Well that was an interesting game. Orcs won it at the end of turn three by 2-0 (Blitz and Take and Hold).  Pawel as using pretty much the same army as he did in our last game
http://minigamer.bitterwise.com/?p=557but he consolidated the FBs into a single formation.
(As an aside I once again question why I can get Take and Hold and as a part of it get Blitz as well...)
Some general comments as I don't have a ton of time to write a full  report.
TerminatorsTeleported them in turn 1 to attack a Stompa Mob. The thing always chews up my troops so I always want to take it out ASAP. Teleported with one BM placed and one strategy so I assaulted and managed to destroy a Stompa and put a wound on the Suppa Stompa. The BMs though meant that I was behind on the assault count and the tie results meant another round of combat. I did stupidly well and destroyed the formation but failed three RA armour saves and lost enough Termies to break the formation.
The formation was eventually whittled down to just the DP which then never rallied the entire game. In fact none of my broken formations rallied :-) Ever
Hell TalonsDidn't do too badly on the first turn they were present but were obliterated by the Ork FBs in an Interception. They did manage to seriously maul a Kult of Speed. With no other support or covering AA they were easy meat against the FBs. Aircraft don't last long in this game though so this isn't unusual.
The Kult was a rather soft target so the number of kills the HTs did was in line with their ability I think.
SummoningI had intended to try to summon and release a series of daemons to see if it was really that potentially abusive but the opportunity never really arose. The opponents my Raptors had didn't require Daemons and my Terminators were gone before they could summon daemons as a meat shield.
Once again my Khornate formation was able to summon a
lot or daemons. All of them in fact. Pawel decided to try to avoid the daemon summoning machine that is the Champion/Icon Bearer combo and I think this was a problem for him. I think he should have been trying to keep fire and pressure on it instead.
The daemons combined to destroy a formation of Stromboyz and then I took on Pawel's 'Uge Mob in an Assault. This was a bit risky as I couldn't get my LDs into the assault so had to rely on the GD and the FF attacks from the CSMs. All in all it was very tight with Pawel ending up with a +1 result and then rolling a 6.
I felt that I had to attack this formation even in a bad situation as it was turn three and the Orks were spread across two objectives.
Sadly my high dice was also a six so I could have won the assault.
FeralThe Feral was actually quite handy but Pawel's Gargant and Blitz Brigade were able to break it and, as I mentioned, I failed all my rally rolls for the entire game. Without Macro Weapon it was nasty but not overpowering. I think that having it alone was a bit pointless. In a pack they would be much more effective. As I wasn't able to rally it I can't really fully comment on it
HatredLoved the lack of hatred rules. Simplified the game
RaptorsThe additional five points cut two LD from my Daemon Pool and I don't think that it made that much of a difference in my army. They performed well (for a change :-) but I wasn't near anything that I couldn't handle with just the Raptors so I didn't get a chacne to summon with them.
Despite the one-sided game I was actually able to really chew the heck out of a lot of Pawel's army. My inability to rally was a problem as was my inability to make armour saves with my Terminators.
That said I rubbed out an equal point value in Stompas with my Termies and saved having to take a lot of MW BP shots from the Soopa Stompa so it was a good trade.