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World Eaters List - Be Scared!

 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Sep 18, 2009 12:01 am 
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Quote: (BlackLegion @ Sep. 17 2009, 00:58 )

So there are some options we can discuss how World Eaters can use All Out Assault

2b) By beating a certain number (rolling a natural 6 or so on the Initiative test) a declared Assault can be choosen to be an All Out Assault.

Thoughts?

Remove the whole extra Daemon thing and go with such a rule. Out of all of them, this would probably be my option.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Sep 18, 2009 12:01 am 
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How about a drawback to 'all out assault', such as :

"all units undertaking an all out assault must take Dangerous Terrain Tests"

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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Sep 18, 2009 12:06 am 
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Quote: (Evil and Chaos @ Sep. 18 2009, 09:01 )

How about a drawback to 'all out assault', such as :

"all units undertaking an all out assault must take Dangerous Terrain Tests"

Would that also combine with the drawback of the enemy gaining first strike on the FF attack or in place of such a rule?

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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Sep 18, 2009 12:08 am 
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Quote: (frogbear @ Sep. 18 2009, 00:06 )

Quote: (Evil and Chaos @ Sep. 18 2009, 09:01 )

How about a drawback to 'all out assault', such as :

"all units undertaking an all out assault must take Dangerous Terrain Tests"

Would that also combine with the drawback of the enemy gaining first strike on the FF attack or in place of such a rule?

Considering the 70cm charge range, combine. :)

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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Sep 18, 2009 12:12 am 
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Quote: (Evil and Chaos @ Sep. 18 2009, 09:08 )

Considering the 70cm charge range, combine. :)

Yes, the bikes are the real problem with this rule....

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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Sep 18, 2009 5:08 am 
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Could the infiltrator rule be adjusted to just let the formation be able to penetrate enemy formations like Infiltrator allows? It would sort of represent the ferocity of the WEs charge. You could always add a small bonus to the length allowed to charge also.... kind of the opposite of the Tau jet pack rule





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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Sep 18, 2009 8:17 am 
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We just spent the better half of the afternoon running through a list of options including all the above, and have come back to decision that we did not want this chaos list being too mobile as it is a common theme amongst all Chaos forces. Part of the 'problem' with chaos is getting the army to meet on their terms (HtH in this case) which forms a big part of the problem solving and tactics used to try and win a battle.

This is very much the same reason why we have decided not to also include a stormbird or variant. It would mean that it would be too easy to enter combat and take away much of the allure of playing the force. It would become too 'Orky' as well (Landas anyone?).

At present we have the Greater Brass Scorpions and Defilers (next version for both of these), as well as the Blood Slaughterer that can all infiltrate. Also the Chosen have a 30cm move with the Jump Packs ability and the Feral Titan also with the 30cm move. We believe this is enough maneuverability for the force. We have come to this conclusion through our playtests, discussions, and played out examples.

It all sounds good, however personally I see the above ideas having a role in a 40K scale battle rather than an epic battle.

The Blood Rage rule gives the army the option of the charge on a failed activation which is the key to this force. You know, that if you need them to do one thing, (albeit not withstanding breaking in the process), they are going to do exactly what they were implanted to do, charge. This is at the expense of order (removing BM) which we have found to be a suitable balance.

It is important for any World Eater General to realise that destroying an opposing unit at the expense of one of you own (very valuable and very few) units, will invariably see you losing the game. In their current state, they are a force that is hard at hitting, yet requires finesse to use effectively.

The next version will 'shake-up' the placement of units a little and add a few options to selections, however we are happy at the moment with how the list is developing. Personally I will get 1 more playtest with v0.9.1 in, however we are already working towards releasing the next version as a ready for release version.

I hope the above helps to educate everyone on the reasons why we come up with certain outcomes and that fact that we are taking all views into account. I have alot of fun talking about the different ideas and really appreciate everyone's input.

In the end, decisions have to be made and not all ideas make it to the final cut in line with our vision for the list. I am always happy to hear more however   :agree:

Cheers.....   :;):

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Sep 20, 2009 11:47 pm 
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Games have been quiet as real life issues are taking up my time atm.

Good news is that we are ready to take this list to V1.0 as we believe that we have a list is playable and fairly balanced. There will always be discussions on points and so forth, however we are happy to release this one soon.

There are quite a few changes from the v0.92 list with the addition of some fan units and the ability to use the minis from Otterware and Apocware.

It is my belief that the list will appeal to the gamers that want to use the older minis, as well as those that wish to only use models in line with current 40k dogma. When I get some time this week, I will be adding a few more items to the appendix (this is new) for other units that did not make the final 'cut' for the list. These are added for the die hard fans or just for prosperity's sake.

Hoping to get it posted this week

Cheers......

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Sep 22, 2009 5:20 am 
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The list is almost ready to be placed out for review at a V1.0 and there are now just cosmetic changes.

As a teaser, here is the Change log to Version 1.

Notice that the Defiler engines have made an appearance and the style of play for the World Eaters has just opened up to a new level.   :;):

With the great support we have from the Otter and Apoc, there should be some really cool armies to use with this list in the near future. My commitment is to have V1.0 released early this week.

Cheers....


V1.0
- Separated Change log into separate document
- Re-worded the initiative ruling
- Moved Chosen unit to Core Formations
- Restricted Chosen selection to one unit per Berserker unit
- Added Skull Lord to Chosen formation
- Increased Chosen formation to 200 points
- Removed Skull Lord as an Upgrade option for Chosen
- Reduced cost of Daemonic Engines to 300 points
- Added WE4.0 World Eaters Fan Lists Page to end of army list
- Moved Angron to WE4.0 World Eaters Fan Lists Page
- Removed Angron from Favoured of Khorne upgrade
- Added Defiler datafax to World Eater Daemonic Engines
- Added Defiler Engines to Support Options
- Removed ‘Dreadclaws’ upgrade from Terminators
- Reduced Berzerker Retinue to 250 points
- Increased Dreadclaw upgrade to 75 points
- Adjusted Predator CC to 6+
- Reduced Predators to 50 points each
- Reviewed Warhound Bident weapon to EA(+1), TK(D3)
- Removed restriction to Upgrade choices from ‘World Eater Upgrades’ section
- Reduced Terminators Upgrade to 65 points per unit
- Added Blood Ride Rule to Slaughterfiend datafax.
- Adjusted the Slaughterfiend Speed to 25cm
- Reduced Terminator Upgrade to replace 1-2 models instead of 1-4
- Removed Terminator Upgrade to Fan List Page
- Added Skull Lord to Bike Retinue
- Added ‘Bloodpack’ Upgrade
- Changed Warhound Titan  to Cerberus Titan
- Adjusted Vulcan Mega Bolter to Cerberus Mega Bolter with slightly different stats.
- Added Quick Reference Sheet
- Removed restriction of buying Berserkers from Bike retinue

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Sep 22, 2009 8:11 am 
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Well we have worked on this version long enough so I think it is ready for public release.

I have updated the front page with this new version, however I will summarise some of the exciting additions to this list:

1. Inclusion of Defilers and Blood Slaughterers (along with the Bloodride rule and Bloodpack upgrade)
2. Slaughterfiends are now a more viable choice for support units
2. Addition of the Greater Brass Scorpions
3. Bike retinues being freed from restrictions

Here is the list for people to review:

World Eaters V1.0

With all the great models available on these threads, we should see some awesome armies and conversions develop with such a force.

Always happy to hear your feedback on the list.

Enjoy!!   :agree:

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Sep 22, 2009 4:07 pm 
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Downloaded the new list to check the bloodgor unit size and they seem to be missing in v1.0?

Just had a skim through the last few forum pages and cant seem to see this mentioned, which is a shame as i thought it added a bit more diversity than just berserkers.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Sep 22, 2009 4:20 pm 
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In Vraks 3 there is an Apocalypse Datasheet for Blood Slaughterers. It's a formation called "Blood Slaughterer Onslaught" and consists of 3-5 Blood Slaughterers Packs each composed of 3 Blood Slaughterers.

And your Brass Scorpions stats are contradicting the Brass Scorpion stats of the Red Corsairs armylist. I would suggest to either adopt the Red Corsairs stats or rename your Brass Scorpion to Lesser (or so) Brass Scorpion.

And your can  delete the Mega from the Scorpion Cannon of the Greater Brass Scorpion becaue it isn't any different to the regular 2DC Brass Scorpion.

In the fanlist neither the Tower of Skull snor the Doom Blaster have any firepower stats for their weapons.

And is this now only your list or is it a joint list with Dobbsy?

But apart from this it looks good  :D




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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Sep 22, 2009 11:31 pm 
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Quote: (Apocolocyntosis @ Sep. 23 2009, 01:07 )

Downloaded the new list to check the bloodgor unit size and they seem to be missing in v1.0?

Hi Apoc

The Post Skalathrax list (with the Bloodgors) was placed on hold to properly concentrate on the base World Eater list and not dilute the playtests

The Bloodgor pack with size can be found on the first page on V0.9 : http://www.tacticalwargames.net/forums....y328846

There is more playtesting to be had, and they can always be included as a squad if you wish. Just add it in there. I would probably price them at 200 points however.

Hope this helps

Cheers.....

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Sep 22, 2009 11:53 pm 
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Quote: (BlackLegion @ Sep. 23 2009, 01:20 )

In Vraks 3 there is an Apocalypse Datasheet for Blood Slaughterers. It's a formation called "Blood Slaughterer Onslaught" and consists of 3-5 Blood Slaughterers Packs each composed of 3 Blood Slaughterers.

I just recieved a copy of the book so I will take a look. At present the Assault Walkers Upgrade allows for 3 of these, and some support options allows one to take these upgrades twice. I will playtest the options so far and place this forward for a later version addition

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And your Brass Scorpions stats are contradicting the Brass Scorpion stats of the Red Corsairs armylist. I would suggest to either adopt the Red Corsairs stats or rename your Brass Scorpion to Lesser (or so) Brass Scorpion.


Noted. However I would question why I would have to change to the Red Corsairs which is just as unofficial as this list. Brass Scorpions come in many aspects as detailed in Vraks3. Yes, it is a cosmetic change, and I will probably change it, however it feels as if you are 'demanding' a change to the list which I am sure just comes across wrong on this medium   :handshake:

Quote: 

And your can delete the Mega from the Scorpion Cannon of the Greater Brass Scorpion becaue it isn't any different to the regular 2DC Brass Scorpion.


I thought I got to that. Bugger. Will do thanks   :agree:

Quote: 


In the fanlist neither the Tower of Skull nor the Doom Blaster have any firepower stats for their weapons.


Yes, that is correct. That area is always changing and has little relevance at this time (V1.0) to the list development and playtests. That is for when I get v1.0 playtested and then can add some more fan items.


Quote: 

And is this now only your list or is it a joint list with Dobbsy?


This is a seperate project that is moving with the pace of the playtests and the discussions with Morgan and people who give feedback on this thread.

Quote: 

But apart from this it looks good  :D


Thanks dude. Muchly appreciated.  :agree:   Sometimes it is hard to develop the force as there appears to be very little support and feedback for it, however I have a drive to provide the World Eaters with a competative, balanced, and fluffy list. All your comments are appreciated and help me improve the list overall.

Cheers.....   :D

Edit: needed to edit as I keep confusing Slaughterfiends and Blood Slaughterers *shakes head*




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 Post subject: World Eaters List - Be Scared!
PostPosted: Wed Sep 23, 2009 3:45 am 
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I demand nothing. Sorry if it sounded so to you :;):  But it is preverable to have the same stats for the same unit throughout all lists.  :agree:

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