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Anyone help with how to use demons?

 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 1:08 pm 
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Quote: (The_Real_Chris @ 01 Jul. 2009, 22:27 )

Still you can't accuse my chaos lists of not being themed. I must say I'm warming the to idea of dropping 5 forlorn hopes on the enemy, attacking with demons and following up with retinues.

Feels like a more potent version of the Scout Drop™?

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 1:17 pm 
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The forlorn hope have 2 'brakes' on them, 1 you can only have 1 per retinue taken and 2 they pay for the dreadclaws.


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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 1:32 pm 
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Quote: (Mephiston @ 02 Jul. 2009, 13:17 )

The forlorn hope have 2 'brakes' on them, 1 you can only have 1 per retinue taken and 2 they pay for the dreadclaws.

They pay just 20pts for their Dreadclaws for the formation*, and their spacecraft is 50pts cheaper (and much better!) than a Strike Cruiser...

...this does raise the related, but totally off topic question as to why Chaos Space Marine Drop Pods get Deathwind attacks?  They're specifically not allowed to have such things in Warhammer 40,000/the background. They're meant to use their Spacecraft for prep-bombardments...



* Meaning the whole Forlorn formation costs 155pts, just 5pts more than 4 (inferior, barring ATSKNF) Scout units.




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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 1:44 pm 
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Quote: (Evil and Chaos @ 02 Jul. 2009, 13:32 )

* Meaning the whole Forlorn formation costs 155pts, just 5pts more than 4 (inferior, barring ATSKNF) Scout units.

One other weakness... SR4 vs SR5... against Marines, those Forlorn Hopers will be, most likely, be dropping on Turn 2...

But, yes, cheap drops do seem a bit over the top... and, yes, Dreadclaws specifically don't have any weapons... but I believe they can take off again/redeploy troops or something odd as well.

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 2:08 pm 
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Quote: (Evil and Chaos @ 02 Jul. 2009, 13:32 )

...this does raise the related, but totally off topic question as to why Chaos Space Marine Drop Pods get Deathwind attacks?  They're specifically not allowed to have such things in Warhammer 40,000/the background.

I hadn't realised they did, that's silly! Chaos use Dreadclaw drop-pods and don't have Deathwind pods like the Marines. The plus-side of Deathwind pods is that they are capable of moving about on the surface.

Surely this has been corrected in the Net-EA Chaos list?


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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 2:22 pm 
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Surely this has been corrected in the Net-EA Chaos list?


I don't believe it's been properly addressed to date, as there were bigger fish to fry first.

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 2:25 pm 
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Quote: (Chroma @ 02 Jul. 2009, 13:44 )

...Dreadclaws specifically don't have any weapons... but I believe they can take off again/redeploy troops or something odd as well.

Yeah they're capable of flying back into space after dropping off troops.

There are no rules for that in Warhammer 40,000 though, so it'd presumably be beyond the scope of a typical Epic game too.

If you wanted, you could rationalise units that were removed from play as having been injured and retreated back into space on their Dreadclaws.  :)

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 2:32 pm 
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Quote: (Evil and Chaos @ 02 Jul. 2009, 14:25 )

Yeah they're capable of flying back into space after dropping off troops.

There are no rules for that in Warhammer 40,000 though, so it'd presumably be beyond the scope of a typical Epic game too.

It's been yonks since I read them so I could be mis-remembering, but weren't there rules for the Dreadclaws moving about the table during the game and not just back up into space?


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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 2:38 pm 
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Quote: (GlynG @ 02 Jul. 2009, 14:32 )

Quote: (Evil and Chaos @ 02 Jul. 2009, 14:25 )

Yeah they're capable of flying back into space after dropping off troops.

There are no rules for that in Warhammer 40,000 though, so it'd presumably be beyond the scope of a typical Epic game too.

It's been yonks since I read them so I could be mis-remembering, but weren't there rules for the Dreadclaws moving about the table during the game and not just back up into space?

Just re-read the Imperial Armour VI rules, and it seems as if the Dreadclaw can move about the table to redeploy squads, so it's not just fluff but also rules, unlike the Drop Pod they're not immobile.

I'm not sure if that'd be needed at Epic scale, but could have been something to think about when the list was first being written. The biggest discrepancy is the presence of Deathwind attacks which Chaos Dreadclaws specifically don't get (in fact they're entirely unarmed, unlike even standard loyalist pods which always have at least a storm bolter, and some have full Deathwind / Deathstorm weapon systems).


Anyway this is off topic, I suggest a new thread be started if this discussion is to be continued.




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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 3:15 pm 
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Quote: (Evil and Chaos @ 02 Jul. 2009, 13:32 )

Quote: (Mephiston @ 02 Jul. 2009, 13:17 )

The forlorn hope have 2 'brakes' on them, 1 you can only have 1 per retinue taken and 2 they pay for the dreadclaws.

They pay just 20pts for their Dreadclaws for the formation*, and their spacecraft is 50pts cheaper (and much better!) than a Strike Cruiser...

...this does raise the related, but totally off topic question as to why Chaos Space Marine Drop Pods get Deathwind attacks?  They're specifically not allowed to have such things in Warhammer 40,000/the background. They're meant to use their Spacecraft for prep-bombardments...



* Meaning the whole Forlorn formation costs 155pts, just 5pts more than 4 (inferior, barring ATSKNF) Scout units.

So barring every factor where the SM scouts+spacecraft are better than CSM then CSM are better.

ATSKNF,Strategy, activating on a 1(SM spacecraft),ability to planetfall thawks+LCs

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 3:18 pm 
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I was under the impression it was the multiple cheap drop pod Deathwind strikes that were the power factor in the Scout drop army, not the units themseles.

So barring every factor where the SM scouts+spacecraft are better than CSM then CSM are better.


The CSM Spacecraft is better than the Strike Cruiser (statwise), and 50pts cheaper too.

The Forlorn Marines lose a pip of SR and ATSKNF, but gain better weapons, better firefight and better armour, as well as the posibility of summoning Daemons as per TRC's concept... overall probably about the same in value?

Please stop with the sarcasm, as I've said before, debating with you is impossible if you are being passive-agressive all the time.




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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 3:20 pm 
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If thats the problem then the BL are fine with Scouts being 0-1 to retinue

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 3:23 pm 
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Debating with you is just as impossible as you ignore all evidence that doesn't support your opinion. As you are doing here.

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 3:24 pm 
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Quote: (Evil and Chaos @ 02 Jul. 2009, 13:32 )

Quote: (Mephiston @ 02 Jul. 2009, 13:17 )

The forlorn hope have 2 'brakes' on them, 1 you can only have 1 per retinue taken and 2 they pay for the dreadclaws.

They pay just 20pts for their Dreadclaws for the formation*, and their spacecraft is 50pts cheaper (and much better!) than a Strike Cruiser...

* Meaning the whole Forlorn formation costs 155pts, just 5pts more than 4 (inferior, barring ATSKNF) Scout units.

This is all true, but misses the most important factor.

The big limitation on a "Forlorn Hope Barrage" is the way Forlorn Hope are purchased in conjunction with Retinues.  Unlike the SMs who can drop/teleport/air assault with their entire army into the enemy's face on Turn 1 with a Scout Drop, the CSMs are forced to either split their forces into ground (retinue) and deepstrike (Pod/Chosen) elements or to delay their drops until later in the game.

That makes for a tremendous difference in strategic options.  Splitting for a Turn 1 drop is, obviously splitting your forces so the CSMs will be outnumbered locally (something like 20-25% on a maxed FH drop entirely in the enemy's face).  Waiting until later so your troops consolidate means you give the opponent a turn to maneuver against a vastly outnumbered CSM force and you lose the advantages of a deployment zone drop pod barrage.

That makes for some hard decisions.  Do you max the number of barrages, or do you try to limit the number of ground troops that have to be separate?  Do you play aggressive, sucking up the local outnumbering situation and hoping the barrages make up for the difference?  Do you drop to the enemy's flank, losing some of the pod barrage but limiting the enemy's local outnumbering advantage?  Do you drop back towards your own lines, again losing some of the pod barrage, but allowing your ground forces to reinforce that much faster?  Do you wait until Turn 2, hoping your ground troops can move and survive so you have a consolidated position after the drop?  Do you wait until Turn 2 and try to feint with your ground troops to draw the enemy to where you want them?

Lower SR gives the opponent the possible counters others have mentioned and I don't think anyone has pointed out that 2+ Initiative means your spacecraft might fail to activate, a risk never faced by SMs.

Those strategic questions and other limitations make it really freakin' hard to abuse a FH drop.  I took a min-maxed Forlorn Hope drop army to a tourney back during playtesting, when you could take Cult Marines in the FH formation, precisely because this was a major fear that had not been tested to that point.  It fared rather poor-to-mediocre against SM, Ork and Eldar.  Every opponent thought it was just fine.

==

...this does raise the related, but totally off topic question as to why Chaos Space Marine Drop Pods get Deathwind attacks?  They're specifically not allowed to have such things in Warhammer 40,000/the background. They're meant to use their Spacecraft for prep-bombardments...


It was written before there were 40K Dreadclaw stats.

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 Post subject: Anyone help with how to use demons?
PostPosted: Thu Jul 02, 2009 3:25 pm 
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Quote: (Steve54 @ 02 Jul. 2009, 15:23 )

Debating with you is just as impossible as you ignore all evidence that doesn't support your opinion. As you are doing here.

I often change my mind when presented with clear evidence. See the extensive development work I've done on the Krieg and AMTL army lists if you want to trace how my opinion has been swung by debate over time.


I am raising possible problems with the list, and you are taking it as some sort of personal attack and responding with sarcasm and personal attacks.


Perhaps I'm just a terrible communicator.




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