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Structure

 Post subject: Structure
PostPosted: Thu Dec 31, 2009 4:55 pm 
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Blame Forgeworld for the Daemon Engine Summoning. It's a rather silly formation of 3+ Defilers (any type...whatever that means)and/or Brass Scorpion.




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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 5:10 pm 
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I'm okay with the concept of General and Elite support categories, but the trick will be in the actual implementation of what's allowable in what section.

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 5:15 pm 
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Here's the current draft stucture from the document Steve54 and I are working on.

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 5:20 pm 
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This looks very interesting. Perhabs i adopt the Core-Elite-Support structure for the Red Corsairs too.

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 5:23 pm 
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Quote: (BlackLegion @ Jan. 04 2010, 16:20 )

This looks very interesting. Perhabs i adopt the Core-Elite-Support structure for the Red Corsairs too.

It certainly seems to solve a lot of problems with scaling to various point values... can anyone see any obvious problems with this approach?

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 5:34 pm 
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Well you can't build an all-Terminator force anymore  :grin:  But thats ok because imho the generic Chaos Space Marine Retinue should form the backbone of every Chaos Space Marine force.

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 6:04 pm 
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Quote: (Chroma @ Jan. 04 2010, 16:23 )

Quote: (BlackLegion @ Jan. 04 2010, 16:20 )

This looks very interesting. Perhabs i adopt the Core-Elite-Support structure for the Red Corsairs too.

It certainly seems to solve a lot of problems with scaling to various point values... can anyone see any obvious problems with this approach?

Well, you can technically make the following list

Retinue - 275
Decimator - 225
Retinue - 275
Decimator - 225
Retinue - 275
Decimator - 225
Retinue - 275
Decimator - 225
Feral Titan - 275
Feral Titan - 275
Feral Titan - 275

Total 2285pts
Activations 11

7 War Engines (each as its own formation) and 4 CSM Infantry Retinues, with 175pts left over to spend however you like (probably making one retinue the BTS)... it's probably a over-powered list, ala the Feral/Decimator spam lists of the early playtesting, although not quite as bad.

I would suggest the (potentially? probably? not at all?) overpowered nature of list is due to points values of the two spammed War Engines being marginally too low, rather than a flaw in the structure. +25pts to each would make the list above top out at 3000pts, rather than 2825pts, meaning that realistically 6 War Engines will be your maximum for a Black Legion army list if you wanted to include minor things like a Supreme Commander and some AA guns! (dropping a Decimator would free up 250pts to add AA guns, a Supreme Commander, and again something to make one retinue the BTS).









Some questions and typos on the structure:


=====

Considered giving Defiler formations the Defilers upgrade?

=====

No fixed starting size for the Terminator and Raptor Cult formations, so as to finally kill off the variably-costing Lords issue? (and make army list writing easier)

=====

Chaos Land Raiders to get the 4+FF rating of the NetEA loyalist counterparts?
If not I'd suggest dropping to 65pts each.

=====

Cult Marines: Add or Replace?

=====

Havocs : Same issue.

=====

Deathwheels :
Does anyone take them in multiples in a single formation?
Do they not suffer from the same issues as Baneblades and Warhounds (singles better than multiples in a single formation, and so cost more points per model)

=====


Overall I'm broadly in favour of it, though I'd say some issues (such as the potential War Engine spam) will need ironing out.

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 6:08 pm 
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Is the main problem with decimator spam it being fearless?

I do use one quite often but it rarely makes its points back.

Time for a new thread probably.


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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 6:13 pm 
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Quote: (Mephiston @ Jan. 04 2010, 17:08 )

Is the main problem with decimator spam it being fearless?

Fearless, cheap, and punchy.
The three Feral Titans step in to compensate for the four Decimators' lack of speed, and to act as Engagement facilitators.

I wasn't around for the Feral/Decimator spam lists that resulted in the 0-2 limit being imposed on Decimator formations, but like with the (originally 250pt) old AMTL Warhound spam lists I believe once you achieve a critical mass of Fearless War Engines a tipping point is found and the list shifts over into being too powerful.

4 Decimators and 3 Ferals (+4 Retinues) is probably on the edge (or over the edge) of that tipping point, and would be the first place I'd look to test the proposed structure.




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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 6:46 pm 
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Quote: (Evil and Chaos @ Jan. 04 2010, 17:04 )

Quote: (Chroma @ Jan. 04 2010, 16:23 )

Quote: (BlackLegion @ Jan. 04 2010, 16:20 )

This looks very interesting. Perhabs i adopt the Core-Elite-Support structure for the Red Corsairs too.

It certainly seems to solve a lot of problems with scaling to various point values... can anyone see any obvious problems with this approach?

Well, you can technically make the following list

Retinue - 275
Decimator - 225
Retinue - 275
Decimator - 225
Retinue - 275
Decimator - 225
Retinue - 275
Decimator - 225
Feral Titan - 275
Feral Titan - 275
Feral Titan - 275

Total 2285pts
Activations 11

7 War Engines (each as its own formation) and 4 CSM Infantry Retinues, with 175pts left over to spend however you like (probably making one retinue the BTS)... it's probably a over-powered list, ala the Feral/Decimator spam lists of the early playtesting, although not quite as bad.

I would suggest the (potentially? probably? not at all?) overpowered nature of list is due to points values of the two spammed War Engines being marginally too low, rather than a flaw in the structure. +25pts to each would make the list above top out at 3000pts, rather than 2825pts, meaning that realistically 6 War Engines will be your maximum for a Black Legion army list if you wanted to include minor things like a Supreme Commander and some AA guns! (dropping a Decimator would free up 250pts to add AA guns, a Supreme Commander, and again something to make one retinue the BTS).









Some questions and typos on the structure:


=====

Considered giving Defiler formations the Defilers upgrade?

=====

No fixed starting size for the Terminator and Raptor Cult formations, so as to finally kill off the variably-costing Lords issue? (and make army list writing easier)

=====

Chaos Land Raiders to get the 4+FF rating of the NetEA loyalist counterparts?
If not I'd suggest dropping to 65pts each.

=====

Cult Marines: Add or Replace?

=====

Havocs : Same issue.

=====

Deathwheels :
Does anyone take them in multiples in a single formation?
Do they not suffer from the same issues as Baneblades and Warhounds (singles better than multiples in a single formation, and so cost more points per model)

=====


Overall I'm broadly in favour of it, though I'd say some issues (such as the potential War Engine spam) will need ironing out.

I can't see that list being that effective IMO - its too one dimensional and lacks too many elements - speed, AA, scouts, AT

I will test it this thursday though.

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 6:53 pm 
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Quote: (Steve54 @ Jan. 04 2010, 17:46 )

I can't see that list being that effective IMO - its too one dimensional and lacks too many elements - speed, AA, scouts, AT

I will test it this thursday though.

To test effectiveness, I'd recommend dropping one Decimator and adding in a few other bells-and-whistles to cover the obvious lack of anti-air, etc.

It's not always the "extreme" list that's the problem, but the "exploitive" list that's close to it that is the issue.

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 6:54 pm 
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We should have time for 2 games (and hopefully batreps) so 1 with E&Cs list 1 with a 6 WE+extras list

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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 6:54 pm 
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Quote: 

E&C, you have a small typo in the total costs. It's 2825 not 2285 :grin:.

Yah, sorry.  :glare:

Quote: 

its too one dimensional and lacks too many elements

AFAIK the Decimator/Feral spam lists of the past were just as one-dimentional... though as they didn't have to take Retinues as Core formations, they were freed up to take Terminators there instead, making the package as a whole more powerful.

Still, it's an area I'd look at testing as a concern... if it proves a paper tiger then I'd say the next step is to ensure that the new structure hasn't made more typical lists too neutered in power!




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 Post subject: Structure
PostPosted: Mon Jan 04, 2010 7:34 pm 
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Liking the list structure guys!

I must say that it'll be interesting to see how the Decimator Spam list gets on as well, I think the lack of Terminators might make a difference, but I guess we'll see :).

I still think the armoured company is over pointed for what it does, I can't see a good reason to take one personally.


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