Got playtest feedback of a kind, not ideal as will be seen … hopefully more useful than nothing! Drew up the following list for a game over the weekend, but ultimately decided not to use it for *that* game, as I felt a list with so much fearless would not be fun against an opponent with relatively little epic experience. However, having got the army out and with a table of terrain left over I ended up playing the list against myself in two games vs. army lists (NetEA Steel Legion, NetEA Codex Astartes) drawn up by a third party (Kyussinchains), with additional (remotely provided) move suggestions by same third party.
EC 4.0 2k/7 activationsRetinue (+1 CSM, +2 noise marine replacements)
Retinue (+4 noise marine replacements, +1 dreadnaught) (sup com in one of the two rets but i forget which :/)
Terminators (+DP replacement)
Knight pack (5* hell-scourge) BTS
Thunderhawk (carrying the dreadnaught retinue)
Subjugator
Hellblades
(I really should have added a hunter, but forgot they were in the new list.)
Subj was played as having 2 hellblades, but had no significant role in either game aside from getting shot at, broken and/or killed.
Outline of gamesTable was slightly under standard size (forget exact dimensions), but then only playing 2k points. Don’t have full batreps, but to give context to thoughts (see second post) here is a rough outline of each game:
vs. Steel LegionLots of flanking action. EC knights and air assault knocked out SL on one flank, SL warhounds knocked out the EC on the other. Knights put heavy casualties on the RHQ and used their 10cm 2DC WE cohesion to spread across objectives, followed up by an air assault attempt on a commissar-shadowsword (which had just popped a knight). Air assault would have been a disaster except most of the EC units were fearless (including the thawk), so only 2 stands and the dread were lost. On the other flank warhounds mauled the subj, lost a couple of DC to terminators and went on to the EC blitz (held by a ret). Played disrupt incorrectly here, and gave noise marine disrupt hits to the hound from void shield hits, resulting in 3–0 to EC. Had disrupt vs. voids shield been played correctly it would have been 1–0 to EC.
vs. MarinesMeat grinder of a game concentrated in centre of the board, at the end marines only had their BTS and a single thunderbolt remaining, the rest had been wiped out. Knights broke on T1 from terminator air assault, lost assault and 3DC from hits but took no further casualties due to fearless and withdrew to terrain in middle of board (N.B. realised later I had misread the hell-scourge FF as being 5+ (not 3+) from the hell-knight data entry). Subj broke from predator and speeder crossfire and ended the turn broken in cover along from the knights. Both rallied, subj then killed immediately by predators, in exchange for knights wiping out the speeders. Warhound moved in and shot everything at the knights, poor dice rolls only taking off 1DC. Turn three saw the warhound killed by chaos terminators and the marine terminators coming in for a second round of air assault (having been picked up again t2) on marshalled knights (knights having been re-BM-prepped for assault by thunderbolts). Assault went badly, one knight lost in exchange for the three remaining terminator stands and the thunderhawk. Chaos air assault came in and wiped out the predators. 2–0 EC.