Dobbsy wrote:
Neal, back on the list, is it necessary to have both the Defiler and the Deceiver in the list? As the Deceiver is a dedicated Defiler, it seems superfluous to have both types in a Cult list.
I think they aren't really both necessary. I haven't seen anyone take enough of either to really get a sense of flavor and feel from them, so I left them both in.
frogbear wrote:
Characters have 'Character' in their Notes. Is this needed if the unit type is Character?
Probably just a holdover from old conventions. I'll make it match.
Quote:
TS Adeptus: Do you see them functioning like Warp Spiders? The reason I ask is because of the First Strike. What is the reasoning for the first strike that is over and beyond any other teleporter? They have First Strike for both CC and FF right?
I hadn't thought of them working like Warp Spiders. There are obvious mechanical similarities, but they don't feel anything like them in play.
I wrote a unit description that describes the First Strike abilities, but I don't think I had it in before I attached the file.
Quote:
Thousand Sons Adeptus
The Adepta are Thousand Sons Sorcerers who have passed the Dominus Liminus test. They are recognized as the most potent sorcerers of the legion and when they take to the field of battle they are a force to be reckoned with. They combine conventional weapons with all manner of psychic powers and defenses. Precognition and psychic veils often allow them to kill before the enemy can respond, or even realize the Adeptus are present.
Quote:
TS Dreadnought. Should it be armour 4+ or 3+? If it is a fluff reason that is fine. I just thought all dreads went to 3+ Armour.
Whatever BL is. I'll check it and make sure.
Quote:
Deciever special Note: "Heavy flamer grants Firefight attack the Ignore Cover ability." - This is unnecesary as it is already in the (15cm) stat.
OK.
Quote:
Why not have 'Warp Flame' on the Rhinos as well? Is it a cost thing? Seems strange that it is the only 'marine' vehicle without this ability
It just seemed over the top to make every single vehicle in the army flaming. The dreads don't have it, either, because adding a 4+CC First Strike is enough of a bump that I figured it would probably warrant a point jump.
Quote:
Tz Lesser Daemons. You have 4 types in there. Although fluffy, do you really think all are necessary? Personally I would think ones such as Screamers should be left for the Daemon list. I would think two Lesser Daemons types is sufficient for what is needed - one for the move and the other for the closer combat potential. Horrors and Flamers could easily be combined.
I agree there are too many LDs. There was substantial demand for alternative daemon types, especially Horrors, as they were playtested in early versions of the Black Legion list (before we found out there would be no new minis and we had to work with the E40K chaos sprues). I had them in as "appendix models" but there was an argument that if they are not in the list, they won't ever be playtested. I'll be happy to cut it down to 2-3 LDs with some feedback on what works.
Quote:
Dreadclaws: I was looking at this. You have two core formations teleporting and on the purchase of a fellowship you can buy up two Rubric Terminators who also teleport. An idea would be to cut out the Dreadclaw drop
Maybe.
Quote:
My image of TS Rubric Marines as marching across a field taking on the hits and still pressing on slowly (much like an undead force). I do not see them really using 'blitzkrieg' as their element of warfare.
Agreed, but the list also needs to project the strategic advantages of the Thousand Sons. I toyed with some other deployment options but rather than making up special rules I decided that SR and the "gotcha" of teleport formations would have to suffice.
Quote:
Disk Riders: That is a huge points slump. Any thoughts on reducing their numbers so as to make them a more viable choice?
Seriously? 325 points is hardly a huge point investment. I have a hard time believing they will tank activation count to the extent they are not viable.
Quote:
Defiler machines: I see you do not have these as a stand alone unit. At 250 points for 4, do you think that they would be a distraction away from the flavour of a 'Marine' list (Preds and L.Raiders) that you currently have?
Yep. I wanted their "chaos-y" stuff to be limited to the characteristic elements of the Thousand Sons, like Silver Towers and the rank progression.
Quote:
As upgrades, I see the Deciever maybe being taken for its AA, however why would you when you can get 3 Interceptors for 75 points more?
Fair point. I'm not sure what to do about it, though, aside from possibly bumping the AA (and maybe reducing the Heavy Flamer to something lighter to balance the increase). At 2x 5+AA, they would be as good as Hydras, with better firepower, armor, Fearless and assault abilities which would more than make up for the point difference. 1xAA4+, maybe?
Quote:
Doomwing Interceptors: The datafax calls them Doomwing Fighters. This is confusing. Possible to gain parity with just one name for these?
I'll make them match however L&D has them designated.