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Alternative Obliterator change

 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 6:10 pm 
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I'm in complete understanding of the point. I would suggest that you are not.

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 6:25 pm 
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Quote: (Steve54 @ 08 Jul. 2008, 10:10 )

I'm in complete understanding of the point. I would suggest that you are not.

So you're saying that I don't understand the point I was making? Thats an odd statement to make.

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 6:30 pm 
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Don't be deliberatly obtuse - I meant that you didn't seem to understand the counter argument I had put

Strangely in a later post you admit BL are unusually unsuited to screening AA vehicles

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 7:08 pm 
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In my experience the most annoying thing about Obliterators is their ability to hang out next to my Russes and chat up the drivers since they just won't die.

And then drop a BM on my Aircraft as they try to leave off my own table edge.

Now if I could kill them with a unit close to their points value without treating them like a Titan it would be nice.

And in the fluff Oblits form existing weapons out of their bodies, how is it they manage to turn an arm that can normally be a 2 single lascannons into 2 twin autocannons since its AA is identical to a Hydra?

And if it can do that, why doesn't it just use those autocannons to kill all targets since they'd be better?

In every other army the AA belongs to some big, hulking vehicle, not a mansized blasphemy of flesh.

As to an AA vehicle I think the Black Legion should adopt the Marine 'with transport' rule for a slight cost break, ie Retinue is 1 Lord, 8 Chaos Marines + transport for 300 points. Or something similar, I've never seen Rhinos be more useful than Dreadclaws, why do they cost more?

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 7:15 pm 
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how is it they manage to turn an arm that can normally be a 2 single lascannons into 2 twin autocannons since its AA is identical to a Hydra?


That'd be 3 twin Autocannons, as they have 3x shots as compared to the Hydra's 2x shots.

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 7:20 pm 
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Quote: (scarik @ 08 Jul. 2008, 14:08 )

As to an AA vehicle I think the Black Legion should adopt the Marine 'with transport' rule for a slight cost break, ie Retinue is 1 Lord, 8 Chaos Marines + transport for 300 points. Or something similar, I've never seen Rhinos be more useful than Dreadclaws, why do they cost more?

They cost the same, as you need 8 Dreadclaws or 4 rhinos to transport the formation (40 points).

Having the mobility of the Rhinos is a boon from my limited experience against them. Matt played two retinue's with his Black Legion, one without Rhino's and one with.  The retinue with Rhinos had a lot more flexibility thanks to its mobility where as the one without them pretty much just sat around sustaining and being shot at.

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 7:36 pm 
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Quote: (Steve54 @ 08 Jul. 2008, 10:30 )

Don't be deliberatly obtuse

:disagree:

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 7:46 pm 
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I encourage to read this thread about my view of Obliterators.
http://www.tacticalwargames.net/forums/ ... 82;t=12721

and to re-thought my proposed stats for Obliterators. Here are the updated stats i would like them to have:

Obliterators
Type, Armour, CC, FF
Infantry, 4+, 4+, 2+

Weapon, Range, Firepower, Notes
Body Weapons, 30cm, AP4+/AT4+, -
Power Weapons, (base contact), Assault Weapons, Macro Weapon

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

You will see that only the base CC-attack is Macro Weapon. They don't have an Extra Attack because in Wh40k they are a maximum of 3 Obliterators per unit wheras Chaos Terminators can be the full 5 models which is the most common number of individual models on an infantry base (wehich comes naturally because the base has 5 holes).

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 9:23 pm 
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I can live with those stats. Some form of ground AA should be created though.


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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 9:38 pm 
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Quote: (BlackLegion @ 08 Jul. 2008, 14:46 )

Obliterators
Type, Armour, CC, FF
Infantry, 4+, 4+, 2+

Weapon, Range, Firepower, Notes
Body Weapons, 30cm, AP4+/AT4+, -
Power Weapons, (base contact), Assault Weapons, Macro Weapon

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

You will see that only the base CC-attack is Macro Weapon. They don't have an Extra Attack because in Wh40k they are a maximum of 3 Obliterators per unit wheras Chaos Terminators can be the full 5 models which is the most common number of individual models on an infantry base (wehich comes naturally because the base has 5 holes).

I'd like to avoid giving them a "power weapon" profile that didn't have the extra attack. If we were going to give them power weapons, a 4+ or 5+ CC value with a normal power weapon (MW,EA+1) would be fine. Chosen are CC3+ after all.

In every other army the AA belongs to some big, hulking vehicle, not a mansized blasphemy of flesh.

I'm a little confused as to what is the issue here. I think everyone is in agreement here, there's been surprisingly little resistance to changing the AA to a vehicle-mounted system.

One of the fan based chaos lists had the option to mount a Havoc Launcher on a rhino which gave it AA. That sounds a lot like A to me.
Well, havocs are ground-to-ground systems, and a fairly new chaos-only weapon. What I'm talking about is some archaic pre-Heresy ground-to-air system, so I'd like to give it a new name, otherwise we're implying that the Space Marines have had havocs since before the Heresy.

I'm perfectly prepared to test these changes all I was doing was pointing out the possible issues - that you will  be taking very vulnerable flak and compromising your formation to do so and to try and protect it.
I think this is okay - chaos formations will be able to load up on armoured units to protect their AA as well. Still, the defiler variant (with 4+ save and invulnerable) should be a fairly tough cookie. The stalker, on the other hand, really should be a weak point in the formation.





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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 9:38 pm 
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That'd be 3 twin Autocannons, as they have 3x shots as compared to the Hydra's 2x shots.


They cost the same, as you need 8 Dreadclaws or 4 rhinos to transport the formation (40 points).

Ouch, proof that physicists can't count...

Having the mobility of the Rhinos is a boon from my limited experience against them. Matt played two retinue's with his Black Legion, one without Rhino's and one with.  The retinue with Rhinos had a lot more flexibility thanks to its mobility where as the one without them pretty much just sat around sustaining and being shot at.

You didn't just point your Russes at them and laugh as you destroyed the Rhinos (and several Marines) with a single throw, thus miring the poor bounders under your guns another turn?  :whistle:

I do like those Oblit stats somewhat, they'd surely need a cost decrease though, less range nad much less firepower. Honestly they aren't even as good as Chosen that way.

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 9:43 pm 
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Quote: (scarik @ 08 Jul. 2008, 13:38 )

I do like those Oblit stats somewhat...

Lets not change too much at once. Change one or maybe two things at a time so you have a controlled test environment.

If LI is going to add a Chaos AA vehicle and Defiler option then I think the best thing to do is test those and then test the Obliterators without their AA value at their current price.

Once we have some test games with that then we can start to look at other options if we need to.

Too many changes at once just creates a situation where you don't know what factors are responsible for the new effect of the unit.

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 9:49 pm 
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Quote: (scarik @ 08 Jul. 2008, 16:38 )

You didn't just point your Russes at them and laugh as you destroyed the Rhinos (and several Marines) with a single throw, thus miring the poor bounders under your guns another turn?  :whistle:

Well in that instance, I'd say no they aren't worth the points. But one should not flaunt their Rhinos about in front of your 650 Points of Horrible Shooting Death formation.

@LI - I was just pointing out that the idea has come up before and seemed good then as well. Name it whatever you want, if it shoots down aircraft people will take it. :p

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 10:41 pm 
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Why not whirlwinds.

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 Post subject: Alternative Obliterator change
PostPosted: Tue Jul 08, 2008 10:56 pm 
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Bah, lost my post. In brief then:

The whirlwind STC wasn't discovered until after the heresy, and the hunter wasn't until after that. Whatever we're dealing with here is the precursor to the whirlwind.

I personally think that removing AA from oblits is such a major change in role that reworking the unit entirely isn't going to be much more work. That said, I'm not too unhappy with the unit as-is minus the AA. The only thing conspicuously lacking from the unit is the obliterators' power fists, but of course adding more MW is going to be contentious.

In general, I usually go for the approach of erring on the side of overcosting units, that way the units aren't going to be overpowered, and can always be reduced in cost later.


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