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Vraksian Traitors 1.06

 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 11:53 pm 
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If that was to happen may need to buff the minotaurs and the harbinger a bit?

minotaur +ignore cover
harbinger +25pts +disrupt/+2bp?

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 Post subject: Vraksian Traitors 1.06
PostPosted: Fri Nov 27, 2009 12:41 am 
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Minotaur doesn't need a buff statwise, only a points drop if it's underpowered.
Harbinger stats are from the NetEA stats so won't change.

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 Post subject: Vraksian Traitors 1.06
PostPosted: Fri Nov 27, 2009 12:44 am 
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If this are Vraksians then they need Fortification. If only Trenches.

And are those Basilisks enclosed ones (5+ save) ot open topped (6+ save)? The Vraksians seem to use both.

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 Post subject: Vraksian Traitors 1.06
PostPosted: Fri Nov 27, 2009 12:45 pm 
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Looks like a good list :agree: I quite fancy trying it out and am collecting a force for it.

Doesn't affect the gaming but the Alpha Legion should be armed with a missile launcher rather than an autocannon.

AT3+ MW on the Destroyer Tank Hunter is only usable against AT targets, yes?

Still think a proper long range Bombard should be stated and tested out, to do the unit justice.

Surely the Vrakians should access to trenches and bunkers? They're definitionally a defensive siege army.


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 Post subject: Vraksian Traitors 1.06
PostPosted: Fri Nov 27, 2009 12:54 pm 
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Quote: (GlynG @ Nov. 27 2009, 11:45 )

Doesn't affect the gaming but the Alpha Legion should be armed with a missile launcher rather than an autocannon.

That could happen.

Quote: 


AT3+ MW on the Destroyer Tank Hunter is only usable against AT targets, yes?

Yep, I'm thinking of changing it to AT2+ though.

Quote: 

Still think a proper long range Bombard should be stated and tested out, to do the unit justice.

Me too.

Quote: 

Surely the Vrakians should access to trenches and bunkers? They're definitionally a defensive siege army.

Aye that could happen.

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 Post subject: Vraksian Traitors 1.06
PostPosted: Wed Dec 02, 2009 1:09 am 
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Looking over this list whilst considering how many of each of the Malcadors I might want an obvious point about them occurred to me; they’re slow at movement 15cm but crucially it means they can garrison. That could certainly be very interesting and useful, tank companies or infantry with tanks attached can now start much further forward and put the hurt in early despite their slow movement.

Overwatching tank companies could have a minimum of 40 shots at nearby enemy scouts, while Valdors would score an average of 2 Disrupt MW units at range 60cm. Minotaurs could hit out as far as 120cm with 6BP and they don’t even have to concern themselves about crossfire. At first I thought this was just a small IG variant with a few old tanks thrown in and it is, but there looks to be a good amount of playstyle difference and different things the list can do :smile:


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 Post subject: Vraksian Traitors 1.06
PostPosted: Wed Dec 02, 2009 2:09 am 
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Yep, it has an intentional good garrison ability (appropriate for a Vraksian army!), but once on the move it is generally quite a bit slower than a Steel Legion army.

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 Post subject: Vraksian Traitors 1.06
PostPosted: Wed Dec 02, 2009 2:50 am 
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Fair enough. 10 overwatching Malcador Defenders kills 5.3 Terminators on average too, could make a good blitz guard formation.


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 Post subject: Vraksian Traitors 1.06
PostPosted: Sat Jan 16, 2010 1:36 am 
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First Vraks game(s) tomorrow :smile:

Just noticed that as well as fortifications you've missed off Medusas from the list, which should be in there, definitely something Vraks use - see the stunningly modelled and painted Vraksian Medusa in the Forge World Masterclass book for example (planning to have a go at modelling my own similar epic version at some point).





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 Post subject: Vraksian Traitors 1.06
PostPosted: Sat Jan 16, 2010 1:40 am 
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Both of which can be incorporated when I find the time to update to V1.07.

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 Post subject: Vraksian Traitors 1.06
PostPosted: Sat Jan 16, 2010 1:54 am 
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Good, good, reason I mentioned it. No especial rush.


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 Post subject: Re: Vraksian Traitors 1.06
PostPosted: Wed Nov 24, 2010 2:23 pm 
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I'm digging this up just to ask if v1.07 has any legs to it. I'd be interested in the updates you mentioned as we have a "Vraks" thing going on locally and I'm building Krieg & Chaos armies to support a possible campaign or linked games thread.

I know you have nothing else going on <rolls eyes>

Cheers,

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 Post subject: Re: Vraksian Traitors 1.06
PostPosted: Wed Nov 24, 2010 2:26 pm 
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Have been looking at the list in the past few days actually, definitely going to update it soon.

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 Post subject: Re: Vraksian Traitors 1.06
PostPosted: Thu Nov 25, 2010 2:06 pm 
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Glad to hear some TLC is coming to the Vraks Renegades. As usual, a couple of questions...

1. Having gotten and read all three volumes of the SoV, it does seem to me that this list is really early war (i.e. Volume I). Frankly, I like that a lot. I think it is distinguishing enough of a list that there isn't a need at this time to add some of the other formations (e.g. demons) to bridge the rest of the books.

Having said that, I would like to see a late war Nurgle list with this as the baseline at some point as there is enough of a blend of CSM/daemon/IG formations to make that one stand out from a typical LatD type of list.

Your call though, and if you aren't interested in going that route on your own, I'd be interested in lending a hand with your oversight.

2. One of the things that sort of surprised me after I started digging into the books is how you decided to stat the Malcadors/Valdor/Minotaurs. I think you nailed the armaments just fine, but if I am reading the list correctly, you did not classify these vehicles as super heavies.

These vehicles have roughly the same armor as a Leman Russ (1 less on the front), but two structure points each (the Minotaur may have 3, I'll have to check on that again), which would make them much hardier than the standard Leman Russ, plus more expensive.

Could you share your thoughts on why you stat'd them the way you did?

3. Do you intend to keep the Harbinger in the list? The reason I ask is that it seems from the story that Hellblades and Helltalons were quite prevalent in the middle period of the war, but primarily as interdictors and that an organized bombing campaign did not materialize for the Traitors. I didn't see the Harbinger mentioned anywhere, though it may have been discussed in Aeronautical Imperialis.

Again, this is your call, but it doesn't seem to fit with the theme of the list.

I hesitated to bring these things up, particularly the Malcadors, because it does seem like there is a nice internal balance to the list, but given that the Macharius is a two structure point vehicle, it seemed like there might be a reason to do the same to the Malcadors.

Thoughts?

Cheers,

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 Post subject: Re: Vraksian Traitors 1.06
PostPosted: Thu Nov 25, 2010 2:15 pm 
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Honda_reloaded wrote:
2. One of the things that sort of surprised me after I started digging into the books is how you decided to stat the Malcadors/Valdor/Minotaurs. I think you nailed the armaments just fine, but if I am reading the list correctly, you did not classify these vehicles as super heavies.

These vehicles have roughly the same armor as a Leman Russ (1 less on the front), but two structure points each (the Minotaur may have 3, I'll have to check on that again), which would make them much hardier than the standard Leman Russ, plus more expensive.

Could you share your thoughts on why you stat'd them the way you did?

I hesitated to bring these things up, particularly the Malcadors, because it does seem like there is a nice internal balance to the list, but given that the Macharius is a two structure point vehicle, it seemed like there might be a reason to do the same to the Malcadors.

Thoughts?

Cheers,


I thought they same thing when reading list, looking at the Forgeworld website and staring at some pretty "Scratch-Built" Malcadors...

Why Not DC 2? I think it would be fun to have a all/mostly War Engine List. Also is there plans to have a Imperial List with these Tanks? Is that in the Fluff? I don't have the SoV IA's.


Last edited by Angel_of_Caliban on Thu Nov 25, 2010 2:46 pm, edited 1 time in total.

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