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Black Legion rules review

 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 8:15 pm 
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The main boost I think Hena is +1MW for a small formation but Leader for large formations - far more important!

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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 8:20 pm 
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Not so important for 4 strong formations - they are likely to break and be left as a two stand remnant. Yes they clear the bm's, but they are often quite ineffective for fighting.

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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 8:46 pm 
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Small formations are simply far more vulnerable than larger ones. I see what you're saying about the MW - but that's a static bonus we are assuming the points cost is included. However, in general larger formations are - to my mind - simply worth more and TSKNF mitigates this somewhat (that's what TSKNF was for!). This probably has a bell curve, eventually adding more units starts eating into maneuverability and activation count (Ork formations seem to get bulk discounts), but that doesn't mean it doesn't hold true for very small formations. This is compounded by the fact that a broken character is a useless character (at least as far as extra attacks are concerned), and one in a larger formation is more likely to make contact with the enemy.

I've had some experience playing with small Deathwatch formations. What I discovered was that I needed to drop the basic points value below what I would have expected - interestingly, the formation includes a "free" character. In the end, the points cost for the formation is such that in comparison with other formations, the character is cheap or "free". However, playesting bore out again and again that 4-strong formations just get broken like nobodies buisness, which takes your expensive character out of action. This made anything that bulks up the formation (in this case, transports like razorbacks) disproportionately more valuble, so I upped the cost of these. The net result was an "undercosted" basic formation and "overcosted" additional units. Which is exactly what we're looking at here.





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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 9:03 pm 
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Quote: (pixelgeek @ 03 Sep. 2008, 19:24 )

I fail to see why we should change the lists because some people are not able to see the difference.

Marketing.  Perception management.

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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 9:11 pm 
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Quote: (Hena @ 03 Sep. 2008, 11:41 )

The situation with Raptors and Terminators is not purely semantics. They have unit costs unless you are telling that each unit has a bit of extra for the lord.

Indeed.

I can't recall anyone discussing the pricing of the units and not taking the Lord into account.

The Lord is simply a part of the price of the formation and if the Lord somehow has some additional impact that is causing the formation to be more effective than it warrants then the simplest solution is to increase the price.

Most of these arguments are simply about it being "free" though. Which is silly and a waste of time.

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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 9:21 pm 
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Quote: (nealhunt @ 03 Sep. 2008, 13:03 )

Marketing.  Perception management.

If it 'aint broke don't fix it.

I have to say that not a single person in my gaming group has ever mentioned this issue in any form with the exception of the Avatar.

The only place I ever see it is online by people who also toss around comments about the list being broken, over-powered etc etc.

These people are also usually unwilling to test any changes and so I fail to see how they are really doing anything other than simply complaining for sport.

As such I can't see why we'd change the list to accommodate them.

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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 11:34 pm 
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Pixelgeek: It may be an non-issue to you, but it is an issue to a lot of people.

If it's included in the cost of the units, why does a small formation pay less for the character then a large one?

Lord I: Large formations have a drawback over small ones too - less activations, and as we all know large activation counts are extremely effective in epic. I don't see why a character should cost more for a large formation, that just encourages popcorning.

And what about the supreme commander? He really is free, not "free".

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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 11:45 pm 
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Quote: (BlackLegion @ 03 Sep. 2008, 17:06 )

@zombocom : The PlagueReaper ca nbe found in my Red Corsairs armylist if you want to field one :)

I don't field a Plaguereaper, but I do field a Red Corsairs army from time to time!

Both myself and the other regular chaos-playing guy in my gaming group don't (Or in his case, no longer) use the Black Legion army list... it causes too much ire.

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 Post subject: Black Legion rules review
PostPosted: Wed Sep 03, 2008 11:51 pm 
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Quote: (pixelgeek @ 03 Sep. 2008, 16:38 )

Quote: (zombocom @ 02 Sep. 2008, 23:08 )

For example, the Decimator is included when there is a viable alternative in the official Plague Reaper, which could even have similar stats.

The list was developed well before the Plague Reaper was created and the Plague Reaper is a Nurgle specific unit.

The Decimator was created by Jervis for this list and that makes it about as official as the Plague Reaper.

I acknowledged that it was created after this list, but I don't see that as a reason to exclude it now. At the very least it should be mentioned in the notes for the Decimator that it could also represent a plague reaper.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 2:40 am 
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Well I have written up the latest test, and the results were - interesting.

Daemons
The 'big' chosen, + GD, + DP and no less than '4' LD advanced through a storm of OW fire - and then the GD died to my usual luck :p . Even so, the remainder of the formation had enough normal and MW dice to wipe out the remainder of the IG HQ. But it did raise a couple of questions:-
1) Do the formations that lose units "sucked into the void" get BMs as a result - we presumed so, but it is not totally clear.

2a) A carefull reading of Daemons and summoning suggests that the daemon pool contains 'factionless' daemons. It is only when the daemons are summoned to a formation that they turn into the relevant type for that formation - is this correct? We played 'Khorne' Chosen and 'Tzeench' Retinue and Forlorn Hope, so if correct it seems that the greater Daemon could have become either. However, this seems to make daemons even more powerfull as you can tailor them to suit the intended strategy for any given formation. If this is true, they are definitely too cheap.

2b) This also suggests that a damaged Korne GD could return as a damaged Tzeench or Slaneesh GD - which does seem a little odd.

3) Given the power of the LD, I do wonder if the GD is actually worth it on the current costings. Especially as, if you only throw a total of '6' (and assuming you have sufficient LDs) 6x Khorne LDs give you 12 assault dice, while the GD only gets 6x dice (albeit with instant kills if the TK attacks strike home).

4) Is there anything stopping people from adding the upgrades to a single "uber" unit? I would presume that the DP cannot be granted the other characteristics as he replaces the unit, but just want to check.

5) If you have an Icon bearer in a formation, is retaining daemons mandatory, or can you opt to send some back to the pool? This is not entirely clear, so we presumed not.

6) In the game, I had 75 points spare at the end which were spent on the second obliterator. In hindsight, I  think three more daemons might have been better - 7 LD was not really sufficient for four formations.

7) Final thought - we missed the point that when Chosen#1 broke, the remaining two daemons should have vanished.




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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 3:04 am 
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Warlords and other 'characters'
Having the Warlords included in the cost of formations while having to pay for other 'characters' is a little strange, but I do like the intentional restriction imposed by the slots. So, I tend to agree with those who would prefer to pay for the Warlord and Supreme commander, especially as they are Fearless and have MW attacks like the marines. However, I would suggest that they should probably be 50 points each, while the formation costs would drop less; perhaps -25 points to reflect the apparent undercosting at present?

Also this would need carefull wording to prevent a formation getting a DP, a Chaos Champ and a Warlord - else you are in danger of creating another 'Harlequin' style formation especially when added to Chosen units. It really begs the question whether adding all these things to a Chosen formation is a bit OTT?

For example in the recent game, while TRC was able to kill off the 'uber' Chosen formation eventually, it did need a combination of my extremely foolish playing, half of TRC's army and quite a lot of luck to destroy a formation totalling 745 points (including the daemons)!

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 5:06 am 
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Quote: (Ginger @ 03 Sep. 2008, 19:04 )

Warlords and other 'characters'
Having the Warlords included in the cost of formations while having to pay for other 'characters' is a little strange, but I do like the intentional restriction imposed by the slots.

The other characters are optional and most were added as part of the changes to the summoning system and were done a lot later in the development process.

However, I would suggest that they should probably be 50 points each, while the formation costs would drop less; perhaps -25 points to reflect the apparent undercosting at present?


It is apparent so in lieu of evidence of it then it seems presumptuous to act on it.

The problem, aside from my other issues, is that if one were to make it a paid upgrade then why is it not optional?

If I forced to pay for something then why is it a required part of the formation? Including the cost in the formation makes it easier to build the army

The CSM list is based on there being a limited number of possible upgrades to add to the formations and as part of that the Warlord is a part of the formation to allow the player to concentrate on more important upgrades for their formations.

The system works in that it creates an interesting challenge for the CSM player when building formations and I don't see that there is any actual evidence that this is a problem in game terms

So why the fuss? Don't we have more important issues to deal with other than the perceived issue of something being free? An issue that permeates most of the armies in the game in any case?

For example in the recent game, while TRC was able to kill off the 'uber' Chosen formation eventually, it did need a combination of my extremely foolish playing, half of TRC's army and quite a lot of luck to destroy a formation totalling 745 points (including the daemons)!

You did also roll an 11 for your summoning roll though :-)




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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 5:19 am 
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Quote: (Ginger @ 03 Sep. 2008, 18:40 )

1) Do the formations that lose units "sucked into the void" get BMs as a result - we presumed so, but it is not totally clear.

Only if they are not daemons I would suspect but there may be other opinions.

2a) A carefull reading of Daemons and summoning suggests that the daemon pool contains 'factionless' daemons. It is only when the daemons are summoned to a formation that they turn into the relevant type for that formation - is this correct?


Yes.

2b) This also suggests that a damaged Korne GD could return as a damaged Tzeench or Slaneesh GD - which does seem a little odd.

How is it coming back? Once summoned it doesn't go back into the pool to come back later.

3) Given the power of the LD, I do wonder if the GD is actually worth it on the current costings.

Its often the easiest way to get TK weapons onto the table and it can soak up a fair amount of damage

I'm a big fan of them.

4) Is there anything stopping people from adding the upgrades to a single "uber" unit? I would presume that the DP cannot be granted the other characteristics as he replaces the unit, but just want to check.

What do you mean by upgrades? The DP replaces a character but you can put multiple character upgrades on a stand so you can add a Champion and an Icon Bearer to a Warlord.

5) If you have an Icon bearer in a formation, is retaining daemons mandatory, or can you opt to send some back to the pool? This is not entirely clear, so we presumed not.

It isn't mandatory.




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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 5:35 am 
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Quote: (pixelgeek @ 04 Sep. 2008, 05:19 )

2b) This also suggests that a damaged Korne GD could return as a damaged Tzeench or Slaneesh GD - which does seem a little odd.


How is it coming back? Once summoned it doesn't go back into the pool to come back later.

Errr.... Yes it is? In the end phase the Daemons are returned to the pool, not destroyed, and can be resummoned.




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