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World Eater Development concerns

 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 7:18 am 
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Thanks Zombo

I think then the direction will be to show two lists and see what people think of them. I will then work and have fun with the one most people would agree on.

It would just be nice to be able to one day take the fully painted World Eaters force (when completed) to a tournament to play rather than to show.

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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 7:19 am 
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Thanks Chroma for taking the time to clear things up.

Could I recommend a concise update to 'being an Army Champion' thread to state expectations in further depth? It is confusing enough without having to learn  things the hard way.




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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 7:30 am 
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Quote: (frogbear @ Feb. 17 2010, 06:18 )

It would just be nice to be able to one day take the fully painted World Eaters force (when completed) to a tournament to play rather than to show.

Sorry to say this, but there's nothing going on that's going to ensure that dream becomes a reality, unless you're specifically running your own tournament and allowing World Eaters to participate.

"NetEA Approved" is simply a suggestion that an army is "tournament ready", heck, most "In Development" armies are probably playable in a tournament setting, even if they're not fully polished, but that doesn't mean tournament organizers will allow them in play.

You've got to face it that some people just won't accept non-"official" lists, regardless of what other people say or support.  Then there are other bodies, with their own rules and development, and "NetEA Approved" doesn't amount to much of a hill of beans there either.

We in the NetERC would be really happy if the NetEA Project broadened and extended the life of EPIC:Armageddon, but we're under no illusions that everyone will agree with us, and we're not going, nor could we, force our "approval" on anyone running tournaments.  We'd rather an EPIC community united rather than divided, but that too is mainly a dream... but we're going to keep on dreaming it!

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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 7:47 am 
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OK

It is alot clearer now.

Steve54 has not returned a PM for the past 1-2 days so I do not really know where to go with this. It appears if I change the Initiative rule and take out the Beastmen, I will gain some further acceptance towards a viable 'balanced' list.

At that point is there a chance that we can gain a view on what the direction for the World Eaters will be? The biggest stickler is the troop stand shooting. I believe there is none and Dobbsy believes there is. There is also the 'loggerheads' with the Transport capacity of the Slaughterfiend.

I am quite happy to bring up all the data and text to show why I believe I am correct, yet I feel that is really not going to change things. Nothing in the list that I have produced is 'not' found in a 40K universe in some way or another. Hence I believe I have remained true to the list - even the Cannon of Khorne has stats somewhere.

Should I just give it more time to gain the required responses then?




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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 8:08 am 
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Quote: (frogbear @ Feb. 17 2010, 06:47 )

Should I just give it more time to gain the required responses then?

I think it needs a little more time.

:agree:


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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 10:23 am 
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Quote: 

The biggest stickler is the troop stand shooting. I believe there is none and Dobbsy believes there is.

Run a debate, then a vote.

You might get overruled, you might not... but sometimes a developer can be too close to his list, too invested, and it's a good thing when the community overrules him (I've allowed it to happen repeatedly on lists I've developed and am confident those lists would be quite simply "worse" if I hadn't listened to the will of the community).

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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 10:31 am 
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Thanks E&C

I may do it. Right now I feel as if I have been beaten by a bat a few times so I am going to leave it for today.

I am going to spend the last moments of the night getting up a poll on the 'feel' of the World Eaters regarding a list design. All documents are done and I am about to get it posted.

I just need assistance with the direction people would like to see

Stay tuned. Your feedback is one of the ones I most value.

Cheers....

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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 10:48 am 
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Quote: 

Your feedback is one of the ones I most value.

Thanks for the vote of confidence, but I tend to think that my skill at army design (such as it is) is more down to being a good reader of the opinions of the community at large, rather than from posessing any kind of great insight.

Quote: 

Right now I feel as if I have been beaten by a bat a few times

That's the feeling of being an army developer, active and engaged with the community.  :D




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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 10:54 am 
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You've been actively developing this well Frogbear, which should be encouraged IMO. I haven't read the list myself yet (sorry!), but will try to have a good read sometime in the next week or two and offer some comments and hopefully get a game in eventually.





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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 10:58 am 
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Quote: (GlynG @ Feb. 17 2010, 18:54 )

You've been actively developing this well Frogbear, which should be encouraged IMO. I haven't read the list myself yet, but will try to sometime in the next week or two and offer some comments and hopefully get a game in eventually.

Nice. Do us a favour and vote on this thread.

The votes at this time will assist many other players following the development of the list to have a concise version to mass test.   :agree:  

Cheers and thank you for your kind words.  :D




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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 11:04 am 
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I'll have a good read of the list first and then comment and vote in that poll, can't really now, am busy at work. Have posted in the other one already though; I thought Bloodgors sounded fine as servants/cannon fodder, but the general feeling is clearly against.


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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 11:07 am 
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Quote: (GlynG @ Feb. 17 2010, 19:04 )

I'll have a good read of the list first and then comment and vote in that poll, can't really now, am busy at work. Have posted in the other one already though; I thought Bloodgors sounded fine as servants/cannon fodder, but the general feeling is clearly against.

They can always make a return. They have a strong following.

At the end of the day, I want a list people are happy with - regardless

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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 1:46 pm 
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Quote: (frogbear @ Feb. 17 2010, 06:47 )

Steve54 has not returned a PM for the past 1-2 days so I do not really know where to go with this.

You're chomping at the bit over 1-2 days?

Since this is an all-volunteer effort, over many time zones and lifestyles, I'd say wait at least a *week* before you do any follow-up about "did you get that thing I sent you" and start getting concerned.

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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 2:33 pm 
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Re: the shooting thing. World Eaters did definitely used to have Heavy Support marines and normal Tactical Marines. See the official Horus Heresy CCG cards:




I'd imagine the numbers of shooty World Eater would have declined since, but that there'd still be a few around (clearly Khorne is not totally against shooting as his Demon Engines all shoot and the Cannon of Khorne is purely for shooting).

Perhaps allow shooty World Eaters as support formations but not core? If you / a player didn't personally like to take any you/they could always choose not to, but some might like the option and everyone can be happy and field some or no shooty as they prefer.





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 Post subject: World Eater Development concerns
PostPosted: Wed Feb 17, 2010 4:30 pm 
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frogbear:  You said in another thread that you wanted to have a single, definitive World Eater list before talking about variants like a warband-oriented list.  Personally, I don't understand that statement.  It's already a variant list, so I don't grasp the need for it to be solid before generating sub-variants.

It seems the consensus opinion was that the style you developed was more generalist Khorne, after the legion devolved pretty far into warbands.  That's obviously the style you like and want to play and develop, so who cares if it's not "the" World Eater list?

I encourage you to drop that idea and do what you like.  I think you're going to be happier compromising on that than if you try to force your fundamental concept of the army list to conform to a different view held by the general community.




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