan (basically an upgraded Warlord Titan, hence the name).

If you're interested, send me your email address.

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 4:44 pm 
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I'm actually currently swaying towards 'named' Emperors instead of configurations, with one for each god, and selection dependent on allready having favoured Titans....1.0 of this list is in progress, currently omitting the Emperor for now.

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 5:46 pm 
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Chaos Titan Weapons descriptions from Titan Legions Rulebook ( [...]indicate that here only follows rules):

Bloodletter Battlehead
The Bloodletter battlehead is a hellish variant of the standard weapon head which has been horribly mutated so that it resembles the features of the daemonic servant of Khorne known as bloodletter. Jutting from the mouth of thi shorrific visage is a large assault cannon capable of spewing high explosive rounds at an enormous rate of fire. The Banelord Titan is invariably fitted with a Blodletter battlehead.

Chaos Energy Whip
This is a close combat weapon used by Chaos Titans. The triple whip lashes against the target causing light damage to Titans and scything through opposing infantry and vehicles. The whip also acts as a conductor for a massive electrical jolt intended to overload void shields and burn out circuitry in the opposing Titan.
The whip is sued at the very start of the close combat segment, before any close combat is resolved. Roll a D6 for each enemy model in combat and on the score of 4, 5 or 6 the model is hit by the whip - saving throws are at - 1 where taken. An enemy Titan automatically looses 1D6 void shields if hit. If the Titan has fewer shields thanthenumber indicated any excess is added to the close assault factor of the Titan using the whip.

Chaos Titan Tails
Chaos Titans have mutated into hellish mixtures of flesh and metal. Some of these monstrous creations carry weapons mounted on loing, sinous tails, and use them to crush and gouge theitr enemies. A Titan fitted with a tail may add +2 to its close assault factir.
The Khornate Banelord Titan has a tail armed with a large battlecannon on the end. In battle the tail caneither be used to strike enemies, or to fire at opponents that are too far away to be attacked in close combat. In the combat phase the tail may be used as both in the same turn. If used in close combat the tail adds +2 to the Banelord's close assault factor.

Death Storm
The Death Storm fires salvos of heavy rocket-powered shells from its multiple barrels. It is extremely effective at cutting a swathe through troops or lightly armoured vehicles, laying down a curtain of explosions and flying shrapnel in seconds.

Doomburner
The doomburner fires a bolt of super-heated molten metal which bores throughits target in a searing flash of flames. Doomburners are escpecially good for destroying heavily armoured Titans and vehicles, through their devastating punch makes amockery of cover soinfantry can't hide either.
Ignore to hit modifiers from cover when rolling to hit with a doomburner. Because of the secondary damage from searing liquid metal any damage rolls againstTitans are resolved with a +1 modifier. Buildings can be attacked with the doomburner, and a successful hit means thebuilding must make its saving throw with a-3 modifier or be destroyed.

Doomfist
The Doomfist is a deadly hand-to-hand combat weapon which combines the close combat abilities of a chainfist and a power-fist. In addition, it is armed with a pair of melta cannons which provide a powerful ranged attack. In the close combat phase the Doomfist may be used either in close combat or as a ranged weapon. it may not be used as both in the same turn.[...]

Hellblade
Thehellblade is a white-hot, powered cleaver capable of carving through armour like ahot knife through butter! A Chaos Titan armed with a hellblade adds +3 to its close assault factor and if it wins a close combat against another Titan it can make a special slash attack. Select the location of the hit on the Titan and roll for damage as usual, then roll a pair of aiming dice. If the roll indicates a hit on different squares of the Titan template roll damage against that location as well. A building struck with ahellblade must make a saving throw with a -2 modifier or be destroyed.

Havoc Missle Rack
The Havoc missile rack is loaded with six deadly Havoc missiles. One or more missiles can be fired in a deadly salvo that roars towards the target at ground level to avoid enemy fire, explodes to cover a wide area in death and destruction. The Havoc missile is unusual because it occupies both carapace mounts on a Warlord Battle Titan. Havoc missiles are commonly fitted to the dreaded Banelord Battle Titan.
[...]

Hellstrike Cannon
The Hellstrike cannion fires a huge shell that is loaded with a highly corrosive and inflammable mixture appropiately known as hellfire. The shells are set to explode inmid-air just above the target, so that they splatter as wide an area as possible with the deadly hellfire mixture. As the hellfire saturates the area it ignores cover, making it particularly potent against infsntry in woods or buildings.

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 6:51 pm 
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You know you've got more than enough weapons when you're reference sheet wont fit on A4

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Tue Jun 30, 2009 6:58 pm 
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Pictures of Hell storm, Doomburner and Hellblade fromthe Lord of Battle:
http://www.solegends.com/citcat9x3/c924 ... ine-01.htm

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Wed Jul 01, 2009 2:32 am 
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Its not Khorne I'm particularily stuck on with regards to upgrades, in fact Khorne and Nurgle have been handled - as I'm working on this, I'm attempting to evolve a sort-of...favoured role...for each Gods Titans so:

Khorne: Assault Titans focusing on weight of dice attacks rather than powerful one-shot weapons
Nurgle: Artillery Titans focusing on squelching about at the reverse of a formation spewing barrages of filth.
Tzeentch: Zappy Magic Missile things, higher power for much lower numbers of dice
Slaanesh: Haven't the foggiest, was thinking faster CC titans.

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Wed Jul 01, 2009 10:51 am 
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I'd give Slaanesh titans a little higher movement and be about both close combat (the odd first strike CC attack might be fitting) and shorter ranged weaponry. Chaos Energy Whips fit well with them IMO, the segmented tongue the Slaanesh Titan head has looks a lot like the Energy Whips and the original Slaanesh Titans in White Dwarf when they came out had them. Battle Claws are kind of fitting and were also too, though these would just be general Titan Close Combat Weapons ruleswise I'd say. Downsides - no long range weapons, possibly 1 less DC as they're more concerned with looks and aesthetics than practicality and thick armour.

Having Tzeentch Titan just have zappy magic missiles would be a bit boring and not as characterful at it could be IMO. I'd be tempted to give Tzeentch Titans a/some options for flame weapons too - both Tzeentch Flamer and Tzeentch Horror demons attack with magical fire they shoot at their enemies. Inferno canons or more weird chaotic/demon versions of could be good. I think you mentioned something about making some of their weapons much more random in effect e.g. D6 shots or multiples thereof ect and I think this is a good idea - Tzeentch is all about change and randomness and Tzeentch rules for any system often incorporate such things. The two are not mutually exclusive so you could have a random flaming weapon if you fancy.

It could be characterful to have a weapon called a Bolt of Change which is a single, not that long rang, not very powerful in itself shot. If it does kill a model (not just cause a point of damage!) however it's instantly turned into a Chaos Spawn / base of Chaos Spawn. I initially thought about doing this with a Chaos Spawn model, which could maybe either instantly assault it's own unit, or be placed in base contact with the Tzeentch Titan and become a unit with it. This may be fiddly and cause more problems than it's worth though, so possibly rather than representing the Chaos Spawn with a model, if the target is killed and changed then place a barrage template centred on the target and have a chance to hit anything under the template (friend or foe) on a 4-6+ after which the Chaos Spawn is killed - either taken out by the enemy, or the mutated mess having only a very short lifespan. Downsides - have zero close combat weapon options and make it worse in close combat than normal, possibly others too if needed.

I'd say give Nurgle Titans some short range vomit weapons as well too, though they could mostly be artillery beasts.


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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Wed Jul 01, 2009 8:29 pm 
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After a bit of discussion with E&C down at our local GW, I think the list is going to be divided into four legions with each one favoring the seperate gods - this way the list will come out with a better reflection of the fighting styles of different chaos gods, rather than beeing a genric hodge-podge or AMTL with extra toys.

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Wed Jul 01, 2009 8:55 pm 
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No Undivided?

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 Post subject: Fallen Titan Legions/Dark Mechanicus
PostPosted: Wed Jul 01, 2009 9:32 pm 
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For Undivided I recomend AMTL, I might generate a 'patch' list for AMTL covering Undivided Legions when I've finished writing the four god's legions - but its much easier for me to ballance the different Gods legions then it is to make one single generic list.

Side note - I can't work it out, but which god did the Dies Irae fall to, I remember somewhere that it was Khorne, but the rest of its legion whent to Nurgle...so...?




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